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Pathfinder Adventure Path book cover 1
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Pathfinder Adventure Path
Series · 42
books · 2007-2023

Books in series

Pathfinder Adventure Path #1 book cover
#1

Pathfinder Adventure Path #1

Burnt Offerings

2007

We Be Goblins—You Be Food! The Rise of the Runelords Adventure Path begins here, in the small coastal town of Sandpoint. Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the town's new temple. At the height of the ceremony, disaster strikes! In the days that follow, a sinister shadow settles over Sandpoint. Rumors of goblin armies and wrathful monsters in forgotten ruins have set the populace on edge. As Sandpoint's newest heroes, the PCs must deal with treachery, goblins, and the rising threat of a forgotten empire whose cruel and despotic rulers might not be as dead as history records. This volume of Pathfinder Adventure Path launches the Rise of the Runelords Adventure Path and includes: \- "Burnt Offerings," and adventure for 1st-level characters by James Jacobs. \- An exploration of your PCs' new hometown of Sandpoint, by James Jacobs. \- A history of the ancient empire of Thassilon, by Wolfgang Baur. \- The first installment of the Pathfinder's Journal, by Erik Mona. \- Six new monsters by James Jacobs, Richard Pett, and F. Wesley Schneider. Cover art by Wayne Reynolds
Pathfinder Adventure Path #2 book cover
#2

Pathfinder Adventure Path #2

The Skinsaw Murders

2007

The Rise of the Runelords Adventure Path continues! A sudden string of brutal killings terrorizes the town of Sandpoint, and the killer's mark bears a familiar shape. Investigation leads to the Lost Coast's most notorious haunted mansion, a dilapidated ruin that has become the lair of a monstrous murderer. Yet this killer is but one of many, a member of a group of fanatic cutthroats calling themselves the Skinsaw Men. To defeat the cult, the PCs must travel to the bustling city of Magnimar to unravel the sinister source of these murders before they become the Skinsaw Men's next victims! This volume of Pathfinder Adventure Path continues the Rise of the Runelords Adventure Path and includes: \- "The Skinsaw Murders," an adventure for 4th-level characters by Richard Pett. \- Details on Magnimar, the City of Monuments, by F. Wesley Schneider. \- Information on the church of Desna, goddess of dreams, stars, and travel, by Sean K Reynolds. \- The second installment of the Pathfinder's Journal, by Jason Bulmahn. \- Six new monsters by Jason Bulmahn, James Jacobs, Richard Pett, and F. Wesley Schneider. Cover art by Wayne Reynolds
Pathfinder Adventure Path #3 book cover
#3

Pathfinder Adventure Path #3

The Hook Mountain Massacre

2007

The Rise of the Runelords Adventure Path continues! The notorious Hook Mountain ogres, known for their violent and savage ways, have slaughtered the soldiers of Fort Rannick. The few surviving rangers need heroes to help them retake this key fortification before the ogres use it as a staging ground for further assaults on the region. Yet why have the ogres chosen now to launch this sudden attack? What sinister force grows in the surrounding wilderness, and what ties to the mysterious Sihedron Rune do the ogres of Hook Mountain hide? Are the rumors of an army of giants massing for war true? This volume of Pathfinder Adventure Path continues the Rise of the Runelords Adventure Path and includes: \- "The Hook Mountain Massacre," an adventure for 7th-level characters by Nicolas Logue. \- Advice and encounters to spice up the task of commanding a keep, by Mike McArtor and James L. Sutter. \- An extensive gazetteer of the region of Varisia, including wandering monsters and more, by James L. Sutter. \- The third installment of the Pathfinder's Journal, by James L. Sutter. \- Six new monsters by Nicolas Logue. Cover art by Wayne Reynolds
Pathfinder Adventure Path #5 book cover
#5

Pathfinder Adventure Path #5

Sins of the Saviors

2008

Seven Deadly Dungeons! The Rise of the Runelords Adventure Path continues! The evil beneath the town of Sandpoint refuses to sleep quietly, and a killer from the ancient past awakes. Clues found in his lair lead to the den of a legendary dragon and into a vast arcane dungeon ruled by ageless wizards, where the seven deadly sins reign supreme. Can the PCs hone the sins within themselves into weapons against their true foe, Karzoug, the resurrected Runelord of Greed? This volume of Pathfinder Adventure Path continues the Rise of the Runelords Adventure Path and includes: \- "Sins of the Saviors," an adventure for 12th-level characters, by Stephen S. Greer. \- Insights into the magic of Thassilon and the arcane secrets of the runelords, by Brian Cortijo, Nicolas Logue, Owen K. C. Stephens, et al. \- A glimpse into the profane cult of Lamashtu, the goddess of madness, monsters, and nightmares, by Sean K Reynolds. \- The fifth installment of the Pathfinder's Journal, by Mike McArtor and James L. Sutter. \- Six new monsters, by Joshua J. Frost, Stephen S. Greer, Mike McArtor, and F. Wesley Schneider.
Pathfinder Adventure Path #6 book cover
#6

Pathfinder Adventure Path #6

Spires of Xin-Shalast

2008

A Runelord Rises! The Rise of the Runelords Adventure Path concludes! The Runelord of Greed, Karzoug the Claimer, stirs in the legendary city of Xin-Shalast. There are more forces than an ancient evil wizard at work in this remote corner of Golarion, a place where the boundaries between reality and nightmare are unnaturally thin. Karzoug's minions have awakened as well, among them giants and dragons and devils and worse. Could there be an even deeper evil poised to emerge from the darkness at the dawn of time? Can the Rise of the Runelords be stopped? This volume of Pathfinder Adventure Path concludes the Rise of the Runelords Adventure Path and includes: \- "Spires of Xin-Shalast," an adventure for 14th-level characters, by Greg A. Vaughan. \- Full details on Karzoug, the Runelord of Greed, by Greg A. Vaughan. \- Expanded rules for adventuring in high-altitude environments (beware those abominable snowmen!), by Greg A. Vaughan. \- The sixth installment of the Pathfinder's Journal, by James L. Sutter. \- Seven new monsters, by Greg A. Vaughan. Cover art by Wayne Reynolds
Pathfinder Adventure Path #8 book cover
#8

Pathfinder Adventure Path #8

Seven Days to the Grave

2008

Bring Out Your Dead! Death stalks the streets! The Curse of the Crimson Throne Adventure Path continues, bringing the blistering red hand of death to Korvosa. What starts as an isolated outbreak swiftly turns into a full-fledged epidemic and soon no one is safe. The city's resources quickly overwhelmed, a desperate queen takes harsh measures to stem the rising death toll. As bodies fill the streets it falls to the PCs to seek allies among the city's desperate guardians, curb the tide of panic, and save who they can. But with the fates of thousands in their hands, can the PCs reveal the mastermind behind the unnatural plague before Korvosa becomes a single mass grave? This volume of Pathfinder includes: \- "Seven Days to the Grave," an adventure for 4th-level characters, by F. Wesley Schneider. \- An investigation of disease, plagues, pestilence, and their effects on fantasy worlds, by Rick Miller and Edward P. Healy. \- The commandments of Abadar, the god of cities, wealth, and law, laid bare by Sean K Reynolds. \- Eando Kline dares the anarchic, monster-infested ruin of Urglin in the Pathfinder's Journal, by James Jacobs. \- Six new monsters by F. Wesley Schneider. Cover art by Wayne Reynolds
Pathfinder Adventure Path #9 book cover
#9

