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Null-A
Null-A
Series · 3 books · 1945-1973
By
A.E. van Vogt
Books in series
#1
The World of Null-A
1945
The classic novel of non-Aristotelian logic and the coming race of supermen Science Fiction Grandmaster A. E. van Vogt was one of the giants of the 1940s, the Golden Age of classic SF. Of his masterpieces, The World of Null-A is his most famous and most influential. Published in 1949 it was the first major trade SF hardcover, and has been in print in various editions ever since. The entire careers of Philip K. Dick, Keith Laumer, Alfred Bester, Charles Harness, and Philip Jose Farmer were created or influenced by The World of Null-A, and so it is required reading for anyone who wishes to know the canon of SF classics. It is the year 2650 and Earth has become a world of non-Aristotelianism, or Null-A. This is the story of Gilbert Gosseyn, who lives in that future world where the Games Machine, made up of twenty-five thousand electronic brains, sets the course of people's lives. Gosseyn isn't even sure of his own identity, but realizes he has some remarkable abilities and sets out to use them to discover who has made him a pawn in an interstellar plot.
#2
The Players of Null-A
1948
In this sequel to World of Null-A, Gilbert Gosseyn must learn to use both his brains and function in various bodies in order to save the universe from Enro the Red.
#3
Null-A Three
1973
Gilbert Gosseyn awakens from a state of suspended animation to find himself a prisoner on a strange spaceship
Author
A.E. van Vogt
Author · 77 books