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Dungeons & Dragons book cover
Dungeons & Dragons
Abraxis Wren of Eberron
2015
First Published
3.63
Average Rating
148
Number of Pages

Welcome to a world of swashbuckling action and dark fantasy, a world ruled by great dynasties and tempered by war. Eberron holds many wonders, from dragonmarks to warforges, deadly dungeons to elemental airships. As the shadows of evil and conspiracy threaten to envelop the land, heroes of prophecy come forth to save the day. Collects Infestation 2: Dungeons & Dragons, 2012 Annual: Eberron, and Eberron: Eye of the Wolf.

Avg Rating
3.63
Number of Ratings
114
5 STARS
21%
4 STARS
33%
3 STARS
33%
2 STARS
12%
1 STARS
0%
goodreads

Authors

Paul Crilley
Paul Crilley
Author · 12 books

Paul Crilley (who also writes thrillers under the pseudonym Paul Herron) has been writing professionally for the past 20 years. In that time, he has worked on over twenty-seven television shows - one of which was nominated for an iEmmy - as a head-writer, writer, script editor, and story-liner. His Delphic Division series, Poison City and the sequel Clockwork City, (written as Paul Crilley), about a supernatural police force based in Durban, South Africa, is in development as a television series with Jerry Bruckheimer Productions and CBS. Paul worked on the Bioware MMO, Star Wars: The Old Republic and has also written comics for IDW, (most notably, Star Wars Adventures, and The X-Files) Over the years, Paul has worked with Marvel, 20th Century Fox Television, NBC Universal, Anonymous Content, Krysten Ritter’s production company Silent Machine, Disney, the SyFy Channel, and IDW comics. He has written twelve novels, worked on five computer games, and also novelized Frank Miller’s seminal graphic novel, Daredevil: The Man Without Fear for Marvel. His new thriller Breakout, (written as Paul Herron), comes out in 2021 from Headline (UK) and Grand Central Press (US).

Keith Baker
Keith Baker
Author · 2 books

I've been interested in games since I first fell under the sinister influence of the Dungeons & Dragons boxed set, back in sixth grade. Over the last few decades I have managed to turn gaming from a hobby into a career. Here is a list of the highlights of my life as a game designer. If you have any questions, let me know! From 1994-2002, I fell into the computer games industry. My first job was with Magnet Interactive Studios, in Washington DC. Sadly, Magnet never managed to hit the big time as a game developer. I worked on a number of projects during my stay at Magnet; for a time I was lead designer on a game called BLUESTAR, a position that was held at other times by such roleplaying luminaries as Ken Rolston and Zeb Cook. However, the only work that ever saw the light of day was some level design on the abstract arcade game Icebreaker. Magnet began a slow implosion in 1996, and along with a number of other people I went to work for a Colorado company called VR1. I started as lead designer on VR-1 Crossroads, a text-based MUD centered on warring conspiracies – The X-Files meets Illuminati, with a world of dreams thrown in for good measure. When VR1 decided to move away from text games, I started work on a graphical MMORPG based on the pulp serials. After a few twists and turns, the project ended up being known as Lost Continents. But early in 2002 I decided that I'd had enough of the computer games industry and left VR1 to focus on writing. Then in June of 2002, Wizards of the Coast announced their Fantasy Setting Search, and I thought: What about pulp fantasy? And the rest is history. . . Librarian Note: There is more than one author in the GoodReads database with this name. See this thread for more information.

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