Pathfinder Adventure Path #9

Escape from Old Korvosa

2008

They Walk Among Us! Fear stalks the streets of Old Korvosa as the Curse of the Crimson Throne continues! Anarchy, plague, and the mandates of a pitiless queen have thrown the island community into chaos. Forsaken by the government and cut off from the rest of the city, hundreds of unfortunates stand helpless against the rising criminal warlords, each eager to carve out a slice of Korvosa as his own. Yet, amid the turmoil of warring gangs and sinister power mongers hides the only man who might be able to restore sanity to the beleaguered city. But why has remained silent for so long? What secret of the new queen does he hide? And what fiendish power grows in the shadows, ready to sink its claws into the heart of Old Korvosa? This volume of Pathfinder includes: \- "Escape from Old Korvosa," an adventure for 8th-level characters, by Richard Pett. \- A glimpse into the world of assassins and the blood-soaked path of Golarion's peerless killers, the Red Mantis, by James Jacobs and Nicolas Logue. \- The merciless manipulations and earthbound evils of the rakshasa, by Owen K.C. Stephens. \- Eando Kline finds more to fear than orcs in the heart of the Hold of Belkzen, a new entry into the Pathfinder's Journal, by Amber Scott. \- Five new monsters by Brian Cortijo, Joshua J. Frost, James Jacobs, and Richard Pett. Cover art by Wayne Reynolds
Pathfinder Adventure Path #10 book cover
#10

Pathfinder Adventure Path #10

A History of Ashes

2008

Face the Fire! The path to save Korvosa leads far beyond the ravaged city's walls. In the burning plains of the Cinderlands the tenacious tribes of the Shoanti barbarians protect an ancient secret that might be the only way to save the Jewel of Varisia from ruin, but Korvosa has been their enemy too long for the proud natives to give up their knowledge freely. Only by learning the ways of the barbarians and facing their sacred trials can the PCs hope to save their city, but are the savage warriors' ordeals impossible? Especially when the PCs already have angry natives, evil priests, and deadly assassins hot on their trail? This volume of Pathfinder includes: \- "A History of Ashes," an adventure for 10th-level characters, by Michael Kortes. \- An exploration of the Cinderlands, a scorched wasteland where nature is as deadly as the monsters that stalk its blistered ground, by Jacob Frazier. \- Learn the trials and traditions of the Shoanti, Varisia's fierce barbarian natives, by Eric L. Boyd and Michael Kortes. \- Eando Kline finds himself caught in the middle of an all-out orc war in the Pathfinder's Journal, by Richard Pett. \- Five new monsters by Michael Kortes and J.D. Wiker. Cover art by Wayne Reynolds
Pathfinder Adventure Path #11 book cover
#11

Pathfinder Adventure Path #11

Skeletons of Scarwall

2008

The Dead Never Sleep! Condemned by a history of horrors, an army of the living dead stands between Korvosa and its only hope for salvation. Within the grim fastness of haunted Scarwall, the lifeless legions of the ancient warlord Kazavon guard the same accursed halls they've stalked for more than 700 years. Crossing a forsaken land to reach the infamous citadel's dreaded gates, the PCs must explore the foul castle's haunted halls, contend with otherworldly terrors, and purge the taint of Kazavon's final days before having any of finally breaking the Curse of the Crimson Throne<. This volume of Pathfinder includes: \- "Skeletons of Scarwall," an adventure for 12th-level characters, by Greg A. Vaughan. \- A terrifying glimpse into the sadistic church of Zon-Kuthon, god of darkness, envy, and pain, by Sean K Reynolds. \- An exploration of the orc-ruled Hold of Belkzen, untamable land of monsters, savagery, and ancient secrets, by James L. Sutter. \- Surrounded by savages, Eando Kline discovers the cruelty of orcs stretches far beyond mere bloodlust in the Pathfinder's Journal, by James L. Sutter. \- Five new monsters by Greg A. Vaughan and Sean K Reynolds. Cover art by Wayne Reynolds
Second Darkness book cover
#13

Second Darkness

Shadow in the Sky

2008

Watch the Skies! A foul omen looms over the city of Riddleport. What could the dark blot over the city of swindlers and thieves mean? Apocalyptic whispers fill the street, priests search for signs from their gods, and rumours of strange happenings shake the city. Could this ominous portent be the work of a scheming crimeboss, mysterious cyphermages, or a petty pirate lord? Or does it prophesize some new menace come to Golarion? A step into Riddleport's high-stakes underworld of sin and debauchery reveals that not all in the pirate's paradise is as it seems. Only PCs can foil a terrible new plot that reaches from below to take fold of Varisia's city of sin. This volume of Pathfinder begins the Second Darkness Adventure Path, and includes: - "Shadow in the Sky", an adventure for 1st-level characters, by Greg A. Vaughan. - An exploration of Riddleport, home to gamblers, outcasts, pirates, and the seediest scoundrels in Varisia, by Greg A. Vaughan. - A chance to make your fortunes at the Gold Goblin gambling hall and check out four new games from one of Riddleport's rowdiest gaming dens, by Mike Selinker, E. Jordan Bojar, Gwen Page, and Greg A. Vaughan. - A new entry in the Pathfinder's Journal by jay Thompson. Eando Kline, deep within the roots of the orc city of Urgir, discovers that the gate to the Darklands is not unguarded. - Four new monsters by Greg A. Vaughan. Cover art by Wayne Reynolds
Pathfinder Adventure Path #14 book cover
#14

Pathfinder Adventure Path #14

Children of the Void

2008

The Sky is Falling! A star has fallen and the rush is on! While the crimelords of Riddleport race to be the first to claim the mysterious meteorite, dark works are afoot at the crash site on Devil’s Elbow. Things not of this world claw their way forth from skymetal prisons, hungry for new prey and ready to spread their alien seed across an unsuspecting world. Can the PCs put an end to a terror that comes from beyond the night sky and the diabolical magic that summoned it forth? This volume of Pathfinder includes: \- “Children of the Void,” an adventure for 4th-level characters, by Mike McArtor. \- An extraterrestrial exploration of the worlds and strange creatures inhabiting Golarion’s solar system, by James L. Sutter. \- Details on Cayden Cailean, the once-mortal god of bravery, freedom, and wine, by Sean K Reynolds. \- Eando Kline learns a deadly lesson about survival in the wilds of the Darklands, an entry into the Pathfinder’s Journal, by Amber Scott. \- Five new monsters by Ashavan Doyon, Mike McArtor, Rob McCreary, and Erik Mona. Cover art by Steve Prescott
Pathfinder Adventure Path #16 book cover
#16

