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Classic Traveller Books book cover 1
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Classic Traveller Books
Series · 9 books · 1978-2025

Books in series

Traveller Book 1 book cover
#1

Traveller Book 1

Characters and Combat

1981

Traveller Book 1- Characters and Combat. The core character rules... character generation using Traveller's unique prior career system, plus personal combat. For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently or together, but all require the basic rules sets. The first three Books 1-2-3 were part of Basic Traveller; the other books were expansions on specific subjects: the Navy, the Military, the Scouts, the Merchants, and Robots.
Traveller Book 2 book cover
#2

Traveller Book 2

Starships

1981

Traveller Book 2- Starships. The core rules for starship design and operation, interstellar travel, and space combat. For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently or together, but all require the basic rules sets. The first three Books 1-2-3 were part of Basic Traveller; the other books were expansions on specific subjects: the Navy, the Military, the Scouts, the Merchants, and Robots.
Traveller, Book 3 book cover
#3

Traveller, Book 3

Worlds and Adventures

1981

Traveller Book 3. Worlds and Adventures. The core rules for creating worlds using Traveller's unique Universal World Profile, plus animal encounters, and adventure creation. For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently or together, but all require the basic rules sets. The first three Books 1-2-3 were part of Basic Traveller; the other books were expansions on specific subjects: the Navy, the Military, the Scouts, the Merchants, and Robots.
Traveller Book 4 book cover
#4

Traveller Book 4

Mercenary

1978

Traveller Book 5 book cover
#5

Traveller Book 5

High Guard

1979

Book 5- HighGuard. High Guard applies the Mercenary expanded character generation concepts to the interstellar navy, plus an expanded ship design and ship combat system. For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently or together, but all require the basic rules sets. The first three Books 1-2-3 were part of Basic Traveller; the other books were expansions on specific subjects: the Navy, the Military, the Scouts, the Merchants, and Robots.
Traveller Book 6 book cover
#6

Traveller Book 6

Scouts

1983

Traveller Book 7 book cover
#7

Traveller Book 7

Merchant Prince

1985

Traveller Book 8 book cover
#8

Traveller Book 8

Robots

1986

At last, the complete guide to the construction and use of robots in Traveller. Add a completely new dimension to science fiction adventure with Robots. Rules, essays, and data included in Robots are \* A history of robots in the Imperium. \* A look at the robots of other races. \* Rules for robot construction. \* Encounter and Generation tables which will integrate robots right into your campaign.
Traveller Book 9 book cover
#9

Traveller Book 9

Pirates

2025

The first new release for Classic Traveller is here! Embark on daring exploits and leave your mark on the stars! Whether leading a crew of daring corsairs or battling ruthless raiders, this book provides new rules and tools for pirate campaigns: • Advanced character generation for creating infamous pirate crews. • New corsair starship designs and acquisition rules. • Privateering mechanics covering the economics of piracy. • A ready-to-play border subsector ripe for plunder and adventure. For Classic Traveller, the term Books has a special meaning, presenting additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently or together, but all require the basic rules sets.

Authors

Robert Eaglestone
Author · 7 books

Robert Eaglestone (born 1968) is a British academic and writer. He is Professor of Contemporary Literature and Thought in the Department of English at Royal Holloway, University of London. He works on contemporary literature, literary theory and contemporary European philosophy, and on Holocaust and Genocide studies. His work explores how literature ‘thinks’, especially in relation to issues of ethics. This was the subject of his first book, Ethical Criticism: Reading After Levinas, on literary theory and the philosopher Emmanuel Levinas. This focus on ethics broadened to a concern with ethical relationships to the past, centrally the Holocaust, other genocides and atrocities, in The Holocaust and the Postmodern. His work draws on memory studies and trauma studies, as well as on the thought of Jacques Derrida and Hannah Arendt. He works widely on contemporary literature, including Salman Rushdie and J. M. Coetzee and is the author of Contemporary Literature: A Very Short Introduction. In that book he writes: Literature thinks. Literature is where ideas are investigated, lived out, explored in all their messy complexity… Perhaps… ‘think’ is not the right word: ‘think’ is too limiting a description of the range of what a novel can do with ideas. In any event, the way literature thinks is bound up with what it’s like to be us, to be human. Literature is how we make ourselves intelligible to ourselves. And contemporary fiction matters because it is how we work out who we are now, today. He is also concerned with the teaching of literature, and has written the text book Doing English, a Guide for Literature Students; edits a series of books introducing major thinkers, Routledge Critical Thinkers, and is a commentator in the national press on literature teaching at school and in Higher Education. He lives in Brixton, London, and has two children.

Marc W. Miller
Author · 14 books

Marc W. Miller is an American game designer. Miller was one of the founding partners of the Game Designers' Workshop (GDW), and the original creator of the Traveller science-fiction role-playing game. After GDW folded, the Traveller rights reverted to him, resulting in three more editions of the game, administered by his company Far Future Enterprises:

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