Margins
Hikaru no Go, Vol. 13 book cover
Hikaru no Go, Vol. 13
First Professional Match
2001
First Published
4.28
Average Rating
195
Number of Pages

Part of Series

A normal sixth grader who finds himself dealing with a centuries-old ghost and a board game that's even older. Hikaru and Sai are both scheduled for matches with their greatest rivals—Akira Toya and his father, Toya Meijin. How will Sai play without revealing his secret identity? And will Akira's father stand in the way of Hikaru's long anticipated rematch with his son...? The suspense is getting unbearable! After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream—defeating the famed Go prodigy Akira Toya!

Avg Rating
4.28
Number of Ratings
972
5 STARS
49%
4 STARS
34%
3 STARS
15%
2 STARS
2%
1 STARS
1%
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Author

Yumi Hotta
Yumi Hotta
Author · 23 books
Yumi Hotta (堀田 由美 Hotta Yumi, most often written as ほった ゆみ) is a Japanese mangaka, best known as the author of the best-selling manga and anime series Hikaru no Go, about the game of go that is widely credited for the recent boom of the game in Japan. The idea behind Hikaru no Go began when Yumi Hotta played a pick-up game of go with her father-in-law. She thought that it might be fun to create a manga based on this traditional board game, and began the work under the title of Nine Stars (九つの星 Kokonotsu no Hoshi), named for the nine "star points" on a go board. She later worked with Takeshi Obata (the illustrator) and Yukari Umezawa (5-Dan, the supervisor) in the creation of Hikaru no Go. She won the 2000 Shogakukan Manga Award and the 2003 Tezuka Osamu Cultural Prize for Hikaru no Go.
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