Pathfinder Adventure Path #16

Endless Night

2008

The Underworld Awaits! Far below the world of light, a cavity of unspeakable evil spreads an ancient hatred through the darkness. From their city of Zirnakaynin the dark elves rule an empire of lies and dark magic. Already their foul ambitions grasp for the world above, threatening a cataclysm beyond reckoning and the advent of a second Age of Darkness. Only by taking on the disguises of dark elves themselves and invading the capital of the drow can the PCs discover their enemies’ true faces and put an end to their world-shattering plot. But what hope for survival can natives of the surface have in a merciless realm of endless night? This volume of Pathfinder includes: \- “Endless Night,” an adventure for 9th-level characters, by F. Wesley Schneider \- An exploration of Zirnakaynin, the sunless city of the drow, with revelations on its cruel residents and ruthless rulers, by F. Wesley Schneider \- Secrets of the perverse drow art of fleshwarping and the terrifying abominations born of this mad science, by J.D. Wiker and Darrin Drader \- Eando Kline reawakens an evil that could jeopardize all of Golarion in the Pathfinder’s Journal, by Jay Thompson \- Five new monsters by Jonathan Drain and F. Wesley Schneider Cover art by Steve Prescott
Pathfinder Adventure Path #18 book cover
#18

Pathfinder Adventure Path #18

Descent into Midnight

2009

The End of All Things In the depths of the earth, in a realm distant from the lands of light, the drow recite the final incantations necessary to bring about the end of the hated surface world. Their enemies lie defeated, and no nation rises to thwart them. Only a small band of unlikely saviors stands against the dark elves' apocalyptic plan. Braving the ageless and accursed Land of Black Blood—an entire world within the world—the PCs have but a single change to shatter the spell that threatens to throw all of Golarion into a Second Age of Darkness. But in the face of drow, demons, and terrors long banished to the depths of the earth, can there actually be any hope for victory, or is the end truly at hand? Find out in this, the world-shattering climax of the Second Darkness Adventure Path! This volume of Pathfinder includes: \- "Descent into Midnight," an adventure for 14th-level characters, by Brian Cortijo. \- An explanation of the Land of Black Blood, a vast, lightless realm hidden within the depths of the earth, by Wolfgang Baur. \- Heretical revelations on a legion of the foulest beings in the multiverse, the Demon Lords of Golarion, by James Jacobs. \- Facing the leaders of the Pathfinder Society, Eando Kline must choose between his morals and his life, an entry in to the Pathfinder's Journal, by James L. Sutter. \- Four new monsters by James Jacobs, Jason Nelson, and F. Wesley Schneider. Cover art by Steve Prescott
Pathfinder Adventure Path #31 book cover
#31

Pathfinder Adventure Path #31

Stolen Land

2010

A Realm to be Tamed Enter the Stolen Lands, a wilderness claimed by nobles, bandits, and beasts alike. Into this territory the fractious country of Brevoy sends its emissaries, tasking them with subduing the lawless folk and deadly creatures that have made it a realm of savagery and shame. Beyond the last rugged frontier stretches the home of voracious monsters, capricious fey, wily natives, and bandits who bow to the rule of a merciless lord none dare defy. Can the PCs survive the Stolen Lands, bring their dangers to heel, and lay the foundations of a new kingdom? Or will they just be one more fateful band, lost forever to the ravenous wilds? This volume of Pathfinder Adventure Path launches the Kingmaker Adventure Path, and includes: \- “Stolen Land,” a Pathfinder RPG adventure for 1st-level characters, by Tim Hitchcock. \- A gazetteer of Brevoy, a country of ancient grudges and noble rivalries, by Steve Kenson. \- New rules for turning exploration into a different kind of adventure, by James Jacobs. \- A new misadventure for disgraced noble scion Ollix Kaddar in the Pathfinder’s Journal, by James L. Sutter. \- Five new monsters, by Ed Greenwood, David Hill, Steven Kenson, Rob Manning, and F. Wesley Schneider. Cover art by Vincent Dutrait
Pathfinder Adventure Path #34 book cover
#34

Pathfinder Adventure Path #34

Blood for Blood

2010

Even with the PCs’ kingdom growing at their heart, the Stolen Lands are far from tame. An incursion by merciless barbarians spills blood on the PCs’ lands and begins a search for a legendary artifact in the depths of the region’s most infamous wilderness. Amid the perpetual shadows and bottomless bogs of the Hooktongue Slough lie long-mired secrets and terrors eager to consume any who intrude upon their fetid realm. Yet what powers that lurk beyond the swamp seek to end the PCs’ reign? And how might a single, bloodthirsty blade mean the difference between their kingdom’s ruin and its survival? This volume of Pathfinder Adventure Path includes: \- “Blood for Blood,” a Pathfinder RPG adventure for 10th-level characters, by Neil Spicer. \- Information on the cruel society and blood-curdling superstitions of boggards, Golarion’s sinister frogmen, by Todd Stewart. \- Details on some of the most famous hidden treasures and lost relics of the Stolen Lands, by Brian Cortijo. \- Ollix and Phargas learn the perils of gambling with a leucrotta in the Pathfinder’s Journal, by Kevin Andrew Murphy. \- Five new monsters, by Julian Neale, F. Wesley Schneider, and Neil Spicer. Cover art by Vincent Dutrait
Pathfinder Adventure Path #37 book cover
#37

Pathfinder Adventure Path #37

Souls for Smuggler's Shiv

2010

Only the Strong Survive A deadly storm shipwrecks the passengers and crew of the Jenivere upon infamous Smuggler’s Shiv, an island off the coast of the jungle realm of Sargava. If they’re to have any hope of escaping the notorious pirates’ graveyard, the survivors will need to band together to outwit the isle’s strange beasts and legendary menaces. But can the PCs unite the swift-to-squabble castaways, especially when several seem to have mysterious goals of their own? And does Smuggler’s Shiv hide secrets even deadlier than its desperate denizens? This volume of Pathfinder Adventure Path launches the Serpent’s Skull Adventure Path and includes: \- “Souls for Smuggler’s Shiv,” a Pathfinder RPG adventure for 1st-level characters, by James Jacobs. \- A detailed look at the personalities marooned on Smuggler’s Shiv, by James Jacobs. \- Revelations into the history, ways, and world-spanning schemes of the serpentfolk, by Clinton Boomer. \- An introduction to the wisdom and dangers of the jungle in the Pathfinder’s Journal, by Robin Laws. \- Five new monsters, by James Jacobs and F. Wesley Schneider. Cover art by Kerem Beyit
Pathfinder Adventure Path #38 book cover
#38

Pathfinder Adventure Path #38

Racing to Ruin

2010

The Race is On Finally reaching the port city of Eleder, the adventurers arrive with knowledge of the route to the lost city of Saventh-Yhi. But new rivals are also on the trail of the legendary metropolis, and soon the race is on to reach the fabled ruin and claim its unimaginable treasures. Will the adventurers ally with ambitious explorers like the treasure-seeking Pathfinder Society, the unscrupulous Aspis Consortium, the gold-hungry Shackles Pirates, or others on their quest into the jungle's depths? And what dangers will they face as they enter the Screaming Jungle, one of the deadliest wildernesses on all of Golarion? This volume of Pathfinder Adventure Path includes: \- "Racing to Ruin," a Pathfinder RPG adventure for 4th-level characters, by Tim Hitchcock. \- A tour of the exotic and tumultuous port city of Eleder, by Tim Hitchcock. \- A look into the calm and calamity of Gozreh, unpredictable god of nature, by Sean K Reynolds. \- Bar brawls and noble quests in the Pathfinder's Journal, by Robin Laws. \- Five new monsters, by Tim Hitchcock, Patrick Renie, Sean K Reynolds, and Neil Spicer. Cover art by Kerem Beyit
Pathfinder Adventure Path #39 book cover
#39

