
This is Futurum, Death’s Hollow, and where they’re going, there is no mercy. Jacks is a corporate extraction operative with a well-honed team. His goal is to survive while they collect whatever industrial secret, agent, or turncoat executive needs removing from under the noses of AstEx’s main competitors. That is until the mission of a lifetime falls into his team’s lap, promising more money than they could possibly imagine. The target? An organic object known as the heartseed, prized by an alien race, that grows on a hostile planet. The remit? Four corporate squads all competing for the same target, and to the winners, exclusive access to alien technology. The catch? Six months, one hundred and fourteen teams of lost souls, ninety-three dropships, and the highest echelon of military technology, yet no one has ever come back from Futurum alive. Time is running out, and where they’re going, everything wants to kill, eat, or lay its eggs inside you. Possibly all three. But Jacks’ greatest enemy could be his own mind as the creeping malevolence of the planet worms its way in. As his reality fractures, he begins to question what the aliens really want, and whether this world will ever let it go. This is a team deathmatch on a world that rejects contact. Think Annihilation by Jeff VanderMeer meets Battle Royale, where the planet is more dangerous than the competitors.