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Annwn
Annwn
Series · 3 books · 1967-1978
By
George Henry Smith
Books in series
#1
Druids' World
1967
"Adam MacBride is the stiff backbone of a sprawling empire, his Empress is smart but acts dumb. When the novel begins MacBride has set his mine to retiring home to his fjords and his three wives and only an imminent threat to his beloved fleet and his unwarranted loyalty to his Empire keep him from returning home immediately. This novel is jammed to the rafters with swashbuckling action, ship-to-ship broadsides, many volleys of grapeshot, at least two rebellions and sickle wielding druids. What’s not to love? All these elements swirl about in a swift but realtively simple plot. I love the way this book was written, it’s small but denser than a neutron star. My guess, George H. Smith had just finished reading a stack of history books before sitting down to write this rollicking hodge-podge of science fiction, pre-Roman religion, and 18th century Imperialism. Druid’s World is a scattered but worthy listen – the kind of pulpy material you can crave on dark winter evenings. Druid’s World could happily sit on your audiobook shelf between The Green Odyssey and Star Surgeon . Druid’s World was the first book in Smith’s “Annwn” series." - SFF Audio
#3
The Second War of the Worlds
1976
The Martians are Coming....Again!! As everyone knows, there are parallel Earths. So when the Martians failed in their effort to conquer the Victorian world as told in H.G. Wells' famous eye-witness account, they took one short step X-wise and, having immunized themselves against Terrestrial bacteria, tried again. Earth's parallel world is called Annwn, and it was just slightly behind Victorian England in technology. So when they detected the explosions on the fourth planet, it looked as if this time the Martians would succeed. But the Martians had failed to take into account one peculiarity of Annwn. Almost everything was the same as Earth, but there were certain curious scientific differences.
#4
The Island Snatchers
1978
Hibernia Hijacked!! Flying machines had not yet been invented on Earth's dimensional twin, Annwn. So Dylan MacBride thought it would be a good idea, even if a bit on the crackpot side from the viewpoint of that world's somewhat backward Victorian viewpoint. But when Dylan and his witch wife Clarinda tried out the machine by flying to Hibernia to attend a wild Irish wedding, they came a-cropper. For the Emerald Isle was not where it ought to be. Instead it was drifting rapidly westward under some strange power. Now who would hijack a whole land of legends and fair lassies? And how was it done—and why?
Author
George Henry Smith
Author · 8 books