Pathfinder Adventure Path #39

The City of Seven Spears

2010

Secrets of the Lost City The legendary lost city of Saventh-Yhi, known to some as the City of Seven Spears, has finally been found! Yet while the ancient city's mysteries have long remained hidden, all manner of man-eating beasts and plants still dwell within the vine-choked ruins. Can the PCs be the first among five competing factions to claim the rights of discovery? Or will they become but the latest of Saventh-Yhi's victims? This volume of Pathfinder Adventure Path includes: \- "City of Seven Spears," a Pathfinder RPG adventure for 7th-level characters, by James Jacobs, Kevin Kulp, and Rob McCreary, including an extensive appendix of magic items designed by Owen K.C. Stephens. \- A detailed look at the members of the five factions exploring the city, by James Jacobs and Rob McCreary. \- New powers and magic items from the sinister mystical tradition of juju, by Mike Shel. \- Deadly lion riders in the Pathfinder's Journal, by Robin D. Laws. \- Nine new monsters, by Jesse Benner, Patrick Renie, and Neil Spicer. Cover art by Kerem Beyit
Pathfinder Adventure Path #40 book cover
#40

Pathfinder Adventure Path #40

Vaults of Madness

2010

This Way Lies Madness The PCs are now the masters of the lost city of Saventh-Yhi—or are they? For no sooner is the city won than the mighty Gorilla King and his simian followers come to take it for their own. At the same time, the PCs learn of a missing Pathfinder imprisoned in a subterranean city beneath their new holding. Before they can rescue him, however, the PCs must venture into seven ancient vaults to find the entrance to the hidden city. Can they survive the dangers of these strange constructions, or will they succumb to madness first? This volume of Pathfinder Adventure Path includes: \- “Vaults of Madness,” a Pathfinder RPG adventure for 10th-level characters, by Greg A. Vaughan. \- A dozen deadly new traps, by Gareth Hanrahan. \- An ecology of the terrifying ape-men known as the charau-ka, by Gareth Hanrahan. \- Demon birds and enraged apes in the Pathfinder’s Journal, by Robin D. Laws. \- Five new monsters of the jungle, by Jesse Benner and Jason Nelson. Cover art by Kerem Beyit
Pathfinder Adventure Path #41 book cover
#41

Pathfinder Adventure Path #41

The Thousand Fangs Below

2011

Into the Viper's Nest All the danger of Saventh-Yhi, the jungle city lost from the modern age, pales before the terrors that lurk below its shattered streets. Beneath the ancient ruins rots a realm of darkness and monsters over which Saventh-Yhi long stood guard. Into the eternal night of that realm below the adventurers delve, coming face to face with the degenerate inheritors of a lost empire, fiend-worshiping denizens of the dark, and the zealots of a decapitated god, all in the hope of saving Eando Kline, one of the greatest explorers the world has ever known. But even if they can manage to free Eando, will the PCs be able to escape his captors, the fanged legions of the serpentfolk? This volume of Pathfinder Adventure Path includes: \- “The Thousand Fangs Below,” a Pathfinder RPG adventure for 13th-level characters, by Graeme Davis. \- A foray into the mysterious realm of Ilmurea, a ruined city of dark magic and deadly poison, by Clinton Boomer. \- A glimpse into the fractured mind of Nethys, god of magic, by Sean K Reynolds. \- Jungle justice in the Pathfinder’s Journal, by Robin D. Laws. \- Four new monsters of the jungle, by Jesse Benner and Sean K Reynolds. Cover art by Kerem Beyit
Pathfinder Adventure Path #42 book cover
#42

Pathfinder Adventure Path #42

Sanctum of the Serpent God

2011

The Snake God Strikes In their lightless sanctuary, an army of serpentfolk gathers to bring the world above to its knees. The skull of the dead god Ydersius has fallen into the hands of his worshipers once more, and fanged fanatics now commence the rites to resurrect their slain deity. Only the heroes stand between the serpentfolk and their insane plot to unleash one of existence’s foulest tyrants once more upon the world. Can the PCs gather the weapons and allies they need to strike back against the snakes and slay their decapitated god once and for all, or will their failure to do so usher in the Age of the Serpent? Decide the fate of an entire world in this, the climax of the Serpent’s Skull Adventure Path! This volume of Pathfinder Adventure Path includes: \- “Sanctum of the Serpent God,” a Pathfinder RPG adventure for 15th-level characters, by Neil Spicer. \- Aids and advice to continue your war against the serpentfolk even after the climax of the Serpent’s Skull Adventure Path, by James Jacobs. \- Secrets of the sinister snake cult of Ydersius, beheaded god of the serpentfolk, by Rob McCreary. \- The triumphant conclusion of the Pathfinder’s Journal, by Robin D. Laws. \- Five new monsters, by Jesse Benner, Rob McCreary, and Neil Spicer. Cover art by Kerem Beyit
Pathfinder Adventure Path #43 book cover
#43

Pathfinder Adventure Path #43

The Haunting of Harrowstone

2011

Dead Man Walking When Harrowstone Prison burned to the ground, prisoners, guards, and a host of vicious madmen met a terrifying end. In the years since, the nearby town of Ravengro has shunned the fire-scarred ruins, telling tales of unquiet spirits that wander abandoned cellblocks. But when a mysterious evil disturbs Harrowstone’s tenuous spiritual balance, a ghostly prison riot commences that threatens to consume the nearby village in madness and flames. Can the adventurers discover the secrets of Harrowstone and quell a rebellion of the dead? Or will they be the spirit-prison’s next inmates? This volume of Pathfinder Adventure Path launches the Carrion Crown Adventure Path and includes: \- “The Haunting of Harrowstone,” a Pathfinder RPG adventure for 1st-level characters, by Michael Kortes. \- A tour of Ravengro, village of mystery and suspicion, by Michael Kortes. \- Expanded rules for creating and running horrific haunts, by Brandon Hodge. \- An ancient revenge is reborn in the Pathfinder’s Journal, by F. Wesley Schneider. \- Six new monsters, by Adam Daigle and Patrick Renie. Cover art by Dave Rapoza
Pathfinder Adventure Path #46 book cover
#46

Pathfinder Adventure Path #46

Wake of the Watcher

2011

The Stars Are Wrong No one goes to Illmarsh. An ugly town, unfriendly to strangers and squatting amid the nastiest stretch of swamp in Ustalav, Illmarsh seems to breed rumor and madness, and those who speak of it always whisper of strange disappearances, misshapen shadows, and sacrifices to things terrible and forgotten. But when the trail of the death cultists known as the Whispering Way leads to Illmarsh, it’s up to the PCs to learn the secrets of the sickly village. There they’ll find a desperate people, caught in a war between beings from beneath the seas and invaders from the darkest corners of the cosmos. Can the heroes save Illmarsh from its tradition of terror? Or will they be the next victims of the horror from beyond the stars? This volume of Pathfinder Adventure Path continues the Carrion Crown Adventure Path and includes: \- “Wake of the Watcher,” a Pathfinder RPG adventure for 9th-level characters, by Greg A. Vaughan. \- Blasphemous secrets of the foul faiths known collectively as the Old Cults and sanity-shattering gods such as Azathoth, Nyarlathotep, and Cthulhu, by James Jacobs. \- A giant bestiary filled with eight classic monsters inspired by the writing of H. P. Lovecraft and the tales of the Cthulhu Mythos, by James Jacobs and Greg A. Vaughan. \- Laurel Cylphra’s discovery that the dead aren’t the only dangers in Ardis in a new entry into the Pathfinder’s Journal, by F. Wesley Schneider. Art by Dave Rapoza
Pathfinder Adventure Path #48 book cover
#48

