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Middle Earth Role Playing/MERP Ist Edition
Books in series
#2
Umbar
1982
#17
Thieves of Tharbad
1985
Denna sköna stad anlades av kung Tar-Aldarion av Númenor under Andra Åldern. När Anor delades blev Tharbad huvudstad i Cardolan. Nu är det år 1409 i Tredje Åldern. Ett hårt krig utkämpas mot Angmar och flyktingar från de krigshärjade provinserna flockas kring den förfallna huvudstaden på jakt efter en trygg plats. Spioner från Angmar, vanliga banditer och giriga, maktlystna adelsmän är indragna i en dold maktkamp om Cardolans tron. Denna modul innehåller en beskrivning med fyrfärgskarta över staden Tharbad, en genomgång av den komplicerade politiska situationen efter kungens död år 1409 och de personer som är inblandade i maktkampen och en översikt över landet Cardolan. OBS! Detta är inget eget spel. Du måste ha tillgång till Sagan om Ringen-rollspelet eller Expert Drakar och Demoner för att kunna använda Tharbad.
#22
Middle Earth Role Playing
1986
Libro usado en buenas condiciones, por su antiguedad podria contener señales normales de uso
#25
Trolls of the Misty Mountains
1986
Three adventures. The East-wood is no longer peaceful. Marauding Trolls have brought unrelenting terror to the area.
#26
Havens of Gondor
1987
Sail the rugged seas off Gondor's south coast, where Corsairs of Umbar battle the majestic white ships of Dol Amroth. Here, the Elves built the great haven of Edhellond and Galadriel erected the Sea-ward Tower, most famous beacon of all Middle-earth. Journey along the twisting streets of Dol Amroth, City of Princes, and bustling capitol of Belfalas.
#35
Pirates of Pelargir
1987
Three low-to-mid level adventures which each stand on their own and can be set up in minutes. At an Inn called the Tipsy Triton you listen intently as a sea captain tells of pirate raids off the Red Cliff Coast. He needs strong-hearted mates to sign on for the voyage. Dare you sail with the master of The Lady Gilwen? Pirate raids have pushed the local merchants to their limit. A reward is offered for the discovery of the Laughing Raider's hiding place. Will you take up the Search for the Raider's Harbor? The fair Dorien is being held captive by blood-thirsty pirates. She will soon be sold into slavery. Who will stage a raid into the pirate's stronghold to rescue her? The risks are great, but so are the rewards in these 3 exciting adventures!
#40
Far Harad, the Scorched Land
1988
#41
Shadow in the South
1988
Long-settled yet full of wild shores, dark wood, and rugged mountains, south-western Middle-earth is often referred to as the Dominions of the Seven. It is a place of riches and wonder, of fiercely independent oligarchies challenged by the might of the Storm King and the terror engendered by the Lord of the Rings.
#42
Mirkwood
1990
Book by
#43
Creatures of Middle-Earth
1989
How would you fare against Smaug the Golden? Could your marksmanship find the dragon's weak spot? Would your courage withstand the worm's fire? Test your powers against Morgoth's the Watcher in the Water outside Durin's Doors, the huorns of Fangorn Forest, the wargs of haunted Hollin, and the Balrog of Moria. All these beasts and more appear in the pages of Creatures of Middle-earth. This is the revised version of the first-edition Creatures of Middle-earth.
Authors
Brenda Gates Spielman
Author · 1 book
Rich Meyer
Author · 1 book
Terry Amthor
Author · 1 book
S. Coleman Charlton
Author · 9 books
Mike Creswell
Author · 1 book
John Creswell
Author · 1 book
Carl Willner
Author · 3 books
Ruth Sochard
Author · 2 books
Charles Crutchfield
Author · 3 books
Chris Stone
Author · 4 books
Peter C. Fenlon Jr.
Author · 9 books
Angus McBride
Author · 6 books
Jessica Ney
Author · 6 books
Heike Kubasch
Author · 4 books
Graham Staplehurst
Author · 4 books
Jeff McKeage
Author · 4 books
John Crowdis
Author · 1 book
William B. Feild Jr.
Author · 1 book
William E. Wilson
Author · 2 books
John M. Ferrone
Author · 1 book
David Martin
Author · 3 books
Middle Earth Role Playing/MERP Ist Edition
Series ·
20
books · 1982-1990
By
Brenda Gates Spielman
,
Rich Meyer
,
Terry Amthor
, and more
#51
Empire of the Witch-King
1989
MERP / Rolemaster supplement detailing Angmar and the surrounding lands of the Witch-King
#55
Dark Mage of Rhudaur
1989
Back cover summary: "Peril, mystery and evil await the adventurous in the declining kingdom of Rhudaur. The Witch-King of Angmar is preparing to launch a new war against the Dúnedain of the North. Will you bolster the defenses of one of the threatened Beacon Towers? This is but one of the challenges. Fight barbaric Dunmen who plunder a well-travelled trade route. Confront the Yfelwood shadow, arisen from the mists of the ancient past."
