


EverQuest RPG
Series · 7 books · 2003-2005
Books in series

#7
Luclin
2003
The goddess Luclin has lifted the veil that hid her moon. Granted access to this wondrous lunar world, the races of Norrath encounter the legacy of the Combine Empire that once united Norrath; face the awesome power of the shissar race who dared challenge the gods themselves; and discover the fate of the cat people of Odus whose entire city was teleported from Norrath to Luclin. And even greater mysteries of lunar civilizations native to Luclin await those bold enough to face them. Luclin discusses the moon of Norrath in detail, including its peoples and cities, its dangers, dark secrets and treasures. This 224-page hardcover sourcebook contains an entire new campaign world for GMs and players to add to their fantasy game.

#8
Everquest Monsters of Luclin
2004
Book by Holden-James, Scott

#9
Realms of Norrath
Freeport
2003
As one of the largest cities in Norrath, and the gateway from the continent of Antonica to Faydwer to the east, Freeport abounds with adventure. From intrigue within as the paladins of North Freeport face off against the supposedly corrupt guardsmen who control the remainder of city, to the threats from all the nearby regions (tribes of orcs, the dark elf city of Neriak and more), Freeport is the crossroads that heroes seek.
This first setting sourcebook for the EverQuest Roleplaying Game contains a map and description of the entire city of Freeport, from the docks in the east to the areas of worship in the north to the wizard guilds nestled squarely in the city’s center. Also included are descriptions for scores of NPCs, ideas for dozens of adventures and much more.

#12
Everquest Realms of Norrath Dagnor's Ca
2004
EverQuest Role Playing Game Realms of Dagnor's Cauldron Paperback 143 pages black & white

#13
Everquest Soluseks Eye
2004
Fiction Fantasy

#14
Everquest Plane of Hate
2005
Paperback 148 pages black & white Everquest Roll Playing Game

#15
Befallen
2003
Villains Come But Never Leave
Once it was a fortress temple for the paladins of Marr, but only evil now lurks in Befallen. A primal, nameless evil that calls to its own, bringing Norrath's most fiendish villains to its depths—only to rob them of their sanity and add their malevolence to its own growing power. How long will this accursed place throw its shadow over the Commonlands?
How long until heroes rise to the challenge of redeeming these once holy grounds?
100% compatible with 3rd edition Fantasy role-playing rules
A campaign adventure for the EverQuest Role-Playing Game or any 3rd edition fantasy game with challenges appropriate for characters levels 4 to 15.