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The Magicians' Guild
2001
Trudi Canavan
"We should expect this young woman to be more powerful than our average novice, possibly even more powerful than the average magician." This year, like every other, the magicians of Imardin gather to purge the city of undesirables. Cloaked in the protection of their sorcery, they move with no fear of the vagrants and miscreants who despise them and their work-—until one enraged girl, barely more than a child, hurls a stone at the hated invaders...and effortlessly penetrates their magical shield. What the Magicians' Guild has long dreaded has finally come to pass. There is someone outside their ranks who possesses a raw power beyond imagining, an untrained mage who must be found and schooled before she destroys herself and her city with a force she cannot yet control.
The Novice
2002
Trudi Canavan
"Even if a magician's powers surface of their own accord, he will soon be dead if he does not gain the knowledge of how to control them." Alone among all the novices in the Magicians' Guild, only Sonea comes from lowly beginnings. Yet she has won powerful allies—including Lord Dannyl, newly promoted to Guild Ambassador. But Dannyl must now depart for the Elyne court, leaving Sonea at the mercy of the lies and malicious rumors her enemies are busy spreading ... until the High Lord Akkarin steps in. The price of Akkarin's support is dear, however, because Sonea, in turn, must protect his mysteries and a secret that could lead a young novice mage deep into the darkness. Meanwhile, Dannyl's first order to resume High Lord Akkarin's long abandoned research into ancient magical knowledge is setting him on an extraordinary journey fraught with unanticipated peril as he moves ever-closer to a future both wondrous ... and terrible.
Howl's Moving Castle
1986
Diana Wynne Jones
An alternative cover for this ISBN can be found here Sophie has the great misfortune of being the eldest of three daughters, destined to fail miserably should she ever leave home to seek her fate. But when she unwittingly attracts the ire of the Witch of the Waste, Sophie finds herself under a horrid spell that transforms her into an old lady. Her only chance at breaking it lies in the ever-moving castle in the hills: the Wizard Howl's castle. To untangle the enchantment, Sophie must handle the heartless Howl, strike a bargain with a fire demon, and meet the Witch of the Waste head-on. Along the way, she discovers that there's far more to Howl—and herself—than first meets the eye.
The League of Sharks
2013
David Logan
In a world where humans have disappeared, sharkmen are the ultimate predators. Junk’s sister has been stolen. Snatched from her bed in the dead of night, Ambeline doesn’t stand a chance. No one believes Junk saw a monster take his sister. No one believes he’s not to blame. So begins Junk’s quest to find Ambeline’s kidnapper. His journey will take him to a future world where animal species have evolved, and where the cult of the League of Sharks – the cult that stole Junk’s sister – is etched into folklore…
KENSUKE'S KINGDOM
1999
Michael Morpurgo
When Michael is washed up on an island in the Pacific after falling from his parent's yacht, the Peggy Sue, he struggles to survive on his own. But he soon realises there is someone close by, someone who is watching over him and helping him to stay alive. Following a close-run battle between life and death after being stung by a poisonous jelly fish, the mysterious someone—Kensuke—allows Michael into his world and they become friends, teaching and learning from each other, until the day of separation becomes inevitable.Morpurgo here spins a yarn which gently captures the adventurous elements one would expect from a desert-island tale, but the real strength lies in the poignant and subtle observations of friendship, trust and, ultimately, humanity. Beautifully illustrated by Michael Foreman, Kensuke's Kingdom is a stylish, deceptively simple and magical book that will effortlessly capture the heart and imagination of anyone who reads it, ensuring that Morpurgo continues to stand tall amid the ranks of classic children's authors. (Ages 9 and over) —Susan Harrison
The Boy, the Mole, the Fox and the Horse
2019
Charlie Mackesy
Enter the world of Charlie's four unlikely friends, discover their story and their most important life lessons. The boy, the mole, the fox and the horse have been shared millions of times online \- perhaps you've seen them? They've also been recreated by children in schools and hung on hospital walls. They sometimes even appear on lamp posts and on cafe and bookshop windows. Perhaps you saw the boy and mole on the Comic Relief T\-shirt, Love Wins? Here, you will find them together in this book of Charlie's most\-loved drawings, adventuring into the Wild and exploring the thoughts and feelings that unite us all.
The Last Gifts of the Universe
2022
Rory August
A dying universe. When the Home worlds finally achieved the technology to venture out into the stars, they found a graveyard of dead civilizations, a sea of lifeless gray planets and their ruins. What befell them is unknown. All Home knows is that they are the last civilization left in the universe, and whatever came for the others will come for them next. A search for answers. Scout is an Archivist tasked with scouring the dead worlds of the cosmos for their last gifts: interesting technology, cultural rituals—anything left behind that might be useful to the Home worlds and their survival. During an excavation on a lifeless planet, Scout unearths something unbelievable: a surviving message from an alien who witnessed the world-ending entity thousands of years ago. A past unraveled. Blyreena was once a friend, a soul mate, and a respected leader of her people, the Stelhari. At the end of her world, she was the last one left. She survived to give one last message, one final hope to the future: instructions on how to save the universe. An adventure at the end of a trillion lifetimes. With the fate of everything at stake, Scout must overcome the dangers of the Stelhari’s ruined civilization while following Blyreena’s leads to collect its artifacts. If Scout can’t deliver these groundbreaking discoveries back to the Archivists, Home might not only be the last civilization to exist, but the last to finally fall.
The High Lord
2002
Trudi Canavan
In the city of Imardin, where those who wield magic wield power, a young street-girl, adopted by the Magician's Guild, finds herself at the centre of a terrible plot that may destroy the entire world... Sonea has learned much at the magicians' guild and the other novices now treat her with a grudging respect. But she cannot forget what she witnessed in the High Lord's underground room - or his warning that the realm's ancient enemy is growing in power once more. As Sonea learns more, she begins to doubt her guildmaster's word. Could the truth really be as terrifying as Akkarin claims, or is he trying to trick her into assisting in some unspeakably dark scheme?