


Classic Traveller Books
Series · 7 books · 1978-1986
Books in series

#1
Traveller Book 1
Characters and Combat
1981
Traveller Book 1- Characters and Combat. The core character rules... character generation using Traveller's unique prior career system, plus personal combat.
For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently or together, but all require the basic rules sets.
The first three Books 1-2-3 were part of Basic Traveller; the other books were expansions on specific subjects: the Navy, the Military, the Scouts, the Merchants, and Robots.

#2
Traveller Book 2
Starships
1981
Traveller Book 2- Starships. The core rules for starship design and operation, interstellar travel, and space combat.
For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently or together, but all require the basic rules sets.
The first three Books 1-2-3 were part of Basic Traveller; the other books were expansions on specific subjects: the Navy, the Military, the Scouts, the Merchants, and Robots.

#3
Traveller, Book 3
Worlds and Adventures
1981
Traveller Book 3. Worlds and Adventures. The core rules for creating worlds using Traveller's unique Universal World Profile, plus animal encounters, and adventure creation.
For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently or together, but all require the basic rules sets.
The first three Books 1-2-3 were part of Basic Traveller; the other books were expansions on specific subjects: the Navy, the Military, the Scouts, the Merchants, and Robots.

#4
Traveller Book 4
Mercenary
1978

#5
Traveller Book 5
High Guard
1979
Book 5- HighGuard. High Guard applies the Mercenary expanded character generation concepts to the interstellar navy, plus an expanded ship design and ship combat system.
For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently or together, but all require the basic rules sets.
The first three Books 1-2-3 were part of Basic Traveller; the other books were expansions on specific subjects: the Navy, the Military, the Scouts, the Merchants, and Robots.

#6
Traveller Book 6
Scouts
1983

#8
Traveller Book 8
Robots
1986
At last, the complete guide to the construction and use of robots in Traveller. Add a completely new dimension to science fiction adventure with Robots. Rules, essays, and data included in Robots are
\* A history of robots in the Imperium.
\* A look at the robots of other races.
\* Rules for robot construction.
\* Encounter and Generation tables which will integrate robots right into your campaign.
Authors
Marc W. Miller
Author · 9 books
Marc W. Miller is an American game designer. Miller was one of the founding partners of the Game Designers' Workshop (GDW), and the original creator of the Traveller science-fiction role-playing game. After GDW folded, the Traveller rights reverted to him, resulting in three more editions of the game, administered by his company Far Future Enterprises: