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Fun
The Creature Department
2013
Robert Paul Weston
A hidden laboratory… A brilliant invention… A team of quite unusual creatures… But can they save the department? Elliot Von Doppler and his friend Leslie think nothing ever happens in Bickleburgh, except inside the gleaming headquarters of DENKi-3000—the world’s fifth-largest electronics factory. Beneath the glass towers and glittering skywalks, there's a rambling old mansion from which all the company’s amazing inventions spring forth. And no one except Uncle Archie knows what’s behind the second-to-last door at the end of the hall. Until Elliot and Leslie are invited to take a glimpse inside. They find stooped, troll-like creatures with jutting jaws and broken teeth; tiny winged things that sparkle as they fly; and huge, hulking, hairy nonhumans (with horns). It is unlike anything they’ve ever seen! But when Chuck Brickweather threatens to shut down the DENKi-3000 factory if a new product isn’t presented soon, the creatures know they are in danger. And when Uncle Archie vanishes, it’s up to Elliot, Leslie, and every one of the unusual, er, "employees" to create an invention so astonishing it will save The Creature Department.
Escape from Mr. Lemoncello's Library
2013
Chris Grabenstein
A New York Times Bestseller Kyle Keeley is the class clown, popular with most kids, (if not the teachers), and an ardent fan of all games: board games, word games, and particularly video games. His hero, Luigi Lemoncello, the most notorious and creative gamemaker in the world, just so happens to be the genius behind the building of the new town library. Lucky Kyle wins a coveted spot to be one of the first 12 kids in the library for an overnight of fun, food, and lots and lots of games. But when morning comes, the doors remain locked. Kyle and the other winners must solve every clue and every secret puzzle to find the hidden escape route. And the stakes are very high. In this cross between Charlie and the Chocolate Factory and A Night in the Museum, Agatha Award winner Chris Grabenstein uses rib-tickling humor to create the perfect tale for his quirky characters. Old fans and new readers will become enthralled with the crafty twists and turns of this ultimate library experience.
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2013
Ingrid Law
Ingrid Law delivers another heartwarming story about the magic of friendship and the power of family in this companion to her Newbery Honor winning Savvy Gypsy Beaumont has always been a whirly-twirly free spirit, so as her thirteenth birthday approaches, she hopes to get a magical ability that will let her fly, or dance up to the stars. Instead, she wakes up on her birthday with blurry vision . . . and starts seeing flashes of the future and past. But when Momma and Poppa announce that her very un-magical, downright mean Grandma Pat has Alzheimer’s and is going to move in with them, Gypsy’s savvy—along with her family’s—suddenly becomes its opposite. Now it’s savvy mayhem as Gypsy starts freezing time, and no one could have predicted what would happen on their trip to bring Grandma Pat home . . . not even Gypsy. With her trademark style and whimsical, beautiful language, Ingrid Law has written another wonderfully moving companion to her Newbery Honor winning Savvy.
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