Pathfinder Adventure Path #48

Shadows of Gallowspire

2011

The End of All Things A mad plot to unleash the greatest necromancer the world has ever known draws to its sinister end. As the murderous cultists of the Whispering Way retreat to their profane sanctuary, the powers of death align to resurrect their fallen champion. Bold adventurers pursue these villains, but can their bravery survive the haunted wasteland of Virlych, the accursed cathedral of Renchurch, and ultimately the towering crypt of Gallowspire? And will their boldness be enough to stop the Whispering Tyrant, the infamous lich-king locked away beneath Ustalav’s deadliest ruin, from being reborn upon a defenseless world? The heroes must test their courage against the servants of death itself in this, the climactic final chapter of the Carrion Crown Adventure Path. This volume of Pathfinder Adventure Path includes: \- “Shadows of Gallowspire,” a Pathfinder RPG adventure for 13th-level characters, by Brandon Hodge. \- Nefarious plots and macabre menaces to prolong the terrors of your Carrion Crown campaign, by F. Wesley Schneider. \- An investigation into the most infamous liches plotting dooms across the Inner Sea region, by Adam Daigle. \- Laurel Cylphra’s attempt to save a soul in the Pathfinder’s Journal, by F. Wesley Schneider. \- Five new monsters by Adam Daigle, Crystal Frasier, and F. Wesley Schneider. Cover art by Dave Rapoza
Pathfinder Adventure Path #53 book cover
#53

Pathfinder Adventure Path #53

Tide of Honor

2012

The Seeds of Rebellion The heroes arrive in Minkai only to discover an empire on its knees. The Jade Regent has twisted the ruling government to cater to his despotic whims, and throughout the realm the people suffer. Before the PCs can attempt to stand against the tyrant and liberate Minkai, they must first earn the trust of its people and recruit aid from across the beleaguered empire—all the while dodging murderous oni and deadly ninjas controlled by the Five Storms. Defeating bandits who ride forth from a hidden fortress, rescuing a famous geisha from a deadly island prison, and standing tall before a corrupt daimyo’s army of samurai are all in a day’s work for the hopeful liberators of the empire. This volume of Pathfinder Adventure Path includes: \- “Tide of Honor,” a Pathfinder RPG adventure for 12th-level characters, by Tito Leati. \- An overview of the mysterious nation of Minkai, a mystical jewel of the Dragon Empires, by Tito Leati. \- Revelations on the ways of Irori, god of history, knowledge, and selfperfection, by Sean K Reynolds. \- Revelations and severed limbs in the Pathfinder’s Journal, by Dave Gross. \- Five new monsters by Tito Leati, Sean K Reynolds, and Mike Welham. Cover art by Wayne Reynolds
Pathfinder Adventure Path #55 book cover
#55

Pathfinder Adventure Path #55

The Wormwood Mutiny

2012

Captives of Fortune Pirates take whatever they please, whether it be ships, plunder, or people! The adventurers wake to find themselves press-ganged into the crew of the pirate ship Wormwood, the vessel of the nefarious Captain Barnabus Harrigan. They’ll have to learn how to survive as pirates if they’re to have any hope of weathering rough waves, brutal crew members, enemy pirates, ravenous beasts, and worse. But when fortune turns to their favor, it’s up to the new crew to decide whether they’ll remain the pirate’s swabs or seize control and set sail for adventures all their own. This volume of Pathfinder Adventure Path launches the Skull & Shackles Adventure Path and includes: \- “The Wormwood Mutiny,” a Pathfinder RPG adventure for 1st-level characters, by Richard Pett. \- Details of life aboard a pirate vessel and rules for becoming the most infamous scallywag to sail the seas, by Jesse Benner, Richard Pett, and F. Wesley Schneider. \- Revelations on the daring faith of Besmara, goddess of pirates, strife, and sea monsters, by Sean K Reynolds. \- Death and plunder in the Pathfinder’s Journal, by Robin D. Laws. \- Four new monsters, by Jesse Benner, Sean K Reynolds, and Steven D. Russell. Cover art by Daryl Mandryk
Pathfinder Adventure Path book cover
#56

Pathfinder Adventure Path

Skull & Shackles Part 2 - Raiders of the Fever Sea

2012

PZO9056 Pathfinder Adventure Path: Raiders of the Fever Sea (Skull & Shackles 2 of 6) by Paizo Publishing Now masters of their own ship, the adventurers can become pirates in their own right, but they must first rename and refit their stolen ship. But to be considered equals by the pirates of the Shackles, they have to prove themselves worthy of the name. When they discover a treasure map tattooed on a defeated pirate rival, the adventurers go in search of buried treasure. If found, they╞ll have enough plunder to return to the Shackles as true Free Captains! A Pathfinder Roleplaying Game adventure for 4th-level characters, this volume continues the Skull & Shackles Adventure Path. This volume of Pathfinder Adventure Path also reveals details on Torag, god of the forge, as well as a gazetteer of locations and menaces that lurk beneath the waves of Golarion╞s vast and varied oceans. New monsters from the depths of the sea and exotic islands also fill the Pathfinder Bestiary, while Robin D. Laws (author of the Pathfinder Tales novel The Worldwound Gambit) continues his tale of pirates and lost treasures in the Pathfinders Journal. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world╞s oldest fantasy RPG.
Pathfinder Adventure Path #57 book cover
#57

Pathfinder Adventure Path #57

Tempest Rising

2012

Race the Storm The time has come for the heroes to take their places as true pirate lords. But doing so will require more than a ship, a scallywag crew, and a hold full of plunder—they’ll need to win the esteem of the Hurricane King himself. If they succeed, they’ll earn the right to claim even greater glory by participating in the Free Captains’ Regatta, a grueling race along the fringes of the mighty hurricane called the Eye of Abendego. The winners receive a fat prize purse, their own private island, and a seat on the Pirate Council of the Shackles. Will the adventurers triumph against fierce competitors, old rivals, and the treacherous winds and currents of the Eye? Or will their ship be claimed by the storm, a doom that’s befallen so many before them? This volume of Pathfinder Adventure Path includes: \- “Tempest Rising,” a Pathfinder RPG adventure for 7th-level characters, by Matthew Goodall. \- Details on the infamous pirate lords of the Shackles and new rules for storms at sea, by Tork Shaw. \- A gazetteer of the infamous pirate city of Port Peril, by Liz Courts. \- Ghosts and cylcopes in the Pathfinder’s Journal, by Robin D. Laws. \- Five new monsters, by Jesse Benner, Ryan Costello, Philip Minchin, and Tork Shaw. Cover art by Daryl Mandryk
Pathfinder Adventure Path #58 book cover
#58

