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Dream Park
Series · 4 books · 1981-2011

Books in series

Dream Park book cover
#1

Dream Park

1981

A deadly murderer adds real danger to the simulated challenges of a computerized fantasy world
The Barsoom Project book cover
#2

The Barsoom Project

1989

Dream Park, a futuristic virtual amusement park, turns very real when double agents using live ammunition wreak havoc on unsuspecting tourists, turning this technologically advanced haven into a nightmarish world. Reissue.
The California Voodoo Game book cover
#3

The California Voodoo Game

1992

Dream Park, the ultimate in amusement parks, was about to embark on the greatest Game ever: the California Voodoo Game. Across the world bets were being placed; fortunes and reputations hung in the balance. Gaming careers would be made—or destroyed. And the most advanced software package ever invented was going to be tested. But one of the players was a murderer—and worse. Only Alex Griffin, head of Dream Park Security, and Game Master Tony McWhirter guessed the extent of the treachery tainting the Game. Somehow, they had to catch the killer—but above all, the Game must go on....
The Moon Maze Game book cover
#4

The Moon Maze Game

2011

The Year: 2085. Humanity has spread throughout the solar system. A stable lunar colony is agitating for independence. Lunar tourism is on the rise.... Against this background, professional “Close Protection” specialist Scotty Griffin, fresh off a disastrous assignment, is offered the opportunity of a lifetime: to shepherd the teenaged heir to the Republic of Kikaya on a fabulous vacation. Ali Kikaya will participate in the first live action role playing game conducted on the Moon itself. Having left Luna—and a treasured marriage—years ago due to a near-tragic accident, Scotty leaps at the opportunity. Live Action Role Playing attracts a very special sort of individual: brilliant, unpredictable, resourceful, and addicted to problem solving. By kidnapping a dozen gamers in the middle of the ultimate game, watched by more people than any other sporting event in history, they have thrown down an irresistible gauntlet: to “win” the first game that ever became “real.” Pursued by armed and murderous terrorists, forced to solve gaming puzzles to stay a jump ahead, forced to juggle multiple psychological realities as they do...this is the game for which they’ve prepared their entire lives, and they are going to play it for all it’s worth.

Author

Larry Niven
Larry Niven
Author · 89 books

Laurence van Cott Niven's best known work is Ringworld (Ringworld, #1) (1970), which received the Hugo, Locus, Ditmar, and Nebula awards. His work is primarily hard science fiction, using big science concepts and theoretical physics. The creation of thoroughly worked-out alien species, which are very different from humans both physically and mentally, is recognized as one of Niven's main strengths. Niven also often includes elements of detective fiction and adventure stories. His fantasy includes The Magic Goes Away series, which utilizes an exhaustible resource, called Mana, to make the magic a non-renewable resource. Niven created an alien species, the Kzin, which were featured in a series of twelve collection books, the Man-Kzin Wars. He co-authored a number of novels with Jerry Pournelle. In fact, much of his writing since the 1970s has been in collaboration, particularly with Pournelle, Steven Barnes, Brenda Cooper, or Edward M. Lerner. He briefly attended the California Institute of Technology and graduated with a Bachelor of Arts in mathematics (with a minor in psychology) from Washburn University, Topeka, Kansas, in 1962. He did a year of graduate work in mathematics at the University of California at Los Angeles. He has since lived in Los Angeles suburbs, including Chatsworth and Tarzana, as a full-time writer. He married Marilyn Joyce "Fuzzy Pink" Wisowaty, herself a well-known science fiction and Regency literature fan, on September 6, 1969. Niven won the Hugo Award for Best Short Story for Neutron Star in 1967. In 1972, for Inconstant Moon, and in 1975 for The Hole Man. In 1976, he won the Hugo Award for Best Novelette for The Borderland of Sol. Niven has written scripts for various science fiction television shows, including the original Land of the Lost series and Star Trek: The Animated Series, for which he adapted his early Kzin story The Soft Weapon. He adapted his story Inconstant Moon for an episode of the television series The Outer Limits in 1996. He has also written for the DC Comics character Green Lantern including in his stories hard science fiction concepts such as universal entropy and the redshift effect, which are unusual in comic books. http://us.macmillan.com/author/larryn...

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