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GURPS Magic Items 2 book cover
GURPS Magic Items 2
More Sorcerous Shops And Mystical Magics
1992
First Published
3.54
Average Rating
128
Number of Pages

Part of Series

GURPS Magic Items 2 once again opens the doors to shops full of arcane artifacts and enchanted objects . . . over 450 completely new items. All of the familiar magical shops from GURPS Magic Items 1 are here, with new items for armor and protection, magical weaponry, mystical healing, necromantic magic, curses, tricks and traps, and more. You also get eight new shops for magic-seeking adventurers to visit, with items for bardic magic, adventuring items, holy magic, and toys and entertainment. You'll also find: * Enchantment – Expanded rules on alternate methods of enchantment, including a detailed section on enchanting holy magic items, primitive enchantment, improvised enchantment and creating runic items. * Quirking – Optional rules for adding quirks to enchanted items. Complete tables are provided to give GMs the ultimate flexibility in personalizing magic items – from swords that cough to cloaks that insult their wearers. * Spellbooks – A detailed section on creating and using Spellbooks as tools for mages. Many mystical items lurk within these pages! Time to go shopping!

Avg Rating
3.54
Number of Ratings
24
5 STARS
17%
4 STARS
29%
3 STARS
46%
2 STARS
8%
1 STARS
0%
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