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Pathfinder Adventure Path
Series · 10 books · 2007-2023

Books in series

Pathfinder Adventure Path #1 book cover
#1

Pathfinder Adventure Path #1

Burnt Offerings

2007

We Be Goblins—You Be Food! The Rise of the Runelords Adventure Path begins here, in the small coastal town of Sandpoint. Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the town's new temple. At the height of the ceremony, disaster strikes! In the days that follow, a sinister shadow settles over Sandpoint. Rumors of goblin armies and wrathful monsters in forgotten ruins have set the populace on edge. As Sandpoint's newest heroes, the PCs must deal with treachery, goblins, and the rising threat of a forgotten empire whose cruel and despotic rulers might not be as dead as history records. This volume of Pathfinder Adventure Path launches the Rise of the Runelords Adventure Path and includes: \- "Burnt Offerings," and adventure for 1st-level characters by James Jacobs. \- An exploration of your PCs' new hometown of Sandpoint, by James Jacobs. \- A history of the ancient empire of Thassilon, by Wolfgang Baur. \- The first installment of the Pathfinder's Journal, by Erik Mona. \- Six new monsters by James Jacobs, Richard Pett, and F. Wesley Schneider. Cover art by Wayne Reynolds
Pathfinder Adventure Path #2 book cover
#2

Pathfinder Adventure Path #2

The Skinsaw Murders

2007

The Rise of the Runelords Adventure Path continues! A sudden string of brutal killings terrorizes the town of Sandpoint, and the killer's mark bears a familiar shape. Investigation leads to the Lost Coast's most notorious haunted mansion, a dilapidated ruin that has become the lair of a monstrous murderer. Yet this killer is but one of many, a member of a group of fanatic cutthroats calling themselves the Skinsaw Men. To defeat the cult, the PCs must travel to the bustling city of Magnimar to unravel the sinister source of these murders before they become the Skinsaw Men's next victims! This volume of Pathfinder Adventure Path continues the Rise of the Runelords Adventure Path and includes: \- "The Skinsaw Murders," an adventure for 4th-level characters by Richard Pett. \- Details on Magnimar, the City of Monuments, by F. Wesley Schneider. \- Information on the church of Desna, goddess of dreams, stars, and travel, by Sean K Reynolds. \- The second installment of the Pathfinder's Journal, by Jason Bulmahn. \- Six new monsters by Jason Bulmahn, James Jacobs, Richard Pett, and F. Wesley Schneider. Cover art by Wayne Reynolds
Second Darkness book cover
#13

Second Darkness

Shadow in the Sky

2008

Watch the Skies! A foul omen looms over the city of Riddleport. What could the dark blot over the city of swindlers and thieves mean? Apocalyptic whispers fill the street, priests search for signs from their gods, and rumours of strange happenings shake the city. Could this ominous portent be the work of a scheming crimeboss, mysterious cyphermages, or a petty pirate lord? Or does it prophesize some new menace come to Golarion? A step into Riddleport's high-stakes underworld of sin and debauchery reveals that not all in the pirate's paradise is as it seems. Only PCs can foil a terrible new plot that reaches from below to take fold of Varisia's city of sin. This volume of Pathfinder begins the Second Darkness Adventure Path, and includes: - "Shadow in the Sky", an adventure for 1st-level characters, by Greg A. Vaughan. - An exploration of Riddleport, home to gamblers, outcasts, pirates, and the seediest scoundrels in Varisia, by Greg A. Vaughan. - A chance to make your fortunes at the Gold Goblin gambling hall and check out four new games from one of Riddleport's rowdiest gaming dens, by Mike Selinker, E. Jordan Bojar, Gwen Page, and Greg A. Vaughan. - A new entry in the Pathfinder's Journal by jay Thompson. Eando Kline, deep within the roots of the orc city of Urgir, discovers that the gate to the Darklands is not unguarded. - Four new monsters by Greg A. Vaughan. Cover art by Wayne Reynolds
Pathfinder Adventure Path #42 book cover
#42

