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Fighting Fantasy (Wizard Series 2) book cover 1
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Fighting Fantasy (Wizard Series 2)
Series · 17
books · 1982-2012

Books in series

The Warlock of Firetop Mountain book cover
#1

The Warlock of Firetop Mountain

1982

FIGHTING FANTASY is the brilliant series of adventure gamebooks in which YOU are the hero! Decide which monsters to fight, which paths to take, who to trust and when to run. Can you survive the clutches of the hideous Bloodbeast, or defeat a noxious inhuman Orc? Deep in the caverns beneath Firetop Mountain lies an untold wealth of treasure, guarded by a powerful Warlock -or so the rumor goes. Several adventurers like yourself have set off for Firetop Mountain in search of the Warlock's hoard. None has ever returned. Do you dare follow them?
The Citadel of Chaos book cover
#2

The Citadel of Chaos

1983

Who knows what monstrous creatures lie in wait in the Citadel of Chaos? The Citadel holds a dark and dangerous peril for anyone foolhardy enough to venture through its gruesome gates. And yet venture you must, for your mission lies at the heart of the Citadel, with the dread sorceror, Balthus Dire! Two dice, a pencil and an eraser are all you need to make your journey. YOU decide which route to take, which monsters to fight, and where to use your special knowledge of the magic arts.
Deathtrap Dungeon book cover
#3

Deathtrap Dungeon

1984

Down in the dark, twisting labyrinth of Fang, unknown horrors await you. Devised by the devilish mind of Baron Sukumvit, the labyrinth is riddled with fiendish traps sand bloodthirsty monsters, which will test your skills almost beyond the limit of endurance. Countless adventurers before you have taken up the challenge of the Trial of Champions and walked through the carved mouth of the labyrinth, never to be seen again. Should you come out of the labyrinth alive, you will be wealthy beyond your dreams. Do YOU dare enter? Part story, part game, this is a book with a difference: one in which you become the hero! A pencil and an eraser are all you need to make your journey. YOU decide which route to take, which creatures to fight & which dangers to risk.
Stormslayer book cover
#4

Stormslayer

2009

After years of peace, the kingdom of Femphrey is at war again – only this time it is with the elements! Devastating storms sweep across the country, destroying all in their path. Blizzards and floods threaten some areas while others suffer the worst droughts seen in centuries. But is this climate chaos all it appears to be? Or is there some dark design to this meteorological meltdown? You are a seasoned adventurer, known throughout the land. You have battled giants and slain dragons, but how can even a veteran warrior like yourself fight the weather? Are you ready to take up the challenge and face the perils that await you within the eye of the storm?
Creature of Havoc book cover
#5

Creature of Havoc

1986

Evil is festering in Trolltooth Pass. The Necromancer Zharradan Marr is close to stealing the secrets of Elven magic, which will make him invicible. Nothing could then prevent his legions of Chaos from taking over the whole of Allansia But what do you know or care about all this? In this unique adventure, YOU are the Creature of Havoc, a monstrous beast with a taste for fighting. Ruled only by hunger and rage you have no knowledge of your past or destiny. If you survive, you may beign to control your bestial nature and learn your true purpose, but success is by no means certain, for the traps and terrors of Trolltooth Pass are many . . . Part story, part game, this is a book with a difference – one in which you become the hero! A pencil and an eraser are all you need to make your journey. YOU decide which route to take, which creatures to fight & which dangers to risk.
City of Thieves book cover
#6

City of Thieves

1983

Terror stalks the night as Zanbar Bone and his bloodthirsty Moon Dogs hold the prosperous town of Silverton to ransom. YOU are an adventurer and the merchants of Silverton turn to you in their hour of need. Your mission takes you along dark, twisting streets where thieves, vagabonds and creatures of the night lie in wait to trap the unwary traveller. Beyond lies the most fearsome adventure of them all – the tower stronghold of the infamous Zanbar Bone! Part-story, part-game, this is a book with a difference – one in which YOU become the hero! A pencil and an eraser are all you need to make your journey. YOU decide which route to take, which creatures to fight and which dangers to risk.
Bloodbones book cover
#7