#56
Forest of Tears
1989
Explore the sunspeckled twilight beneath the boughs of the Forest of Tears. Amidst the songs of brilliantly feathered birds, a small people struggles with its insane gods, fighting to keep the traditions of its age-old society intact. Obsessed with secrecy, the Honnin are troubled by a cannibalistic spirit who preys on its worshippers and a Tavari seduced by Sauron's promises of power. These dangers threaten visitors to the mysterious Forest of Tears.
#57
Ghosts of the Southern Anduin
1989
Four low-to-mid level adventures which each stand on their own and can be set up in minutes. Bar-en-Tinnen is a sleepy little town on the banks of the mighty Anduin river. But now the complacent inhabitants must keep their eyes open. A ghost haunts the river on foggy nights; the wise bar their doors at sundown. Can you unlock the mystery of The Ghost on the River? The haunted riverfront is not the most terrifying of recent events. A young lad, panic stricken, dripping wet, and shivering, collapses on the doorstep of the Fen Worm's Fire Inn, a broken arrow shaft protruding from his left arm. Will you help defeat his enemies in The Survivor? The tailor's son disappears after encountering the river ghost and telling the story far and wide. Will you face the darkest evil to search for the young man in The Edain-in-Arthedur? Despite plentiful rainfall, the trees and crops are withering. A supernatural blight has struck the land. Are you resourceful enough to combat The Shadow on the Banks? Confront bandits, undead, evil priests, and Mini Guys of Sauron as you hunt the Ghosts of the Southern Anduin in these four exciting adventures!
#58
Perils on the Sea of Rhun
1989
Three low- to mid-level adventures which each stand on their own and can be set up in minutes. The renowned vessel, Ocean Noise is embarking on her last run of the season across the Sea of Rhûn. The captain has hired three new crew members for his aging ship. All are well-seasoned, but the winter is fierce, and evil is in the wind. Will you be aboard to witness a Murder on the High Seas? A kidnapper abducts Princess Herufara and sails to a ruined tower above the cliffs of a treacherous shore. The Ocean Noise pursues the villains, but can drop anchor for only a day. At next tide, the captain must abandon the chase and continue his voyage. Are you daring enough To Rescue A Princess? A Court Adept is tormented by dark visions off ill-doing, and departs the palace in search of their meaning - but his found brutally murdered! The Realm-master sends adventures and a princess on the Ocean Noise to consult the mages at an ancient tower. On this long, cold journey to a desolate shore, can you uncover the secret of The Watch Tower Massacre? Face assassins, the Cult of the Long Night, and Sauron's Mini Guys as you brave the Perils on the Sea of Rhûn in these 3 exciting adventures!
#60
Greater Harad
1990
South and east of the burning sands of Far Harad lie the cities of Sîrayn. They command the thriving trade routes of Greater Harad, a fertile riverine domain tucked between the harsh desert and the daunting spires of the Yellow Mountains. Dynasties come and go in this vast, cosmopolitan oasis. Amidst mercantile rivalries, a new terror confronts the Haradrim. Akhôrahil the Ringwraith - the awful Storm King - plots the conquest of Greater Harad. Seek your fortune in the lands of Greater Harad where merchant-lords dominate the roads and sinister tyrant enthroned in Tûl Isra rules the once independent cities. Dark Mini Guys sway the populace, and slavery thrives. Whispered tales about Obed of the Másra hint that the hero's legendary weapons lie unclaimed in a ruined catacomb.
#64
Rogues of the Borderlands
1990
Rogues of the Borderlands presents the beautiful wild lands at the edge of the Blue Mountains, the barrier between the Lhûn River valley and the Elven Kingdom of Lindon. Numeriador has remained unthreatened by the forces of darkness for millennia. The Witch-king of Angmar knows the region however, and the open terrain holds more danger than its peaceful appearance betrays.
#65
Ghost Warriors
1990
Dunland, or Dunfearan, as the region is called by its inhabitants, lies among the rugged western foothills of the southern Misty Mountains. The Great Plague swept these highlands in T.A. 1636, but now a worse evil scourges the Dunmen. Ghost Warriors roam by night, taking captives to swell their Undead ranks. The key to their defeat lies beyond Riddle Caves, the mysterious entrance to a dark labyrinth that twists through the roots of the mountains.
#67
The Necromancer's Lieutenant
1990
Mirkwood, the mighty forest once named Greenwood the Great, extends east from the banks of the Anduin River to the vast plains of Rhovanion. In days of old, Elves made merry in its tree-ringed glades, accompanied by the music of chuckling brooks and tilling songbirds. The advent of the Necromancer has changed the forest's character. Its shadows are darker, and Giant Spiders lurk in their depths, while Orcs prowl the trails that wind through Mirkwood's increasingly dank undergrowth.
#73
Northwestern Middle Earth Map Set
1989
Elizabeth Danforth
Author · 4 books
Terry K. Amthor
Author · 6 books
Jessica Ney-Grimm
Author · 3 books