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Graphics Gems
Graphics Gems
Series · 5 books · 1990-1995
By
Andrew S. Glassner
,
James Arvo
,
Alan Paeth
Books in series
#1
Graphics Gems
1990
"The GRAPHICS GEMS Series" was started in 1990 by Andrew Glassner. The vision and purpose of the Series was - and still is - to provide tips, techniques, and algorithms for graphics programmers. All of the gems are written by programmers who work in the field and are motivated by a common desire to share interesting ideas and tools with their colleagues. Each volume provides a new set of innovative solutions to a variety of programming problems.
#2
Graphics Gems II
1991
Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers. This volume presents techniques for doing well-known graphics operations faster or easier. The book contains chapters devoted to topics on two-dimensional and three-dimensional geometry and algorithms, image processing, frame buffer techniques, and ray tracing techniques. The radiosity approach, matrix techniques, and numerical and programming techniques are likewise discussed. Graphics artists and computer programmers will find the book invaluable.
#3
Graphics Gems III
1992
Like its predecessors, the third in the series offers a collection of practical techniques for the computer graphics programmer. The "gems" are accessible and useful in formulating clean, fast programs and provide a wide variety of approaches. All of the code from this volume as well as the first two are included on the accompanying disk. A number of images generated through these algorithms are included in a color insert. Annotation copyright Book News, Inc. Portland, Or.
#4
Graphics Gems IV
1994
Graphics Gems IV is the newest volume in the Graphics Gems series. All of the books in the series contain practical solutions for graphics problems using the latest techniques in the field. The books in this series have become essential, time saving tools for many programmers. Volume IV is a collection of carefully crafted gems which are all new and innovative. All of the gems are immediately accessible and useful in formulating clean, fast, and elegant programs. The C programming language has been used for most of the program listings, although several of the gems have C++ implementations. \*IBM version Includes one 3 1/2" high-density disk. System Requirements: 286 or higher IBM PC compatible, DOS 4.0 or higher
#5
Graphics Gems V
1995
Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers. Latest collection of graphics tips in The Graphics Gems Series written by the leading programmers in the field Contains over 50 new gems displaying some of the most recent and innovative techniques in graphics programming Includes gems covering ellipses, splines, Bezier curves, and ray tracing
Authors
Andrew S. Glassner
Author · 2 books
James Arvo
Author · 1 book
Alan Paeth
Author · 1 book