Margins
Dangerous Games book cover
Dangerous Games
2015
First Published
3.86
Average Rating
264
Number of Pages

Part of Series

Kennedy Thatcher is leaving Piney Bluff, Texas. In September, she wanted nothing more than to go back home to California, but things have changed. Two weeks ago Kennedy broke Rule #1. She used her gift to save a life. Her secret is no longer secret. Her mother once tried to warn her – using her ability was dangerous. No one could know what she could do. Now Kennedy is paying the price. Two days ago Tanner Shields helped Kennedy rescue a friend by skipping school and driving to New Orleans. His entire future is at risk when he’s benched during the most important football game of his life. He’s lost the chance for a scholarship and a way out of town. Two hours ago Kennedy made a bargain to save Tanner’s future. When she agrees to return home with her father, she’s forced to ask herself the most important question of all – who can she trust?

Avg Rating
3.86
Number of Ratings
14
5 STARS
29%
4 STARS
43%
3 STARS
14%
2 STARS
14%
1 STARS
0%
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Author

D'Ann Burrow
D'Ann Burrow
Author · 4 books

D’Ann Burrow once told her preschool teacher she wanted to be a witch when she grew up. That simple comment signaled the start of a life-long fondness of things that go bump in the night. As she grew older, she could most often be found with her nose buried in a book. Today, D’Ann enjoys the world of Supernatural, stories about guys with fangs, and she’s seldom met a disaster film she hasn’t liked. When she grows up, she’d like to work at the Haunted Mansion. Until then, watching Ghost Hunters will have to count as research. D’Ann writes about secrets people keep. Even the bravest heroine or a guy with a heart of gold has a few skeletons in the closet they’d rather not share with the world. When those secrets get out, things get interesting.

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