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Books in series

#1
Real, Vol. 1
2001
A motorcycle accident, bone cancer, a speeding truck crashing into a boy on a stolen bicycle—tragic, life-changing events turn the worlds of three young men upside down. Three very different personalities have only one thing in common—their passion for basketball.
Meet Tomomi Nomiya, a young tough whose passion for basketball is at the core of his very being. When he gets into a motorcycle accident rendering a girl paralyzed for life, his world is turned on its head. Tomomi quits his team, drops out of school, and struggles to find some kind of resolution to his oppressive feelings of guilt.
From the creator of Slam Dunk and Vagabond, also available from VIZ Media.

#2
Real, Vol. 2
2002
Real es la obra más personal y experimental de Takehiko Inoue, el autor de Vagabond y Slam Dunk. Ganadora del premio artístico Media Arts Festival del año 2001, cuenta una historia basada en el baloncesto, pero desde un punto de vista completamente diferente.
La trama se centra en tres personajes, cada uno ligado profundamente al deporte y cada uno inmerso en un mundo completamente diferente que se conecta en alguna forma con el de los otros dos. Por un lado tenemos a Tomomi Nomiya, un macarra que ha perdido la oportunidad de jugar al baloncesto tras ser expulsado de su instituto. Por otro esta Kiyoharu Togawa, un atleta que queda confinado en una silla de ruedas al padecer una rara enfermedad en los huesos. Y finalmente tenemos a Hisanobu Takasahi, arrogante estudiante que ahora tiene el puesto de capitán del equipo del instituto de que Tomomi fuera expulsado.
El estilo de dibujo de Inoue es absolutamente realista, del mismo nivel que el de Vagabond, pero con el plus de estar ambientado en el Japón moderno. Real es editado en España en tomos de más de 200 páginas en el mismo formato que el tankoubon japonés (igual al de Vagabond), cuenta con todas las páginas a color que incluye el original y trae aclaraciones de la traducción.

#3
Real, Vol. 3
2003
Edición española, tercer volumen.
Real es la obra más personal y experimental de Takehiko Inoue, el autor de Vagabond y Slam Dunk. Ganadora del premio artístico Media Arts Festival del año 2001, cuenta una historia basada en el baloncesto, pero desde un punto de vista completamente diferente.
La trama se centra en tres personajes, cada uno ligado profundamente al deporte y cada uno inmerso en un mundo completamente diferente que se conecta en alguna forma con el de los otros dos. Por un lado tenemos a Tomomi Nomiya, un macarra que ha perdido la oportunidad de jugar al baloncesto tras ser expulsado de su instituto. Por otro esta Kiyoharu Togawa, un atleta que queda confinado en una silla de ruedas al padecer una rara enfermedad en los huesos. Y finalmente tenemos a Hisanobu Takasahi, arrogante estudiante que ahora tiene el puesto de capitán del equipo del instituto de que Tomomi fuera expulsado.
El estilo de dibujo de Inoue es absolutamente realista, del mismo nivel que el de Vagabond, pero con el plus de estar ambientado en el Japón moderno. Real es editado en España en tomos de más de 200 páginas en el mismo formato que el tankoubon japonés (igual al de Vagabond), cuenta con todas las páginas a color que incluye el original y trae aclaraciones de la traducción.

#4
Real, Vol. 4
2004
Kiyoharu Togawa is selected to compete for a coveted spot on Japan's National Wheelchair Basketball Team. But with the prospects of this upcoming challenge weighing heavy on his mind, he reflects upon the demons of his past—his battle with cancer and rehabilitation as well as his bitter conflicts with his father. Togawa's passion for his sport is just about the only thing in life that can give him the strength to pull through.

#5
Real, Vol. 5
2005
Tomomi Nomiya is a young tough whose life goes horribly awry after he gets in an accident and causes a young woman to lose the use of her legs. After months of tormented soul searching, he sets his mind to face the two greatest fears of his life, getting back on the road to get his driver's license and visiting the girl whose life he has irreparably damaged.

#6
Real, Vol. 6
2006
Takahashi has an awkward reunion with his father, who has been absent from his life for the past eight years. As father and son struggle with the difficulties of Takahashi's adjustment to life in a wheelchair, they must also come face to face with how much damage was done to Takahashi as a young boy facing the reality of growing up in a broken home.

#9
Real, Vol. 9
2009
While Nomiya has finally found a goal in life that he knows he will truly strive to achieve, Takahashi takes another step forward out of the depths of despair on his journey toward recovery. And he finds solace in the company of a most unlikely pair. Gyupaa!

#10
Real, Vol. 10
2010
That life-changing moment when you discover what you really want to do—Togawa had his a while back and is determined to achieve his goal. Nomiya just recently had his epiphany and can't wait to take his next step forward. Takahashi is on the verge of finding out what he can aspire to and that it's always been there for him.

#11
Real, Vol. 11
2011
Eisner-award nominated creator Takehiko Inoue creates a dramatic tale of triumph over adversity. This is the story of three young men whose lives are profoundly changed by their involvement with wheelchair basketball.
Critically acclaimed, award-winning manga artist Takehiko Inoue doesn't pull any punches in this stunning portrayal of people struggling with serious life issues. Masterfully combining rich character development with beautifully detailed line art, Inoue, the creator of the mega-hit masterpieces Slam Dunk and Vagabond, lifts the manga medium to a completely new level of storytelling.
It's the big day for Nomiya, the tryouts for the Tokyo Lightnings professional basketball team. Nomiya's putting everything he's got into this moment, but will it be enough? Meanwhile, Takahashi is finally reaching a new stage in his rehabilitation, and a glimmer of his former life is coming back...in the form of wheelchair basketball.

#12
Real, Vol. 12
2012
Togawa’s pursuit of excellence takes him to a wheelchair basketball camp, where he discovers major deficiencies in his teamwork and leadership. While his fierce drive for individual competition has carried him this far, will it now be a hindrance?

#13
Real, Vol. 13
2013
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Editor's Note
Pengarang Slam Dunk
Informasi Tambahan: Cerita yang penuh unsur psikologis

#14
Real, Vol. 14
2014
Kiyoharu è sempre più determinato a imporsi nel mondo del basket in carrozzina, fiero della direzione indicata dagli ex compagni di squadra. Hisanobu comincia a rimettere insieme i pezzi della propria vita traendo l'esempio e il coraggio dalle persone sulla sedia a rotelle che lo circondano, anzitutto Shiratori, suo compagno di stanza e di riabilitazione, meglio conosciuto come Scorpion, tra i più famigerati lottatori di wrestling. Tomomi sembra invece aver perso la bussola per la mancata selezione nella squadra di basket professionistica dei Tokyo Lightnings.
Author

Takehiko Inoue
Author · 107 books
Takehiko Inoue (井上雄彦) is a Japanese manga artist, best known for Slam Dunk and Vagabond.