
Part of Series
In the MMORPG Realm of the Nine Circles, things are not as they should be. NPC behavior is a little too realistic, and the game's ultimate bad guy, Lord Mylos, is acting weird and killing heaps of players just for fun. Dante is an entry-level game developer for Plexcorp, the company that owns and runs the game. He knows the secret to the strangeness lies near. Will the answers be in the cavernous depths of the Plexcorp building, owned by the man who created the game? Or is the answer deep within the Nine Circles itself? One thing is certain: asking questions might get him killed. To figure it all out, Dante must lead a band of adventurers into a virtual reality world where he has to play the game to save not only his own life but the entire Realm itself.
Authors
Amy Hopkins lives in Australia with her husband, two kids, one dog and four chickens. She’s most often seen (or, more to the point, not seen) hiding in the hammock on her back deck, listening to the local wildlife as she reads a very large book. Her heroes are Lessa of Benden Weyr, Lady Kettricken and Elspeth of Obernewton.
I am an 80s kid who grew up on Star Trek reruns, Star Wars and Giant Robots. My family always encouraged me to think, and to dream and to read. My first book was self-published in October 2015 and I hope it is just the beginning. I've made my living fixing cars and motorcycles, then moved on to a career in information technology. I've traveled a bit - Italy, Singapore, Malaysia, Japan. I've hitchhiked across Canada and I've ridden my motorcycle across the united states and all up and down the East Coast. So many people I've met along the way shared experience that all becomes the subconscious thread of my writing. Tiny bits of the life I've experienced and the lives that were shared with me go into my stories. I try to make my stories about people, whether those people are aliens, undead creatures, intelligent machines or regular folk. I choose to write science fiction because I believe the speculative mode of literature has greater potential for capturing the truth of our age and communicating its experience.