
On Morrethos, Fate is shattering. Graeme’s bull-headed meddling has left ruin in his wake and spread a corruption of Fatelessness across the land, capturing not just the attention of the Alliance Gods, but their Forsaken foe as well. The Fated Day threatens to arrive early, bringing calamity to an unprepared world. Their only hope lies in the Under, where Graeme and his White Roses must transcend not only their Emeraldite bindings, but that of Rubitite and beyond if they’re to hold any hope of defying this chaos. With time, Gods, Heroes, horrors, and multiple doomsdays arrayed against him, Graeme’s path is clear. Save Angus. Save the world. Then maybe, just maybe, he’ll finally get to have that pint.