Margins
Margins
Sign in
Margins
Subscribe to our newsletter
548 Market St PMB 65688, San Francisco California 94104-5401 USA
hello@margins.app
·
+1 (650) 223-5283
Privacy Policy
·
Terms of Use
© 2026 Paratext Inc. All rights reserved
Quick Change
Quick Change
Series · 3 books · 2020-2021
By
C.T. O'Leary
Books in series
#1
Slyborn
2020
Choose your class... Seth Andersen, a UX designer, was driving home from a bad day at work when his world changed, literally. Seth is instantly transferred to the world of Morgenheim, where knights in shining armor and magic are normal, and citizens must actually “level up” to get stronger. Seth is given the chance to choose a boon from a list of incredible super powers, but accidentally chooses seemingly the most useless power in the list. Can he make it on his own in this world of magic and monsters? This novel contains game-like elements similar to those found in tabletop RPGs or MMO videogames, commonly referred to as litRPG or gamelit.
#2
Spire
2020
The only way out is up... Seth and the Adventurers’ Guild survived their clash with the Howlingshields and have been rebuilding the last few months. While Seth is mostly used to life in the land of Morgenheim, he’s struggling with the responsibilities that come with being a high level member in the guild. While completing a quest as a favor to his friend Pahan, Seth inadvertently catches the attention of Djinia, goddess of adventurers, and is given a seemingly impossible quest that will require the help of the Adventurers’ Guild and their primary rivals, the Transportation Guild. When the two groups aren’t sabotaging each other, their combined might overcomes numerous dungeons with surprising ease… That is until they catch sight of a thin spire stretching high into the sky at the center of a mysterious desert. Note: This novel contains game-like elements similar to those found in tabletop RPGs or MMO videogames, commonly referred to as litRPG or gamelit.
#3
Summoner
2021
Seth, the Adventurers' Guild, and their temporary allies the Transportation Guild made it through the monstrous wilderness to Askua, marking the first known successful travel from Efril to another country in countless generations. Seth adopts summoner as his secondary class, gaining abilities related to capturing and summoning monsters. Things aren't so happy, though, when they find out that Askua is on the brink of civil war. Seth must try to stay focused on honing his new skills and finding his mother, who is somewhere in this foreign land, a veritable needle in a haystack, as tensions rise between the two dominant factions. Just when it seems like things can't get any more complicated, it turns out that Seth might be on this mission solo. Note: This novel contains game-like elements similar to those found in tabletop RPGs or MMO videogames, commonly referred to as litRPG or gamelit.
Author
C.T. O'Leary
Author · 3 books