
"You can never forget the things you wish to."Dreams were fickle creatures, Desmond never really knew what to do with them. Somehow, he stumbled upon a secure future, and all he needed to do was survive a dinner party. But when Desmond suddenly must learn to reclaim who he is, will it be worth the risk of becoming a version of himself he can barely stand? Now Molly’s desire for a happily-ever-after becomes a balancing act. She too must remember that some stories are better if you write them yourself. All the while, George is fighting a darker battle, his monsters follow a clock that no one has control over. And when the time comes, he must decide between harbouring certain secrets forever, or releasing a beast that’s far more terrifying. For he well knows, some nightmares haunt you, even during waking hours. The story continues in this conclusion to the An Awfully Big Adventure Duet.