


Dimensione avventura
Series · 12
books · 1982-1991
Books in series

#1
The Citadel of Chaos
1983
Who knows what monstrous creatures lie in wait in the Citadel of Chaos?
The Citadel holds a dark and dangerous peril for anyone foolhardy enough to venture through its gruesome gates. And yet venture you must, for your mission lies at the heart of the Citadel, with the dread sorceror, Balthus Dire!
Two dice, a pencil and an eraser are all you need to make your journey. YOU decide which route to take, which monsters to fight, and where to use your special knowledge of the magic arts.

#2
Forest of Doom
1983
Librarian note: An alternative cover for this ISBN can be found here.
The legendary Warhammer of Stonebridge lies lost and broken in the treacherous wilderness of Darkwood Forest. Without it, the Dwarves of Stonebridge are doomed...Only the foolhardy would enter the murky depths of Darkwood. But your quest will lead you into the very heart of the forest. Dare you take on the unknown perils of Darkwood, and survive the puzzles, traps and fearsome creatures that lie in wait for you? You alone must find the missing pieces of the Warhammer and save the Dwarves of Stonebridge before it is too late!

#3
Starship Traveller
1983
Sucked through the nightmare of the Seltsian Void, the starship Traveller emerges at the other side of the black hole into an unknown universe. You are the captain of the Traveller and her fate depends on you. Will you be able to discover the way back to Earth from the alien peoples and planets you encounter?

#4
Appointment with F.E.A.R.
1985
Tough, incorruptible champion of law and order, YOU are the Silver Crusader!
Using your superpowers, you protect the innocent citizens of teeming Titan City from the terrorism, violence, kidnapping and corruption of a host of super-villains. Your mission is to discover the location of the top-secret F.E.A.R. meeting, capture the Titanium Cyborg and his cohorts and bring them to justice.
Two dice, a pencil and an eraser are all you need. You have a choice of four super powers – psi powers, super strength, enhanced technological skills or energy blasts - and the power you choose will affect the course of your mission. There are Hero points to be won or lost, clues to follow, dangers to face and villains to fight.

#5
Seas of Blood
1985
The city of Tak is the greatest den of thieves, pirates and cut-throats that the civilized world has ever seen!
In this city of scum, there are two pirates infamous for their ruthless greed, their daring raids and their countless skirmishes with death. One of these villains is Abdul the Butcher. The other is YOU. Only one of you can be King of the Pirates. A wager is laid, a race is on. But which of you will win?
Two dice, a pencil and an eraser are all you need for this rip-roaring adventure. YOU decide which course to sail, which dangers to risk and which monsters to fight.

#6
Island of the Lizard King
1984
Can you save the young men of Oyster Bay from the evil Lizard Men?
Kidnapped by a vicious race of Lizard Men from Fire Island, the young men of Oyster Bay face a grim future of slavery, starvation and a lingering death. Their new master is the mad and dangerous Lizard King, who holds sway over his land of mutants by the eerie powers of black magic and voodoo. YOU are the only one who can hope to rescue the suffering prisoners, but do you have the courage to risk this dangerous mission?
Two dice, a pencil and an eraser are all you need for this adventure. YOU decide which route to follow, which dangers to risk and which monsters to fight.

#7
House of Hell
1982
Taking refuge in the infamous House of Hell has to be the worst mistake of your life!
The dangers of the torrential storm outside are nothing compared to the blood-curdling adventures that await you inside. Who knows how many hapless wanderers like yourself have perished within its gruesome walls? Be warned! Tonight is going to be a night to remember ...
Two dice, a pencil and an eraser are all you need to make your journey. YOU decide which way to go, which dangers to risk and which monsters to fight.

#8
Sword of the Samurai
1986
Can You save Hachiman from chaos?
Hachiman is in great danger. The Shogun's control is slipping. Bandits roam the land freely and barbarian invaders have begun to raid across the borders. All this because the Dai-Katana, the Shogun's great sword, has been stolen from the Shogun. YOU are the Shogun's champion, a young Samurai. Your mission is to recover this wondrous sword from Ikiru, the Master of Shadows, deep in the Pit of Demons.
Two dice, a pencil and an eraser are all you need. You have a choice of warrior skills which will affect the outcome of your mission. There are Honour points to be won and lost. YOU decide which route to follow, which dangers to risk and which monsters to fight.

#9
Sky Lord
1988
Fearful foes from the far future!
L'Bastin, genius geneticist and renegade steward of Vaax, king of the planet Ensulina, is poised to conquer the cosmos with an army of terrifying clones - dog-headed Prefectas, the perfect warriors! Only a solo mission can penetrate the defences of L'Bastin's fortress planet Aarok; only the best solar trooper can undertake such a mission. That agent is YOU – if you dare!
Two dice, a pencil and an eraser are all you need for this adventure. YOU decide which paths to take, which dangers to risk and which monsters to fight.

#10
Creature of Havoc
1986
Evil is festering in Trolltooth Pass. The Necromancer Zharradan Marr is close to stealing the secrets of Elven magic, which will make him invicible. Nothing could then prevent his legions of Chaos from taking over the whole of Allansia
But what do you know or care about all this? In this unique adventure, YOU are the Creature of Havoc, a monstrous beast with a taste for fighting. Ruled only by hunger and rage you have no knowledge of your past or destiny. If you survive, you may beign to control your bestial nature and learn your true purpose, but success is by no means certain, for the traps and terrors of Trolltooth Pass are many . . .
Part story, part game, this is a book with a difference – one in which you become the hero! A pencil and an eraser are all you need to make your journey. YOU decide which route to take, which creatures to fight & which dangers to risk.

#11
Legend of the Shadow Warriors
1991
A legend has come to life!
A strange madness is abroad in Gallantaria. Villagers are being put to the sword by five ghostly figures. The Shadow Warriors are mysterious beings from an ancient legend who have somehow returned to life. But are they all that they seem?
YOU are the battle-scarred veteran hired to solve the mystery. But even YOU have never faced a challenge like the Shadow Warriors, for the whole of the Old World is threatened by their terrible secret!
Part story, part game, this is a book in which YOU become the hero! Two dice, a pencil and an eraser are all you need. YOU decide which routes to take, which dangers to risk and which foes to fight.

#12
Vault of the Vampire
1989
Can you put an end to Count Heydrich's evil reign of terror?
YOU are a hardy adventurer and have journeyed to the icy mountains of Mauristatia in search of great wealth and fortune ... but what you find there makes your blood run cold.
You discover by chance the terrible secret of the local villagers. Can YOU free them from the evil tyranny of the bloodthirsty Count, or will you too succumb to a horrifying fate?
Two dice, a pencil and an eraser are all you need. YOU decide which paths to take, which dangers to risk and which foes to fight!
Authors

Ian Livingstone
Author · 25 books
Ian Livingstone has been in the interactive games industry for over 25 years. In the 1970s, he co-founded Games Workshop and launched Dungeons & Dragons in Europe, later editing White Dwarf magazine. In 1982, with Steve Jackson, he wrote the first of the Fighting Fantasy™ Gamebooks which eventually sold over 15 million copies in 23 languages. In 1995 he led the merger of computer games company Domark with Eidos, the name behind the Tomb Raider computer games, where he is now Creative Director. He was awarded an Honorary Doctorate of Technology by the University of Abertay Dundee in 2000, and in 2002 received the BAFTA Special Award for his outstanding contribution to the interactive entertainment industry.