Pathfinder Adventure Path #58

Island of Empty Eyes

2012

Claim Your Island Having won the Free Captains’ Regatta, the adventurers must now claim their prize—the uninhabited Island of Empty Eyes. Yet exploring strange ruins and fighting the isle’s monstrous denizens won’t be enough. Once they’ve got things well in hand, the adventurers must host a feast for the Shackles' infamous Pirate Council, only to have a dangerous situation turn even worse when a mysterious saboteur threatens to disrupt the party. Can the adventurers tame their island and protect their influential guests? Or will they lose the respect of the pirate lords and fade into obscurity? This volume of Pathfinder Adventure Path includes: \- “Island of Empty Eyes,” a Pathfinder RPG adventure for 9th-level characters, by Neil Spicer. \- Pirate legends and mysteries of the Shackles, by Jack Graham. \- Details on the cyclopes who once ruled the Shackles, by Gareth Hanrahan. \- Island harpies in the Pathfinder’s Journal, by Robin D. Laws. \- Five new monsters, by Alex Greenshields, Michael Kenway, Mark Moreland, and Tork Shaw. Cover art by Daryl Mandryk
Pathfinder Adventure Path #59 book cover
#59

Pathfinder Adventure Path #59

The Price of Infamy

2012

Assemble the Fleet The adventurers now have their own island and port, but they’ll need more than one ship to defend it. When a past rival sends a fleet to attack them, they’re forced to pull out all the stops to defend their island home, scouring the harbors and docks of the Shackles in order to recruit more ships and crews to their flag. Yet when they sail to the attacker’s own island to get their revenge, the adventurers discover a traitor—one whose betrayal threatens not only their own fleet, but the very islands of the Shackles themselves. This volume of Pathfinder Adventure Path includes: \- “The Price of Infamy,” a Pathfinder RPG adventure for 11th-level characters, by Tim Hitchcock. \- Fleet battle rules that allow players to stand as admirals and commodores directing their own armadas against enemy fleets in large-scale naval warfare, by James Jacobs. \- A glimpse behind the gray veil of Norgorber, Golarion’s most secretive deity, by Sean K Reynolds. \- Lock-breakers and sea-devils in the Pathfinder’s Journal, by Robin D. Laws. \- Four new monsters, by Savannah Broadway, Ryan Costello, Mark Moreland, and Sean K Reynolds. Cover art by Daryl Mandryk
Pathfinder Adventure Path book cover
#60

Pathfinder Adventure Path

Jade Regent Player's Guide

2011

The Jade Regent Player’s Guide gives players all the spoiler-free information, inspiration, and new rules they’ll need to create characters prepared for the mysteries and exotic wonders of the Jade Regent Adventure Path. Within, players of this campaign will find everything they need to create character backgrounds tied to personalities and events vital to Adventurers don't need to start upon their expedition unprepared! Gather your allies and let the Jade Regent Player's Guide set your course into the legendary lands of the Jade Regent. Cover art by Christer Sveen
Pathfinder Adventure Path book cover
#67

Pathfinder Adventure Path

Skull & Shackles Player's Guide

2012

The Skull & Shackles Player’s Guide gives players all the spoiler-free information, inspiration, and new rules they’ll need to create characters prepared for the swashbuckling adventure and piratical perils of the Skull & Shackles Adventure Path. Within, players of this campaign will find everything they need to create character backgrounds tied to personalities and events vital to Pathfinder Adventure Path’s expedition onto the high seas, along with new campaign-specific traits to give bold adventurers the edge they’ll need to take on the varied and unpredictable dangers of the pirate isles known as the Shackles. New rules for ship-to-ship combat also give players the resources they'll need to sail pirate vessels, board enemy ships, and claim plunder as true scallywags. Adventurers don't need to take to the seas unprepared! Gather your allies, practice your best pirate voice, and let the Skull & Shackles Player's Guide set your course for the swashbuckling adventure of the Skull & Shackles Adventure Path.
Pathfinder Adventure Path #73 book cover
#73

Pathfinder Adventure Path #73

The Worldwound Incursion

2013

The Beginning of the End For more than a hundred years, the demon-infested Worldwound has warred against humanity, its Abyssal armies clashing with crusaders, barbarians, mercenaries, and heroes along the border of lost Sarkoris. But when one of the magical wardstones that helps hedge the demons into their savage realm is sabotaged, the crusader city of Kenabres is attacked and devastated by the demonic hordes. Can a small band of heroes destined for mythic greatness survive long enough to hold back the forces of chaos and evil until help arrives, or will they become the latest in a long line of victims slaughtered by Deskari, the demon lord of the Locust Host? This volume of Pathfinder Adventure Path launches the Wrath of the Righteous Adventure Path and includes: \- “The Worldwound Incursion,” a Pathfinder RPG adventure for 1st-level characters, by Amber E. Scott. \- A gazetteer of the crusader city of Kenabres on the border of the Worldwound, by Amber E. Scott. \- The search for an infamous demon hunter in the Pathfinder’s Journal, by Robin D. Laws. \- A complete outline of the Wrath of the Righteous campaign. \- Four new monsters by James Jacobs, Jason Nelson, David Schwartz, and Jerome Virnich. Cover art by Wayne Reynolds
Pathfinder Adventure Path #74 book cover
#74

Pathfinder Adventure Path #74

Sword of Valor

2013

Reclaim Former Glory! The Wrath of the Righteous Adventure Path continues with “Sword of Valor,” by RPG Superstar Neil Spicer. The PCs, now invested with righteous mythic power, are poised to become the greatest heroes of this seemingly endless war against the demons of the Worldwound… provided they can succeed at their first mission. The citadel city of Drezen was once a symbol of the First Crusade’s triumph against the Worldwound, yet when a larger horde of demons attacked, they shattered Drezen’s defenses and captured both the citadel and the crusaders’ symbol of power. Can the PCs help lead an army north to reclaim Drezen and recover this potent relic, or are they marching their comrades and followers to a gruesome demise? This volume of Pathfinder Adventure Path continues the Wrath of the Righteous Adventure Path and includes: \- “Sword of Valor,” a Pathfinder RPG adventure for 6th-level characters with 1 mythic tier, by Neil Spicer. \- An exploration of the ways cultists stitch themselves to demonkind, by Jason Nelson. \- A hoard of legendary relics lost to horrors of the Worldwound, by Ron Lundeen. \- The search for a rogue demon hunter in the Pathfinder’s Journal, by Robin D. Laws. \- Four new monsters, by James Jacobs, Jason Klimchok, Jason Nelson, and David Schwartz. Cover art by Wayne Reynolds
Pathfinder Adventure Path book cover
#75

