
Ryker Dane is no hero. A former soldier turned outlaw captain, he’s made a life at the edge of the law aboard the Marauder, a ship held together by grit, luck, and the loyalty of a crew as fractured as the galaxy they wander. There’s Haven, the hunted technomancer whose brilliance borders on dangerous; Terra, the warrior raised in exile whose silence carries its own scars; Alex, the sniper who never misses but can’t escape her past; and Kaj, the monk who wields his faith and fury with equal precision. Together they scrape by chasing bounties and salvaging wrecks—until they stumble across something no crew should ever find. A derelict Ghost Ship, pulsing with alien tech and the echo of an ancient intelligence, waiting to wake. What should have been fortune becomes a curse. Now Ryker and his crew are hunted by corporations, betrayed by allies, and stalked by a machine that remembers too much. To survive, Ryker must confront the one thing he’s spent his life outrunning: becoming the ghost that others fear.