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Discworld - Ankh-Morpork City Watch
Discworld - Ankh-Morpork City Watch
Series · 11 books · 1989-2011
By
Terry Pratchett
,
Melvyn Grant
Books in series
#1
Guards! Guards!
1989
This is where the dragons went. They lie... not dead, not asleep, but... dormant. And although the space they occupy isn't like normal space, nevertheless they are packed in tightly. They could put you in mind of a can of sardines, if you thought sardines were huge and scaly. And presumably, somewhere, there's a key...
#1.5
Theatre of Cruelty
1993
A murder has been committed: a street entertainer, found apparently battered to death with a very small blunt object, on him bite marks from a very small crocodile. Investigating the incident in his typically direct manner, Carrot Ironfoundersson discovers the truth...
#2
Men at Arms
1993
"Be a MAN in the City Watch! The City Watch needs MEN!" But what it's got includes Corporal Carrot (technically a dwarf), Lance-constable Cuddy (really a dwarf), Lance constable Detritus (a troll), Lance constable Angua (a woman... most of the time), and Corporal Nobbs (disqualified from the human race for shoving). And they need all the help they can get. Because they've only got twenty-four hours to clean up the town and this is Ankh-Morpork we're talking about...
#3
Feet of Clay
1996
There's a werewolf with pre-lunar tension in Ankh-Morpork, and a dwarf with an attitude and a golem who's begun to think for itself. But for Commander Vimes, Head of Ankh-Morpork City Watch, that's only the start... There's treason in the air. A crime has happened. He's not only got to find out whodunit, but howdunit too. He's not even sure what they dun. But as soon as he knows what the questions are, he's going to want some answers.
#4
Jingo
1997
A weathercock has risen from the sea of Discworld, and suddenly you can tell which way the wind is blowing. A new land has surfaced, and so have old feuds. And as two armies march, Commander Vimes of Ankh-Morpork City Watch has got just a few hours to deal with a crime so big that there's no law against it. It's called "war." He's facing unpleasant foes who are out to get him... that's just the people on his side. The enemy might even be worse. And his pocket Dis-organiser says he's got to DIE under "Things To Do Today." But he'd better not, because the world's cleverest inventor and its most devious politician are on their way to the battlefield with a little package that's guaranteed to stop a battle... Discworld goes to war, with armies of sardines, warriors, fishermen, squid, and at least one very camp follower.
#5
The Fifth Elephant
1999
Sam Vimes is a man on the run. Yesterday he was a duke, a chief of police and the ambassador to the mysterious, fat-rich country of Uberworld. Now he was nothing but his native wit and the gloomy trousers of Uncle Vanya (don't ask). It's snowing. It's freezing. And if he can't make it through the forest to civilisation there's going to be a terrible war. But there are monsters on his trail. They're bright. They're fast. They're werewolves - and they're catching up. Sam Vimes is out of time, out of luck and already out of breath...
#6
Night Watch
2002
Commander Sam Vimes of the Ankh-Morpork City Watch had it all. But now he's back in his own rough, tough past without even the clothes he was standing up in when the lightning struck... Living in the past is hard. Dying in the past is incredibly easy. But he must survive, because he has a job to do. He must track down a murderer, teach his younger self how to be a good copper, and change the outcome of a bloody rebellion. There's a problem: if he wins, he's got no wife, no child, no future. A Discworld Tale of One City, with a full chorus of street urchins, ladies of negotiable affection, rebels, secret policemen, and other children of the revolution. Truth! Justice! Freedom! And a Hard-boiled Egg!
#7
Thud!
2005
Koom Valley? That was where the trolls ambushed the dwarfs, or the dwarfs ambushed the trolls. It was very far away. It was a long time ago. But if he doesn't solve the murder of just one dwarf, Commander Sam Vimes of Ankh-Morpork City Watch is going to see it fought again, right outside his office. With his beloved Watch crumbling around him and war-drums sounding, he must unravel every clue, outwit every assassin and brave any darkness to find the solution. And darkness is following him. Oh... and at six o'clock every day, without fail, with no excuses, he must go home to read "Where's My Cow?," with all the right farmyard noises, to his little boy. There are some things you HAVE to do!
#7.5
Where's My Cow?
2005
At six o’clock every day, without fail, with no excuses, Sam Vimes must go home to read
Where's My Cow?
, with all the right farmyard noises, to his little boy. There are some things you have to do. It is the most loved and chewed book in the world. But his father wonders why it is full of moo-cows and baa-lambs when Young Sam will only ever see them cooked on a plate. He can think of a more useful book for a boy who lives in a city. So Sam Vimes starts adapting the story. A story with streets, not fields. A book with rogues and villains. A book about the place where he’ll grow up.
Snuff
2011
It is a truth universally acknowledged that a policeman taking a holiday would barely have had time to open his suitcase before he finds his first corpse. Commander Sam Vimes of the Ankh-Morpork City Watch is on holiday in the pleasant and innocent countryside, but not for him a mere body in the wardrobe. There are many, many bodies - and an ancient crime more terrible than murder. He is out of his jurisdiction, out of his depth, out of bacon sandwiches, occasionally snookered and out of his mind. But never out of guile. Where there is a crime, there must be a finding, there must be a chase, and there must be a punishment. They say that in the end all sins are forgiven. But not quite all...
Authors
Terry Pratchett
Author · 170 books
Melvyn Grant
Author · 1 book
#8
#1-3
La trilogia della Guardia Cittadina
1999
Ankh-Morpork è la città più grande del Mondo Disco, che è un mondo piatto che vaga nello spazio, sorretto da quattro elefanti che poggiano sul guscio di una tartaruga gigante... Ad Ankh-Morpork tutto è in vendita, i ladri rubano solamente su appuntamento, gli assassini pagano regolarmente le tasse, i testi magici della Biblioteca dell'Università Invisibile vengono incatenati agli scaffali per impedire che scappino e le guardie non devono arrestare nessuno. O almeno, di solito è così... Non ci sono molto crimini; pochissimi omicidi. Casomai suicidi; perché andare in giro di notte per Ankh-Morpork cos'è se non un suicidio? In ogni caso, anche Ankh-Morpork ha la sua brava Guardia Cittadina, notturna e diurna, composta da capitano Vimes, sergente Colon, caporale Carota, appuntato Detritus, per difendere la città dall'assalto di orde barbariche, o cose del genere...