Pathfinder Adventure Path

Wrath of the Righteous Part 3 - Demon's Heresy

2013

Into the Worldwound! The Wrath of the Righteous Adventure Path continues with “Demon's Heresy,” by Jim Groves. After reclaiming the city of Drezen and recovering the lost sacred banner known as the Sword of Valor, the heroes have established a significant foothold behind enemy lines. With the demon armies still concentrating their attacks to the south, the heroes must now set off into the heart of the Worldwound to seek out powerful new allies and strike a mortal blow against the Templars of the Ivory Labyrinth—but in doing so, they discover a disturbing truth about the crystalline source of mythic power the demons have been using against the crusaders. Will the heroes survive the terrors of the Worldwound long enough to end the demons’ increasing attacks? This volume of Pathfinder Adventure Path continues the Wrath of the Righteous Adventure Path and includes: - “Demon’s Heresy,” a Pathfinder RPG adventure for 9th-level characters with 3 mythic tiers, by Jim Groves. - A study of the Green Faith, an ancient philosophy revolving around nature, by Sean K Reynolds. - A look at the unnatural horrors known as worms that walk, by Amanda Hamon. - A journey to a crusader outpost inside the Worldwound in the Pathfinder’s Journal, by Robin D. Laws. - Four new monsters, by Jim Groves, Amanda Hamon, and James Jacobs. Cover art by Wayne Reynolds
Pathfinder Adventure Path #76 book cover
#76

Pathfinder Adventure Path #76

The Midnight Isles

2013

After an audience with the Crusader Queen, the heroes journey to a fortress that straddles the boundary between this world and the demon-haunted realm of the Abyss. There, they must face powerful agents of the architects of the Worldwound and put a stop to the production of the powerful elixirs being used to grant demons mythic power. Beyond the fortress lies the Abyssal realm of the Midnight Isles, lair of the succubus queen Nocticula—and the source of the crystals used to create the mystical elixirs. Can the heroes navigate the intrigues of the Midnight Isles to strike a critical blow for the forces of good? And can they avoid losing their souls to darkness in the process? This volume of Pathfinder Adventure Path continues the Wrath of the Righteous Adventure Path and includes: \- "The Midnight Isles,” a Pathfinder RPG adventure for 12th-level characters with 5 mythic tiers, by James Jacobs and Greg A. Vaughan. \- A look into the vast horror of the Abyss and an exploration of its many corrupted realms, by Mike Shel. \- An overview of Nocticula’s realm of the Midnight Isles in a gazetteer of her capital city, by James Jacobs. \- A demonic siege in the Pathfinder’s Journal, by Robin D. Laws. \- Four new monsters, by Amanda Hamon and James Jacobs. Cover art by Wayne Reynolds
Pathfinder Adventure Path #77 book cover
#77

Pathfinder Adventure Path #77

Herald of the Ivory Labyrinth

2014

Lost in the Labyrinth! The cult of Baphomet has been delivered a critical blow, yet the demon lord remains undeterred. Now he’s taken hostage the herald of Iomedae, goddess of justice and valor. The heroes of the Fifth Crusade must attempt their most dangerous and audacious mission yet—travel to Baphomet’s Abyssal realm known as the Ivory Labyrinth, navigate its trackless mazes, and find the ancient prison in which he’s keeping the abducted herald. Can the heroes rescue the goddess’s messenger, or are they already too late? And was the abduction merely a ruse by the demon lord to lure the heroes into his clutches? This volume of Pathfinder Adventure Path continues the Wrath of the Righteous Adventure Path and includes: \- "Herald of the Ivory Labyrinth,” a Pathfinder RPG adventure for 15th-level characters with 7 mythic tiers, by Wolfgang Baur. \- A look into Baphomet—demon lord of beasts, labyrinths, and minotaurs—and the workings of his sinister cults, by Sean K Reynolds. \- An exploration of the foul fiends known as demodands and their place in the Abyss, by Amanda Hamon. \- Betrayal and bloodshed in the Pathfinder’s Journal, by Robin D. Laws. \- Four new monsters, by Amanda Hamon, James Jacobs, Ron Lundeen, and Jason Nelson. Cover art by Wayne Reynolds
Pathfinder Adventure Path #78 book cover
#78

Pathfinder Adventure Path #78

City of Locusts

2014

The Last Crusade! The heroes of the Fifth Crusade have risen to undreamed of heights of power and have dealt blow after blow to the demonic armies of the Worldwound. As they return from their last foray into the Abyss, however, they find that their enemies are no longer just sending minions after them—now they've drawn the attention not only of the leaders of the Worldwound, but even of their demonic patron, Deskari, Lord of the Locust Host. Permanently closing the Worldwound is within the heroes' grasp, but in order to achieve their goal, they must venture where no crusader has ever returned from intact: the crumbling City of Locusts. There, they must defeat its powerful demonic ruler—yet even this is just a stepping stone to the final battle against Deskari himself! This volume of Pathfinder Adventure Path concludes the Wrath of the Righteous Adventure Path and includes: \- "City of Locusts," a Pathfinder RPG adventure for 18th-level characters with 9 mythic tiers, by Richard Pett. \- Suggestions on how to continue your mythic adventures after the campaign concludes, and what happens if the PCs fail, by Adam Daigle. \- A look into the cults of Deskari, Lord of the Locust Host, and their desire to bring on the apocalypse, by Sean K Reynolds. \- Death and theft in a demonic wasteland in the Pathfinder's Journal, by Robin D. Laws. \- Four new monsters by James Jacobs, Nicolas Logue, Jason Nelson, and Tyler Pomplon. Cover art by Wayne Reynolds
Pathfinder Adventure Path book cover
#145

Pathfinder Adventure Path

Hellknight Hill (Age of Ashes 1 of 6) (P2)

2019

When mysterious fires begin to burn atop the towers of a nearby citadel long ago abandoned by an order of Hellknights, a group of local heroes heads out to investigate.
Pathfinder Adventure Path book cover
#151

Pathfinder Adventure Path

The Show Must Go On

2023

The Extinction Curse Adventure Path begins! The Circus of Wayward Wonders has just arrived in the remote town of Abberton, and the player characters are the stars of the show! When the ringmaster turns up dead, the fate of the traveling circus and its entertainers hangs in the balance, and the heroes must scramble to put on a successful show and find the killer—all at the same time! Investigations only lead to more questions, and the heroes find themselves center stage in a dangerous, prehistoric plot that threatens not just Abberton, but every inhabitant of the Starstone Isles! "The Show Must Go On" is a Pathfinder Second Edition adventure for four 1st-level characters. This adventure begins the Extinction Curse Adventure Path, a six-part, monthly campaign in which the heroes lead a traveling circus as they unravel a plot to eradicate all life from the Starstone Isles at the heart of the Inner Sea. The adventure also includes advice on how to run a traveling circus, new circus-themed rules, and a menagerie of monsters both wondrous and wicked.
Pathfinder Adventure Path book cover
#152

Pathfinder Adventure Path

Legacy of the Lost God (Extinction Curse 2 of 6)

2020

The heroes bring their Circus of Wayward Wonders to the city of Escadar to capitalize on their newfound fame and skills. But old enemies lurk in the city, including the cruel Mistress Dusklight and her Celestial Menagerie. Investigating the looming xulgath threat in a shuttered temple to Aroden, the dead god of humanity, the heroes learn that all their foes are working together. The revelation forces them to enter the Celestial Menagerie to bring the evil ringmaster to justice. "Legacy of the Lost God" is a Pathfinder adventure for four 5th-level characters. This adventure continues the Extinction Curse Adventure Path, a six-part, monthly campaign in which the heroes lead a traveling circus as they unravel a plot to eradicate all life from the islands of the Inner Sea. This adventure also includes information about catfolk of Golarion and the villainous xulgaths, as well as new monsters and circus-themed rules. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.
Pathfinder Adventure Path book cover
#153

