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Freeport
Series · 8 books · 2000-2008

Books in series

Death in Freeport book cover
#1

Death in Freeport

2000

Ork! Is 64 pages of blood-soaked merriment. This stand-alone RPG gives you everything you need to descend into the World of Orkness. You'll claw your way out of the Gunk Pit, earn your name with acts of spectacular violence, and bring terror to the Squishy Man villages in the name of All Mighty Krom. Being a monster has never been such fun!
Terror in Freeport book cover
#2

Terror in Freeport

2000

Terror in Freeport is a 32-page adventure, set in Chris Pramas' dynamic fantasy city or Freeport. It works either as a stand-alone adventure, or as a sequel to the award-winning Death in Freeport. The d20 System once again provides the framework for a story of heroism and villainy. This time the PCs learn that not all cultists lurk beneath the streets, and not all serpent people are agents of evil.
Madness in Freeport book cover
#3

Madness in Freeport

a D20 System Adventure

2001

The Freeport Trilogy concludes with this exciting 48-page adventure. Return to the city that started it all with Madness in Freeport. The unveiling of Milton's Folly draws near, and the PCs must uncover its sinister secrets before time runs out. This time they face more than back alley toughs and mindless undead. Sealord Drac has his eyes on the PCs and they may not survive his malefic attentions. Madness in Freeport is the action packed climax to the first d20 campaign series. For characters level 4-6. Madness in Freeport won Best Cartography for Todd Gamble's incredible maps in the 2001 ENnie d20 System Awards!
Buccaneers Of Freeport book cover
#4

Buccaneers Of Freeport

2008

Buccaneers of Freeport describes eight notorious pirate captains, their ships and their crews in lavish detail. In this setting sourcebook GMs can learn about the history, exploits and current whereabouts of these scurvy dogs, and then use the provided adventures hooks to introduce them into any Freeport campaign. These scourges of the sea are now yours to command with Buccaneers of Freeport!
Cults Of Freeport book cover
#5

Cults Of Freeport

2007

On the surface, Freeport is a pirate city gone legit, but in reality it is still a place of terrible secrets, foul plots and dreadful gods. Cults of Freeport peels back the facade of the City of Adventure to take an unflinching look at its most disturbing denizens. This sourcebook describles a dozen despicable cults in lavish detail, from their goals and motivations to their tactics and impact on the city. In addition, each entry includes an overview of cult's membership and recruitment policies, as well as a myriad of plot frameworks to help you feature these groups in adventures of your own design. As with The Pirate's Guide to Freeport, Cults of Freeport does not include game statistics of any kind, so you can use it with the RPG of your choice. The Brotherhood of the Yellow Sign was just the beginning. Learn the unspeakable truth about the city's corruption in Cults of Freeport!
Black Sails Over Freeport book cover
#6

Black Sails Over Freeport

2003

Freeport's in crisis, as war breaks out on the high seas and orcs riot in the streets. A map promises the biggest haul of booty in history, but nothing is as it seems. Buried with that treasure is a terrifying evil Freeport thought banished forever. Black Sails Over Freeport, the first mega-adventure for the award-winning pirate city, is filled with enough swashbuckling challenges to test the mettle of any band of heroes. Its 256 pages are packed with action, intrigue, and danger, delivered with the style and professionalism you've come to expect from Green Ronin. Black Sails are on the horizon. Do you have what it takes to face them?
Crisis in Freeport book cover
#7

Crisis in Freeport

2006

Sea Lord Drac is dead but peace has not come to the City of Adventure. With no blood relative or named successor, Drac has created turmoil with his demise. Will the Captains' Council be able to maintain control or will Freeport erupt into a vicious civil war? As tensions rise, the PCs get entangled in the machinations of the succession crisis. Many covet the Sea Lord's power but only one can succeed the mad Milton Drac.
Freeport book cover
#11

Freeport

Denizens Of Freeport

2002

Your campaign would go nowhere without characters. You need ruthless villains, steadfast allies, and colorful locals to bring your game to life, but creating believable characters takes time. Enter Denizens of Freeport, a rogue's gallery of characters from Green Ronin's trademark setting. You'll find more than 75 ready-to-use characters, with backgrounds, personalities, portraits, adventure hooks, and accurate d20 stats. This is the perfect complement to The City of Adventure, but like all Freeport books it can be used with any campaign setting. From pirate captains to barbaric wizards to martial arts masters, Denizens of Freeport has a character for every occasion.

Authors

Ari Marmell
Ari Marmell
Author · 37 books

When Ari Marmell has free time left over between feeding cats and posting on social media, he writes a little bit. His work includes novels, short stories, role-playing games, and video games, all of which he enjoyed in lieu of school work when growing up. He’s the author of the Mick Oberon gangland/urban fantasy series, the Widdershins YA fantasy series, and many others, with publishers such as Del Rey, Titan Books, Pyr Books, Wizards of the Coast, and now Omnium Gatherum. Ari currently resides in Austin, Texas. He lives in a clutter that has a moderate amount of apartment in it, along with George—his wife—and the aforementioned cats, who probably want something.

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