Margins
CyberGeneration book cover
CyberGeneration
1995
First Published
4.09
Average Rating
248
Number of Pages

MY PARENTS BECAME CYBERPUNKS AND ALL THEY LEFT ME WAS THIS DARK FUTURE... 2027. The cyberpunk movement is dead, crushed beneath the jack-boots of the Incorporated States of America, a tyrannical techno government that rules through media, money and unstoppable cybernetic might. But a new force has taken to the Street to carry on the battle their parents lost. Raised on danger and deception, forged in the fires of a mysterious nanotech plague that has ravaged the 21st century, this handful of angry juvegangers now wield incredible powers that defy both science and cybertech. The are the CYBERGENERATION The ISA wants them under its thumb—or dead. But these kids have other plans. And they know that the real Revolution has just begun... This Second Edition of Cybergeneration is a Complete Roleplaying Game in the Cyberpunk tradition, featuring: •18 New "Yogang" Character Roles, including Gogangers, Megaviolents, Streetfighters, & EcoRaiders! •Amazing Nanotech Abilities & Powers! •"Edgerunner" Character Roles to chaperone the Cyberevolved! • A complete Netrunning and Combat System! • A Guide to the 21st Century Weapons, Netware and Street-Tech! • The Adversaries & Allies of a Corporate-Controlled America! • Background on the New Nation under Corporate Rule! • More Roleplaying Action! CYBERGENERATION: The Final Battle for the CYBERPUNK future starts here.

Avg Rating
4.09
Number of Ratings
23
5 STARS
39%
4 STARS
30%
3 STARS
30%
2 STARS
0%
1 STARS
0%
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Author

Mike Pondsmith
Mike Pondsmith
Author · 9 books

Michael Alyn Pondsmith is a roleplaying, board, and video game designer. He is best known for his work for the publisher R. Talsorian Games, where he developed a majority of the company's role-playing game lines since the company's foundation in 1982. Pondsmith is credited as author of several RPG lines, including Mekton (1984), Cyberpunk (1988) and Castle Falkenstein (1994). He also contributed to the Forgotten Realms and Oriental Adventures lines of the Dungeons & Dragons role-playing game, worked in various capacities on video games and authored or co-created several board games. Pondsmith also worked as an instructor at the DigiPen Institute of Technology. Born in a military family, Pondsmith was traveling around the world with the U.S. Air Force for the first 18 years of his life. He graduated from the University of California, Davis achieving B.A. in graphic design and B.S. in psychology. Pondsmith recalls that he's been designing games even as a child but it wasn't until college where he got introduced to the idea of pen and paper roleplaying games when a friend of his got a copy of the original Dungeons & Dragons. Having a lot of naval wargaming experience he got interested in the gameplay mechanics utilized by the D&D but not in the fantasy setting presented. His interest spiked however when he acquired a copy of Traveller, a science fiction role-playing game, published in 1977 by Game Designers' Workshop. Dissatisfied with its mechanics, Pondsmith rewrote the game for his personal use under the name Imperial Star. Pondsmith later called Traveller the best roleplaying game he's encountered in the Green Ronin's award winning Hobby Games: The 100 Best.

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