Margins
2019
First Published
4.10
Average Rating
332
Number of Pages

Part of Series

Clare is a conflicted high school senior who escapes her life through daydreams and her live-action role-playing campaign called Sun Age. With adulthood just around the corner, Clare doesn’t know what to do and hopes life will hand her a future. But her lack of hope could have a more devastating effect than she knows on her world and other worlds outside of her own. While out in the park during her campaign in full medieval ranger costume, Clare wishes more than ever that she could have the power to understand her future and accidently falls into a magical world called Revary. It is being destroyed from the inside out by a mysterious corruption and decay that dements the people and causes their world to vanish and rot. Clare learns that only a person from her world, Earth, can save the strange world by using her imagination and fulfilling plans for a brighter future—creating Revary through hope and dreams. Realizing she must name her own future to save them, Clare takes up the task of traveling back and forth between worlds to save the magic. Encountering everything from orcish centaurs and black witches to jewel-seeking sky pirates and obnoxious oracles, Clare and her friends use fantasy-gaming knowledge to save Earth and Revary, realizing they are all a part of a single story within a story.

Avg Rating
4.10
Number of Ratings
31
5 STARS
58%
4 STARS
16%
3 STARS
10%
2 STARS
10%
1 STARS
6%
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