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Rise of the Videogame Zinesters book cover
Rise of the Videogame Zinesters
How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form
2012
First Published
3.86
Average Rating
208
Number of Pages

Part critical essay, part manifesto, part DIY guide, and altogether unprecedented, Rise of the Videogame Zinesters shows why the multi-billion dollar videogame industry needs to change—and how a new generation of artists can change it. Indie game designer extraordinaire Anna Anthropy makes an ardent plea for the industry to move beyond the corporate systems of production and misogynistic culture and to support games that represent a wider variety of human experiences. Rise of the Videogame Zinesters is a call to arms for anyone who's ever dreamed of making their own games. Anna’s guide to game design encourages budding designers to bring their unique backgrounds and experiences to their creations and widen the playing field of an industry that has for too long catered to an adolescent male consumer base. Anna’s newest game, Dys4ia, an autobiographical game about her experiences with hormone replacement therapy, has been featured in The Penny Arcade, IndieGames, and TigSource.

Avg Rating
3.86
Number of Ratings
730
5 STARS
29%
4 STARS
40%
3 STARS
22%
2 STARS
6%
1 STARS
2%
goodreads

Author

Anna Anthropy
Anna Anthropy
Author · 3 books
i write smut, pulp fiction, and life-changing books about the decentralization of access to the means to create art. also, i make games.
548 Market St PMB 65688, San Francisco California 94104-5401 USA
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