
Comrades is a tabletop RPG about life in the revolutionary underground. Based on the Apocalypse World engine, it pits players against a corrupt government, forcing them to fight from the shadows to free the people from their chains. Playing as characters like the Soldier, the Student, the Propagandist, and the Worker, your comrades will mount rallies, stage coups, evade the secret police, and fight fascist goons. A campaign of Comrades can take place in any setting the players dream up—modern or historical, real or imagined—giving them a chance to create a revolution all their own. Designed by the author of the bestselling Deadball: Baseball With Dice, Comrades uses simple rules to tell complex stories full of hope, deceit, danger, and betrayal. Taught quickly and run easily, even by novice GMs, Comrades is as fast and dirty as revolution itself. This 162 page rulebook is available in PDF, softcover, and gorgeous premium hardcover. It includes: Ten playbooks embodying different revolutionary archetypes, including the Demagogue, the Mystic, the Artist, and the Brute A guide to the game’s core rules, which keep the action hurtling along at a breakneck pace Instructions for teaching the game and running the first session A guide to GMing Comrades and making your revolution come alive with minimal between-session prep A complete campaign setting, "Khresht: 1915," that will allow you to start playing immediately Countless examples of play