Pathfinder Adventure Path #42

Sanctum of the Serpent God

2011

The Snake God Strikes In their lightless sanctuary, an army of serpentfolk gathers to bring the world above to its knees. The skull of the dead god Ydersius has fallen into the hands of his worshipers once more, and fanged fanatics now commence the rites to resurrect their slain deity. Only the heroes stand between the serpentfolk and their insane plot to unleash one of existence’s foulest tyrants once more upon the world. Can the PCs gather the weapons and allies they need to strike back against the snakes and slay their decapitated god once and for all, or will their failure to do so usher in the Age of the Serpent? Decide the fate of an entire world in this, the climax of the Serpent’s Skull Adventure Path! This volume of Pathfinder Adventure Path includes: \- “Sanctum of the Serpent God,” a Pathfinder RPG adventure for 15th-level characters, by Neil Spicer. \- Aids and advice to continue your war against the serpentfolk even after the climax of the Serpent’s Skull Adventure Path, by James Jacobs. \- Secrets of the sinister snake cult of Ydersius, beheaded god of the serpentfolk, by Rob McCreary. \- The triumphant conclusion of the Pathfinder’s Journal, by Robin D. Laws. \- Five new monsters, by Jesse Benner, Rob McCreary, and Neil Spicer. Cover art by Kerem Beyit
Pathfinder Adventure Path book cover
#56

Pathfinder Adventure Path

Skull & Shackles Part 2 - Raiders of the Fever Sea

2012

PZO9056 Pathfinder Adventure Path: Raiders of the Fever Sea (Skull & Shackles 2 of 6) by Paizo Publishing Now masters of their own ship, the adventurers can become pirates in their own right, but they must first rename and refit their stolen ship. But to be considered equals by the pirates of the Shackles, they have to prove themselves worthy of the name. When they discover a treasure map tattooed on a defeated pirate rival, the adventurers go in search of buried treasure. If found, they╞ll have enough plunder to return to the Shackles as true Free Captains! A Pathfinder Roleplaying Game adventure for 4th-level characters, this volume continues the Skull & Shackles Adventure Path. This volume of Pathfinder Adventure Path also reveals details on Torag, god of the forge, as well as a gazetteer of locations and menaces that lurk beneath the waves of Golarion╞s vast and varied oceans. New monsters from the depths of the sea and exotic islands also fill the Pathfinder Bestiary, while Robin D. Laws (author of the Pathfinder Tales novel The Worldwound Gambit) continues his tale of pirates and lost treasures in the Pathfinders Journal. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world╞s oldest fantasy RPG.
Pathfinder Adventure Path book cover
#75

Pathfinder Adventure Path

Wrath of the Righteous Part 3 - Demon's Heresy

2013

Into the Worldwound! The Wrath of the Righteous Adventure Path continues with “Demon's Heresy,” by Jim Groves. After reclaiming the city of Drezen and recovering the lost sacred banner known as the Sword of Valor, the heroes have established a significant foothold behind enemy lines. With the demon armies still concentrating their attacks to the south, the heroes must now set off into the heart of the Worldwound to seek out powerful new allies and strike a mortal blow against the Templars of the Ivory Labyrinth—but in doing so, they discover a disturbing truth about the crystalline source of mythic power the demons have been using against the crusaders. Will the heroes survive the terrors of the Worldwound long enough to end the demons’ increasing attacks? This volume of Pathfinder Adventure Path continues the Wrath of the Righteous Adventure Path and includes: - “Demon’s Heresy,” a Pathfinder RPG adventure for 9th-level characters with 3 mythic tiers, by Jim Groves. - A study of the Green Faith, an ancient philosophy revolving around nature, by Sean K Reynolds. - A look at the unnatural horrors known as worms that walk, by Amanda Hamon. - A journey to a crusader outpost inside the Worldwound in the Pathfinder’s Journal, by Robin D. Laws. - Four new monsters, by Jim Groves, Amanda Hamon, and James Jacobs. Cover art by Wayne Reynolds
Pathfinder Adventure Path book cover
#145

Pathfinder Adventure Path

Hellknight Hill (Age of Ashes 1 of 6) (P2)

