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Insignia book cover 1
Insignia book cover 2
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Insignia
Series · 4 books · 2012-2014

Books in series

Insignia book cover
#1

Insignia

2012

The earth is in the middle of WWIII in Insignia, the first entry in S. J. Kincaid's fast-paced sci-fi adventure trilogy perfect for fans of Ender's Game. The planet's natural resources are almost gone, and war is being fought to control the assets of the solar system. The enemy is winning. The salvation may be Tom Raines. Tom doesn't seem like a hero. He's a short fourteen-year-old with bad skin. But he has the virtual-reality gaming skills that make him a phenom behind the controls of the battle drones. As a new member of the Intrasolar Forces, Tom's life completely changes. Suddenly, he's someone important. He has new opportunities, friends, and a shot at having a girlfriend. But there's a price to pay...
Allies book cover
#1.5

Allies

2013

In S. J. Kincaid’s fast-paced and humorous sci-fi Insignia trilogy, the earth is in the middle of World War III when teen gamer Tom Raines is recruited to train with other young cadets as a pivotal member of the elite combat corps, the Intrasolar Forces. At the Pentagonal Spire’s training academy, he makes the best friends of his life—fellow government weapons-in-training Wyatt Enslow, Vik Ashwan, and Yuri Sysevich. In this 47-page prequel novella to the series, budding genius Wyatt Enslow—intensely loyal and hyperintelligent if occasionally, hilariously, socially awkward—takes center stage as S. J. Kincaid reveals Wyatt’s life before she found her place, and her own inner strength, among her devoted band of friends at the Spire.
Vortex book cover
#2

Vortex

2013

The impossible was just the beginning. Now in their second year as superhuman government weapons-in-training at the Pentagonal Spire, Tom Raines and his friends are mid-level cadets in the elite combat corps known as the Intrasolar Forces. But as training intensifies and a moment arrives that could make or break his entire career, Tom’s loyalties are again put to the test. Encouraged to betray his ideals and friendships for the sake of his country, Tom is convinced there must be another way. And the more aware he becomes of the corruption surrounding him, the more determined he becomes to fight it, even if he sabotages his own future in the process. Drawn into a power struggle more dramatic than he has ever faced before, Tom stays a hyperintelligent step ahead of everyone, like the exceptional gamer he is—or so he believes. But when he learns that he and his friends have unwittingly made the most grievous error imaginable, Tom must find a way to outwit an enemy so nefarious that victory seems hopeless. Will his idealism and bravado cost him everything—and everyone that matters to him? Filled with action and intelligence, camaraderie and humor, the second book in S.J. Kincaid’s futuristic World War III Insignia trilogy continues to explore fascinating and timely questions about power, politics, technology, loyalty, and friendship.
Catalyst book cover
#3

Catalyst

2014

S. J. Kincaid has created a fascinating dystopian world for Insignia, her futuristic science-fiction adventure series perfect for fans of Ender's Game. Earth is in the middle of WWIII, battling to determine which governments and corporations will control the resources of the solar system. Teen Tom Raines grew up with nothing, some days without even a roof over his head. Then his exceptional gaming skills earned him a spot in the Intrasolar Forces, the country's elite military training program, and his life completely changed. Now, in Catalyst, the explosive series conclusion, dangerous changes have come to the Pentagonal Spire, where Tom and his friends train. When a mysterious figure starts fighting against the evil corporations' horrifying plans, but with methods Tom finds shocking, he must decide which side he's on. With slim odds of success, is it even worth the fight?

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