


Books in series

#1
First and Only
1999
In the Chaos-infested Sabbat system, Imperial Commissar Gaunt must lead his men through as much in-fighting amongst rival regiments as against the forces of Chaos.
For a thousand years, the Sabbat Worlds have been lost to the Imperium, claimed by the dread powers of Chaos. Now, a mighty crusade seeks to return the sector to Imperial rule. And at the forefront of that crusade are Colonel-Commissar Ibram Gaunt and the Tanith First and Only – better known as Gaunt’s Ghosts. Trapped in the grinding trench warfare of Fortis Binary, the Ghosts find themselves drawn into a conspiracy to assassinate the crusade’s leader, Warmaster Macaroth. With enemies all around them and no one to trust, Gaunt and his men must find a way to save the warmaster and prevent the Sabbat Worlds Crusade from falling into anarchy – even if it means waging war on their supposed allies.
Read by Toby Longworth.

#2
Ghostmaker
2000
Humanity's front-line defenders, the Imperial Guard, are aware of the risks to their bodies in defending the species, but they did not count on the damage to their souls. Reprint.

#3
Necropolis
2000
Book three in Black Library's longest running Sci-fi series returns
For a thousand years, the Sabbat Worlds have been lost to the Imperium, claimed by the dread powers of Chaos. Now, a mighty crusade seeks to return the sector to Imperial rule. And at the forefront of that crusade are Colonel-Commissar Ibram Gaunt and the Tanith First and Only – better known as Gaunt’s Ghosts.
On the world of Verghast, a grinding war between two hive cities – one loyal to the Imperium, the other fallen to the worship of the Dark Gods – is bolstered by the forces of the Imperial Guard. But bitter rivalries and treachery threaten to derail the defence of Vervunhive, and it falls to Gaunt to take command of the Imperial forces and forge victory from an almost certain defeat.
This edition includes the epilogue short story ‘In Remembrance’, in which Gaunt’s Ghosts are accompanied into battle by an artist commissioned to create a sculpture in commemoration of a great victory by the Tanith First.

#4
Honour Guard
2001
Commissar Gaunt and his Ghosts return to action on a mission to a distant shrine world to bring back a priceless spiritual relic, the remains of an ancient saint who first led humankind to the stars, but the forces of Chaos will do anything to stop them. Original.

#5
The Guns of Tanith
2002
The heretical forces of Chaos fight back in the Sabbat Worlds Crusade, cutting off Imperial forces. Gaunt and his men must recapture the key world Phantine, in order to save the Emperor's beleaguered forces. Now available in a brand new edition, with awesome new cover art.

#6
Straight Silver
2002
On the battlefields of Aexe Cardinal, the struggling forces of the Imperial Guard are locked in a deadly stalemate with the dark armies of Chaos. Commissar Ibram Gaunt and his regiment, the Tantih First - and - Only are thrown headlong into this living hell of trench warfare, where death from lethal artillery is always just a moment away. The only chance for Gaunt and his lightly armed scouts to survive is to volunteer for a mission so dangerous that no one else dares accept it.

#7
Sabbat Martyr
2003
A new wave of hope has been unleashed in the Chaos infested Sabbat system when a girl claiming to be the reincarnation of Saint Sabbat is revealed. Despite private doubts from the military high command, she proves to be the perfect rallying point for beleaguered Imperial troops. But the dark forces of Chaos are not oblivious to this new threat and when they order their most lethal assassins to kill her, it falls to Commissar Guant and his men to form the last line of defense!

#8
Traitor General
2004
In this first installment in the Gaunt's Ghosts series, Commissar Gaunt must assemble a squad of his most trusted men and venture deep into enemy territory when a high-ranking Imperial officer is captured by the forces of Chaos. Reprint.

#9
His Last Command
2005
Second in the new Gaunt¿s Ghosts sequence, The Lost . Returning from a long mission on a Chaos world, Commissar Gaunt finds that his old regiment, the Tanith First-and-Only, has been redeployed under a charismatic new commander. As the fighting becomes bitter, Gaunt is finally reunited with his men as the Imperial forces make one last desperate attempt to hold the line against the invaders.

#10
The Armour of Contempt
2006
The Imperial crusade, including Gaunt's Ghosts, are sent back to the planet Gereon to join forces with the Imperial defenders and liberate the planet from Chaos. However, the brutality of the 'liberation' pitches Gaunt into opposition with his commanders, who believe victory must be achieved at any price, no matter how cruel.

#11
Only in Death
2007
As the crusade to liberate the Sabbat Worlds continues, Colonel-Commissar Gaunt leads the Tanith First-and-Only into an unforgiving new warzone - the fortress world of Jago. As the enemy assaults increase in fury, Gaunt and his regiment must face the terror of the present alongside the ghosts of their past, for only in death does duty end.

#11.5
The Iron Star
2008
The Iron Star, by Dan Abnett, is an exclusive, stand–alone Gaunt’s Ghosts short story. Released in September 2008, it’s limited to 1,200 copies, and will be available at UK Games Day, from the Black Library webstore, and at the 2009 US Games Days, until stock runs out.
Set between the events of Only in Death and the forthcoming novel, Blood Pact, The Iron Star follows Colonel–Commissar Gaunt and the Tanith First and Only across an unknown and mysterious warzone. Here, they face the their old foes, the Blood Pact. But how are long–dead Ghosts able to fight at Gaunt’s side against the enemy, and who are the watchers? The key to it all lies in unravelling the mystery of the iron star.

#12
Blood Pact
2009
Twelfth novel in the eternally popular SF series Gaunt's Ghosts, which follows the story of Commissar Ibram Gaunt and his regiment the Tanith First-and-Only on the bloody battlefields of the far future.