Pathfinder Adventure Path

Life's Long Shadows (Extinction Curse 3 of 6) (P2)

2020

Fresh from their successes in Escadar, the heroes bring their traveling circus to the Isle of Kortos―the so-called Starstone Isle at the heart of the Inner Sea. As their circus tours the farming communities in the breadbasket known as the Swardlands, the heroes get a chance to explore the three aeon towers that impart enchanted bounty to the land. Yet all is not well in the Swardlands, as ecological damage and raiding beasts threaten the hardworking farmers and loggers. The heroes must overcome the aeon towers' stony guardians, entrenched xulgath hordes, and a zealous dero murderer before they can confront the xulgaths’ alchemist leader and disrupt his disastrous scheme to use the aeon towers to bring ruin to everyone on the island! “Life's Long Shadows” is a Pathfinder adventure for four 9th-level characters. This adventure, from author Greg A. Vaughan, continues the Extinction Curse Adventure Path, a six-part, monthly campaign in which the heroes lead a traveling circus as they unravel a plot to eradicate all life from the islands of the Inner Sea. This adventure also includes information about the bountiful area known as the Swardlands and the malevolent demon lord Zevgavizeb, as well as new monsters and rules. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

Authors

David Hill
Author · 2 books
Librarian Note: There is more than one author by this name in the Goodreads data base.
Graeme Davis
Graeme Davis
Author · 23 books

Graeme Davis was born at an early age and has lived ever since. His enduring fascination with creatures from myth and folklore can probably be blamed equally on Ray Harryhausen and Christopher Lee. He studied archaeology at the University of Durham before joining Games Workshop in 1986, where he co-wrote the acclaimed Warhammer Fantasy Roleplay game among others. He has worked on over 40 video games, countless tabletop roleplaying game products, and a few more sensible books in the realms of history, mythology, and folklore. Most recently, he has written multiple titles for Osprey Publishing's Dark Osprey and Myths and Legends lines. He blogs at graemedavis.wordpress.com and tweets as @GraemeJDavis. His Facebook author page is at https://www.facebook.com/Graeme-Davis...

F. Wesley Schneider
F. Wesley Schneider
Author · 24 books

Editor-in-chief at Paizo Inc. and co-creator of the Pathfinder Roleplaying Game, F. Wesley Schneider is the author of dozens of Pathfinder and Dungeons & Dragons adventures as well as several dark fantasy and sci-fi tales. His first novel, Pathfinder Tales: Bloodbound, debuted from Tor and Paizo Inc. in December 2015. Watch for his story, "Stray Thoughts," in Eclipse Phase: After the Fall - The Anthology of Transhuman Survival & Horror, coming in early 2016. Find more from Wes at wesschneider.com, on Tumblr at wesschneider, or on Twitter at @FWesSchneider.

Robin D. Laws
Robin D. Laws
Author · 59 books
Writer and game designer Robin D. Laws brought you such roleplaying games as Ashen Stars, The Esoterrorists, The Dying Earth, Heroquest and Feng Shui. He is the author of seven novels, most recently The Worldwound Gambit from Paizo. For Robin's much-praised works of gaming history and analysis, see Hamlet's Hit Points, Robin's Laws of Game Mastering and 40 Years of Gen Con.
Brandon Hodge
Brandon Hodge
Author · 5 books

By day, Brandon Hodge owns and operates Monkey See, Monkey Do! toy store and the world-famous, steampunk-and-circus-sideshow-themed Big Top Candy Shop in Austin, Texas. When night approaches, he produces his pen to set nightmares to paper. A proud member of the Werecabbage writing guild, Brandon's design credits include numerous Open Design projects, including Halls of the Mountain King, Sunken Empires, and the Midgard Campaign Setting, the Paizo adventures From Shore to Sea and Feast of Ravenmoor, and three popular books in Paizo Publishing's Adventure Path line: Shadows of Gallowspire, Dead Heart of Xin, and Rasputin Must Die! Brandon also stays busy with freelance work with Kobold Press, 0one Games and Green Ronin in between big projects. The demented twists he brought to Midgard's Wasted West region can perhaps best be explained with his extracurricular hobbies: when he isn't writing, he brings curses home with him collecting ouija boards, haunted antiques, planchettes, and other Spiritualist-related items, and displays his world-class planchette collection on his website, www.mysteriousplanchette.com. Brandon is a respected lecturer in the occult history field, and has loaned his expertise as on-air talent for dozens of popular radio and television programs, including a segment featuring his séance artifact collection on Science Channel’s hit show Oddities. Brandon also appeared on Travel Channel's Ouija-related "Patience Worth" episode of Mysteries at the Museum. In addition, he makes frequent guest appearances in both print interviews and popular radio shows, and Brandon help curate the phenomenally successful Let the Spirit Move You event, the first-of-its-kind Ouija board exhibit at the Baltimore Museum of Industry. Brandon is currently working on a picturesque coffee-table book on the subject of spirit communication devices from their early beginnings to their modern equivalents. Titled "Talking Tables & Scribbling Spirits: A Complete History of Spirit Communication Tools," the book is slated for publication in the near future, and includes the most in-depth historical research ever performed on talking boards. Brandon lives in the historic Hyde Park neighborhood in Austin, Texas, with two imps disguised as children, Jack and Elliot, and their porch cat familiar, Ellie Crews.

David Schwartz
David Schwartz
Author · 2 books

David Schwartz was selected out of a pool of over 150 contestants in the 2007 GameMastery Module Open Call contest, granting him his first Paizo cover credit for W3: Flight of the Red Raven. In addition to his contributions to the Pathfinder Chronicles campaign setting, David's work has also appeared in such publications as Kobold Quarterly, Dungeon, and Dragon, dating back to 2004. Librarian Note: There is more than one author in the GoodReads database with this name. See this thread for more information.

Jack Graham
Jack Graham
Author · 1 books
I am a cowboy in the boat of Ra.
Mike Shel
Mike Shel
Author · 10 books

Mike was born in Detroit and raised in Dearborn, Michigan, oldest of three boys, the son of a firefighter and homemaker. He has practiced as a psychotherapist for over 25 years. He lives in Westfield, Indiana with his wife Tracy, son Leo, and dog Neko. Mike began freelancing for Paizo Publishing’s Pathfinder Roleplaying Game in 2010. He released his first novel, Aching God, in 2018. Its sequel, Sin Eater, followed in 2019. Idols Fall, released in 2021, is his third novel and completes the Iconoclasts trilogy. He is at work on his next novel, set in the same world, more than 200 years after the events of Iconoclasts. It is tentatively entitled West of the World and slated for a 2023 release. Indie authors depend on word of mouth. If you enjoyed this novel and its predecessors, make the howling hellscapes that are Twitter, Reddit, and Facebook a force for good and chat them up. And as always—always—make sure to post ratings and/or reviews at Amazon, Goodreads, r/Fantasy, Audible, or on that SFF review blog you keep telling everyone you’re going to start. Peace, love, and kindness to all. ​

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Pathfinder Adventure Path