2019

When mysterious fires begin to burn atop the towers of a nearby citadel long ago abandoned by an order of Hellknights, a group of local heroes heads out to investigate.
Pathfinder Adventure Path book cover
#151

Pathfinder Adventure Path

The Show Must Go On

2023

The Extinction Curse Adventure Path begins! The Circus of Wayward Wonders has just arrived in the remote town of Abberton, and the player characters are the stars of the show! When the ringmaster turns up dead, the fate of the traveling circus and its entertainers hangs in the balance, and the heroes must scramble to put on a successful show and find the killer—all at the same time! Investigations only lead to more questions, and the heroes find themselves center stage in a dangerous, prehistoric plot that threatens not just Abberton, but every inhabitant of the Starstone Isles! "The Show Must Go On" is a Pathfinder Second Edition adventure for four 1st-level characters. This adventure begins the Extinction Curse Adventure Path, a six-part, monthly campaign in which the heroes lead a traveling circus as they unravel a plot to eradicate all life from the Starstone Isles at the heart of the Inner Sea. The adventure also includes advice on how to run a traveling circus, new circus-themed rules, and a menagerie of monsters both wondrous and wicked.
Pathfinder Adventure Path book cover
#152

Pathfinder Adventure Path

Legacy of the Lost God (Extinction Curse 2 of 6)

2020

The heroes bring their Circus of Wayward Wonders to the city of Escadar to capitalize on their newfound fame and skills. But old enemies lurk in the city, including the cruel Mistress Dusklight and her Celestial Menagerie. Investigating the looming xulgath threat in a shuttered temple to Aroden, the dead god of humanity, the heroes learn that all their foes are working together. The revelation forces them to enter the Celestial Menagerie to bring the evil ringmaster to justice. "Legacy of the Lost God" is a Pathfinder adventure for four 5th-level characters. This adventure continues the Extinction Curse Adventure Path, a six-part, monthly campaign in which the heroes lead a traveling circus as they unravel a plot to eradicate all life from the islands of the Inner Sea. This adventure also includes information about catfolk of Golarion and the villainous xulgaths, as well as new monsters and circus-themed rules. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.
Pathfinder Adventure Path book cover
#153

Pathfinder Adventure Path

Life's Long Shadows (Extinction Curse 3 of 6) (P2)

2020

Fresh from their successes in Escadar, the heroes bring their traveling circus to the Isle of Kortos―the so-called Starstone Isle at the heart of the Inner Sea. As their circus tours the farming communities in the breadbasket known as the Swardlands, the heroes get a chance to explore the three aeon towers that impart enchanted bounty to the land. Yet all is not well in the Swardlands, as ecological damage and raiding beasts threaten the hardworking farmers and loggers. The heroes must overcome the aeon towers' stony guardians, entrenched xulgath hordes, and a zealous dero murderer before they can confront the xulgaths’ alchemist leader and disrupt his disastrous scheme to use the aeon towers to bring ruin to everyone on the island! “Life's Long Shadows” is a Pathfinder adventure for four 9th-level characters. This adventure, from author Greg A. Vaughan, continues the Extinction Curse Adventure Path, a six-part, monthly campaign in which the heroes lead a traveling circus as they unravel a plot to eradicate all life from the islands of the Inner Sea. This adventure also includes information about the bountiful area known as the Swardlands and the malevolent demon lord Zevgavizeb, as well as new monsters and rules. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

Authors

F. Wesley Schneider
F. Wesley Schneider
Author · 16 books

Editor-in-chief at Paizo Inc. and co-creator of the Pathfinder Roleplaying Game, F. Wesley Schneider is the author of dozens of Pathfinder and Dungeons & Dragons adventures as well as several dark fantasy and sci-fi tales. His first novel, Pathfinder Tales: Bloodbound, debuted from Tor and Paizo Inc. in December 2015. Watch for his story, "Stray Thoughts," in Eclipse Phase: After the Fall - The Anthology of Transhuman Survival & Horror, coming in early 2016. Find more from Wes at wesschneider.com, on Tumblr at wesschneider, or on Twitter at @FWesSchneider.

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