#13
Salvation's Reach
2011
The Tanith First-and-Only infiltrate an Imperial underwater ship and must wrestle it from Chaos cultists in the thirteenth book of this popular Imperial Guard series.

#14
The Warmaster
2018
The latest novel in the hugely popular Gaunt's Ghosts series.
After the success of their desperate mission to Salvation’s Reach, Colonel-Commisar Gaunt and the Tanith First race to the strategically vital forge world of Urdesh, besieged by the brutal armies of Anarch Sek. However, there may be more at stake than just a planet. The Imperial forces have made an attempt to divide and conquer their enemy, but with Warmaster Macaroth himself commanding the Urdesh campaign, it is possible that the Archenemy assault has a different purpose… to decapitate the Imperial command structure with a single blow. Has the Warmaster allowed himself to become an unwitting target? And can Gaunt’s Ghosts possibly defend him against the assembled killers and war machines of Chaos?

#15
Anarch
2019
Gaunt's Ghosts Book 15
The battle for Urdesh has begun – and the outcome will determine the fate of the Sabbat Worlds Crusade. Ibram Gaunt, now right hand to the Warmaster, and his Ghosts hold the key to victory – but can they defeat the sinister Anarch and his Sons of Sek?
READ IT BECAUSE
It's all been leading to this. The Victory arc concludes with an epic story that weaves together plot threads from throughout the entire Gaunt's Ghosts series and puts the beloved characters in more danger than you'll be able to bear. Fair warning: they're not all going to get out alive.
THE STORY
Men of Tanith… do you want to live forever?’
On the forge world of Urdesh, the massed forces of the Imperial Crusade engage in a final bloody battle with the Archenemy commander known as the Anarch, and his elite warriors - the barbaric Sons of Sek. A victory for either side will decide more than just the fate of Urdesh… it will determine the outcome of the entire Sabbat Worlds Crusade. Ibram Gaunt – now serving at the right hand of Warmaster Macaroth – finds himself at the very heart of the struggle. His regiment, the Tanith First “Ghosts”, holds the vital key to ultimate success. But as the forces of the Imperium and Chaos square up for the final, large-scale confrontation, Gaunt discovers that the greatest threat of all may come from inside rather than out.

#1-3
The Founding
2007
The last warriors of a dead world, the Tanith First and Only follow their charismatic commander, ColonelCommissar Ibram Gaunt, through the deadly wars of the Sabbat Worlds Crusade in search of glory and honour – if they can survive their Chaostainted enemies and the contempt of their fellow Imperial Guard units.
Read it BecauseIf you've never experienced the start of Black Library's longestrunning Warhammer 40,000 series, now's your chance. And if you have, you can read them again, like revisiting old friends.ContentsA Ghost Return (Short Story)First and Only (Novel)Of Their Lives in the Ruins of Their Cities (Short Story)Ghostmaker (Novel)Necropolis (Novel)In Remembrance (Short Story)

#4-7
The Saint
2007
In the blood-soaked Sabbat Worlds Crusade, the massed ranks of the Imperium battle the dark forces of Chaos for dominion. At the forefront of this conflict are the Imperial Guard - untold numbers of ordinary soldiers fighting to preserve the Emperor's holy realm. Colonel-Commissar Ibram Gaunt and the men of the Tanith First and Only are at the heart of this struggle. Forced to flee their planet before it was destroyed by Chaos, their specialist scouting role has earned them the nickname 'Ghosts', along with any dangerous mission their commanders choose to throw at them. Follow Gaunt's epic adventures as he and his men storm into battle with their war cry: 'Men of Tanith, do you want to live forever?'
CONTENTS
Honour Guard
The Guns of Tanith
Straight Silver
Sabbat Martyr
Read it Because
It's in these stories that the Gaunt's Ghosts series becomes a true classic. Story arcs take shape, characters rise and fall and shock abound.

#8-11
The Lost
2010
The Tanith First-And-Only are among the most legendary regiments of Imperial Guard and at their head stands Commissar Ibram Gaunt, unflinching in duty and unrelenting in combat. The Lost sees the very future of the regiment in jeopardy as Gaunt battles the forces of Chaos across the Sabbat Worlds, from rescue missions to the horrors of the battlefield. Can the Tanith First-And-Only survive the dangers they are faced with, or will they be forever lost?
CONTENTS
Traitor General
His Last Command
The Armour of Contempt
Only in Death
Read it Because
It's the third collection of the Gaunt's Ghosts series, and gives four completely different showcases for the Tanith, including some of the most memorable and heart-rending tales of the entire series.

#12-13
The Victory
2018
After twenty-five hard, blood-soaked years, Warmaster Macaroth’s crusade to free the Sabbat Worlds from the clutch of Chaos has ground to a halt. The Warmaster’s forces are split and deadlocked on two separate fronts, haemorrhaging momentum, men and materiel. A series of ambitious covert operations is planned across the sector – their aim to break the stalemate so the Imperial forces can move forward once more. Key players in this shadow war are Colonel-Commissar Gaunt and the Tanith First-and-Only. Will the bravery and cunning of this infamous regiment tip the balance in the Imperium’s favour?
This omnibus edition comprises the novels Blood Pact and Salvation's Reach along with four short stories that continue the story after the events of the novels and set up the next stage of the Tanith First's adventures.
CONTENTS
Blood Pact
Salvation's Reach
Family
You Never Know
Ghosts and Bad Shadows
Killbox
READ IT BECAUSE
These two novels and four short stories throw the Ghosts into danger once again and will set you up nicely to move on into The Warmaster and The Anarch.