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Battletech Core Rulebooks
Series · 5 books · 1990-2009

Books in series

*OP CBT Total Warfare book cover
#1

*OP CBT Total Warfare

2006

It is the 31st century, a time of endless wars that rage across human-occupied space. As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior's skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate! October of 2006 sees the unveiling of a whole new look and presentation for Classic BattleTech. The basic rules and concepts of the game have not changed: thirty-foot tall metal titans of doom piloted by feudal MechWarrior knights firing lightning bolts, coherent lasers and autocannons in an orgy of destruction across a futuristic landscape of thousands of worlds. These concepts have made Classic BattleTech/MechWarrior one of the most successful science fiction lines ever created, spawning millions of sold MechWarrior PC games, almost a hundred full-length novels, more than ten million sold MechWarrior: Dark Age Collectable Miniatures Game figures, comic books, toys, a cartoon, virtual reality centers, over five-thousand fan-based websites and more. Yet it all began with the original board game, which still conveys all the best the universe has to offer, presented in a whole new way with the publication of the first in a new series of core rulebooks, Total Warfare. TOTAL WARFARE The product of more than twenty years of gaming experience, Total Warfare presents the rules of the Classic BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact
The Battletech Compendium book cover
#1

The Battletech Compendium

1990

RPG Book
Battletech Tactical Operations *OP book cover
#2

Battletech Tactical Operations *OP

2008

Take your warfare to a whole new level of excitement! Deploy under cover of exotic weather and severe planetary conditions. Surprise your enemy with your mastery of new battlefield tactics—from artillery to command-level comms to minefields—as well as cutting-edge, prototype technologies! A daring commander can take advantage of any or all of these….if he’s brave enough to seize the moment! Tactical Operations is the one-source reference for advanced rules that apply to on-world operations. It includes new movement and combat options, an extensive Advanced Weapons and Equipment section, and the rules for playing and constructing advanced Support Vehicles and Mobile Structures.
BattleTech Strategic Operations book cover
#3

BattleTech Strategic Operations

2009

CAT35004 Classic Battletech Strategic Operations Game Rules By Catalyst Game Labs Classic BattleTech Strategic Operations is the rulebook for advanced rules aerospace assets that open the entire conquest of a solar system. Aerospace advanced rules requires Classic BattleTech Total Warfare. Tactical Operations is recommended for enhanced play. \- Includes new aerospace movement, combat and advanced aerospace unit construction rules \- Comprehensive maintenance, salvage, repair and customization rules allows players to map out extended campaigns \- Includes miniature rules for playing without gridded map sheets, in a way that is familiar to MechWarrior: Age of Destruction players 448 Pages - Hardcover Book
Classic Battletech book cover
#7

Classic Battletech

Combat Operations

2003

The FedCom Civil War: 89 Federated Suns regiments/RCT/Militia units 75 Lyran Alliance regiments/RCT/Militia units 41 mercenary regiments 8 ComStar Divisions 11 Draconis Combine regiments 2 Capellan Confederation regiments All fought across a thousand lights on well over a hundred planetary systems for five long years. Now you can recreate it! The Classic BattleTech Combat Operations rules expansion is the most comprehensive rules system for campaign play ever published for BattleTech. Modern Warfare: Provides players with a primer on how war is waged by each major faction in the BattleTech universe. BattleTech Operations Rules: Provides expanded rules for the creation, running and play of any type of military force. AeroTech 2 Operations Rules: Expanded rules provide additional depth of play for any AeroTech 2 game, as well as integrated BattleTech and AeroTech 2 play. Infantry Platoon Construction: Extensive rules for constructing almost any type of standard infantry platoon found in the BattleTech universe are provided. Strategic Game: A rules framework that allows players to run grand-scale campaigns utilizing every aspect of warfare-combat, technology, subterfuge and assassination, politics and more-is provided.

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Battletech Core Rulebooks