Bloodbones

2006

Librarian's Note: This is an alternate cover edition of ISBN 9781840467659. Bloodbones lives! The dreaded pirate-lord Cinnabar, scourge of the twelve seas, plagued the seafarers of the Old World in a bloody reign of terror until a brave adventurer put an end to his evil. But now he is back from the dead, seeking revenge and with the dark powers of voodoo at his command. YOU have your own score to settle – Cinnabar murdered your family when you were a child. Only YOU can end the horrific slaughter by destroying the pirate captain and his crew of cutthroats. Come hell or highwater Bloodbones must be stopped! Part story, part game, this is a book with a difference – one in which you become the hero! A pencil and an eraser are all you need to make your journey. YOU decide which route to take, which creatures to fight & which dangers to risk.
Night of the Necromancer book cover
#8

Night of the Necromancer

2010

Death is not the end... You are a knightly warrior, returning to your ancestral castle having been away for a number of years fighting a crusade against the forces of darkness in the Mauristatian principality of Bathoria. You are just within sight of home when you are struck down by a band of murderers. Driven by the need to know why you have been killed, and on whose orders, you rise again as a ghost. This is where your adventure begins, as you set out to solve the mystery of your own murder. All that follows occurs during the course of one night.
House of Hell book cover
#9

House of Hell

1982

Taking refuge in the infamous House of Hell has to be the worst mistake of your life! The dangers of the torrential storm outside are nothing compared to the blood-curdling adventures that await you inside. Who knows how many hapless wanderers like yourself have perished within its gruesome walls? Be warned! Tonight is going to be a night to remember ... Two dice, a pencil and an eraser are all you need to make your journey. YOU decide which way to go, which dangers to risk and which monsters to fight.
Eye of the Dragon book cover
#10

Eye of the Dragon

2005

In a tavern in Fang, a mysterious stranger offers YOU the chance to find the Golden Dragon, perhaps the most valuable treasure in all Allansia. But it is hidden in a labryinth beneath Darkwood Forest and is guarded by the most violent creatures and deadly traps. Ages 8+.
Howl of the Werewolf book cover
#11

Howl of the Werewolf

2007

Lupravia is a cursed land: a chill place of snow-capped mountains, brooding forests and mist-shrouded moors, haunted by the spirits of the restless dead. Only the foolhardy or insane would willingly enter. But enter you must.
Trial of Champions book cover
#12

Trial of Champions

1986

At last – a return to Deathtrap Dungeon! The warped, twisted mind of Baron Sukumvit has completely redesigned the deadly labyrinth of Fang. New traps and terrors, mazes and monsters, await you at every turn. And even before you can enter the labyrinth, you must endure the gladiatorial games of Lord Carnuss, the Baron's evil brother, whose unwilling slave you are. Can you survive this trial of Champions and free yourself from slavery? Two dice, a pencil and an eraser are all you need for this adventure. YOU decide which route to follow, which dangers to risk and which monsters to fight.
Curse of the Mummy book cover
#13

Curse of the Mummy

1995

Beware the Curse of Akharis! Helping an eccentric archaeologist unearth an ancient tomb in the Desert of Skulls seems like an easy task for a heroic adventurer like YOU. But when that tomb turns out to belong to Akharis, a legendary ruler from a previous age, and when you discover some of his followers are trying to return the evil pharaoh to life, YOU must act quickly. Soon you will have to learn the true meaning of The Curse of the Mummy! It will take a real hero to defeat Akharis and win the treasure. Dare YOU take on the challenge?
Forest of Doom book cover
#14

Forest of Doom

1983

Librarian note: An alternative cover for this ISBN can be found here. The legendary Warhammer of Stonebridge lies lost and broken in the treacherous wilderness of Darkwood Forest. Without it, the Dwarves of Stonebridge are doomed...Only the foolhardy would enter the murky depths of Darkwood. But your quest will lead you into the very heart of the forest. Dare you take on the unknown perils of Darkwood, and survive the puzzles, traps and fearsome creatures that lie in wait for you? You alone must find the missing pieces of the Warhammer and save the Dwarves of Stonebridge before it is too late!
Appointment with F.E.A.R. book cover
#15

Appointment with F.E.A.R.

