
Long before the catastrophic alignment brought astral forces to Earth, our world was haunted by the supernatural and occult. In this installment of the Astral Alignment saga, venture back in time to witness a more magical age when kings, sorcerers and pirates confronted horrors at the edge of reality. A band of miscreants will forge an unlikely alliance, driven by the promise of buried treasure, but those riches come at the cost of practicing witchcraft. Hunted by the church, they will travel to the lands of a countess with a secret, although her vampiric nature may turn out to be the least of their worries. Elsewhere in time and space, a young girl seeks to understand her affinity with the dead. She will have little time to master her shamanic gifts, however, because an ancient monster seeks to drown her forgotten village and to consume the ethereal beings she calls friends. Further back still, the legendary Hermes Trismegistus seeks forbidden knowledge of alchemy, hidden in the lands of a half-human tyrant. None will equal his mastery of the arcane until the advent of Merlin himself, whose tale is but one of many in the lost kingdom of Camelot. Finally, return to a world of plunder and piracy in the alternate reality of Theia, where a young man from Earth and his divine companion work to thwart a traitorous church, whose ambitions may condemn not only their planet, but the entire universe that the traveler has come to call home.