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📚 Doomsday
📚
Doomsday
Catching Fire
2009
Suzanne Collins
Sparks are igniting. Flames are spreading. And the Capitol wants revenge. Against all odds, Katniss Everdeen has won the Hunger Games. She and fellow District 12 tribute Peeta Mellark are miraculously still alive. Katniss should be relieved, happy even. After all, she has returned to her family and her longtime friend, Gale. Yet nothing is the way Katniss wishes it to be. Gale holds her at an icy distance. Peeta has turned his back on her completely. And there are whispers of a rebellion against the Capitol—a rebellion that Katniss and Peeta may have helped create. Much to her shock, Katniss has fueled an unrest that she's afraid she cannot stop. And what scares her even more is that she's not entirely convinced she should try. As time draws near for Katniss and Peeta to visit the districts on the Capitol's cruel Victory Tour, the stakes are higher than ever. If they can't prove, without a shadow of a doubt, that they are lost in their love for each other, the consequences will be horrifying. In Catching Fire, the second novel of the Hunger Games trilogy, Suzanne Collins continues the story of Katniss Everdeen, testing her more than ever before . . . and surprising readers at every turn.
The Maze Runner
2009
James Dashner
There are alternate cover editions for this ASIN here and here. If you ain’t scared, you ain’t human. When Thomas wakes up in the lift, the only thing he can remember is his name. He’s surrounded by strangers—boys whose memories are also gone. Nice to meet ya, shank. Welcome to the Glade. Outside the towering stone walls that surround the Glade is a limitless, ever-changing maze. It’s the only way out—and no one’s ever made it through alive. Everything is going to change. Then a girl arrives. The first girl ever. And the message she delivers is terrifying. Remember. Survive. Run.
The Scorch Trials
2010
James Dashner
Solving the Maze was supposed to be the end. Thomas was sure that escape from the Maze would mean freedom for him and the Gladers. But WICKED isn’t done yet. Phase Two has just begun. The Scorch. There are no rules. There is no help. You either make it or you die. The Gladers have two weeks to cross through the Scorch—the most burned-out section of the world. And WICKED has made sure to adjust the variables and stack the odds against them. Friendships will be tested. Loyalties will be broken. All bets are off. There are others now. Their survival depends on the Gladers’ destruction—and they’re determined to survive.