1985

Tough, incorruptible champion of law and order, YOU are the Silver Crusader! Using your superpowers, you protect the innocent citizens of teeming Titan City from the terrorism, violence, kidnapping and corruption of a host of super-villains. Your mission is to discover the location of the top-secret F.E.A.R. meeting, capture the Titanium Cyborg and his cohorts and bring them to justice. Two dice, a pencil and an eraser are all you need. You have a choice of four super powers – psi powers, super strength, enhanced technological skills or energy blasts - and the power you choose will affect the course of your mission. There are Hero points to be won or lost, clues to follow, dangers to face and villains to fight.
Armies of Death book cover
#16

Armies of Death

1988

The kingdom of Allansia is under threat. Agglax the evil Zombie-Lord is amassing an army of undead warriors in easter Allansia, beyond the Forest of Fiends. His army increases in size with every attack on the local villages. Every day its ranks are swelled with slaughtered victims under Agglax’s evil spell. Unless they are stopped now, the undead will take over the entire kingdom. YOU are Allansia’s only hope. Your mission is to raise an army which will defeat the terrifying undead troops… but how can you conquer an army which grows in numbers with every battle it fights? Part-story, part-game, this is a book with a difference – one in which you become the hero! A pencil and an eraser are all you need to make your journey. YOU decide which route to take, which creatures to fight and which dangers to risk.
Blood of the Zombies book cover
#17

Blood of the Zombies

2012

You are kidnapped and wake up in chains in an underground cell of a castle in a remote part of Romania. You discover the castle is owned by a magalomaniac who is running a secret scientific programme – injecting hundreds of prisoners with zombie blood. You are next in line and don't have much time to escape.

Authors

Jonathan Green
Jonathan Green
Author · 37 books

Jonathan Green is a writer of speculative fiction, with more than seventy books to his name. Well known for his contributions to the Fighting Fantasy range of adventure gamebooks, he has also written fiction for such diverse properties as Doctor Who, Star Wars: The Clone Wars, Warhammer, Warhammer 40,000, Sonic the Hedgehog, Teenage Mutant Ninja Turtles, Moshi Monsters, LEGO, Judge Dredd and Robin of Sherwood. He is the creator of the Pax Britannia series for Abaddon Books and has written eight novels, and numerous short stories, set within this steampunk universe, featuring the debonair dandy adventurer Ulysses Quicksilver. He is also the author of an increasing number of non-fiction titles, including the award-winning YOU ARE THE HERO – A History of Fighting Fantasy Gamebooks. He has recently taken to editing and compiling short story anthologies, including the critically-acclaimed GAME OVER and SHARKPUNK, published by Snowbooks, and the forthcoming Shakespeare Vs Cthulhu. To find out more about his current projects visit www.JonathanGreenAuthor.com and follow him on Twitter @jonathangreen.

Ian Livingstone
Ian Livingstone
Author · 25 books
Ian Livingstone has been in the interactive games industry for over 25 years. In the 1970s, he co-founded Games Workshop and launched Dungeons & Dragons in Europe, later editing White Dwarf magazine. In 1982, with Steve Jackson, he wrote the first of the Fighting Fantasy™ Gamebooks which eventually sold over 15 million copies in 23 languages. In 1995 he led the merger of computer games company Domark with Eidos, the name behind the Tomb Raider computer games, where he is now Creative Director. He was awarded an Honorary Doctorate of Technology by the University of Abertay Dundee in 2000, and in 2002 received the BAFTA Special Award for his outstanding contribution to the interactive entertainment industry.
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Fighting Fantasy (Wizard Series 2)