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Sabrina the Teenage Witch
Books in series
#1
Sabrina the Teenage Witch
1997
I'm 16, I'm a witch, and I still have to go to school? Sabrina's the new girl in town and she's already made enemies. Jenny wants to be friends, but Libby, the most popular girl in school, has put the hex on Sabrina. And Libby's friends won't give her the time of day. Thank heavens for Harvey! He's really special. And he seems to think Sabrina is, too. It's almost enough to convince Sabrina that everything will be OK. Then her aunts tell her the terrible truth: she's a witch! There's no doubt about it when she wishes dead frogs back to life in biology lab! But not even her newfound powers can help her when Libby asks Harvey to the dance—and he says "Yes!" What's a witch to do?
#2
Showdown at the Mall
1997
Which witch wins? Sabrina is determined to make it on mortal terms in the Teen Work Weekend project at the mall...even if she does use a little magic to land a job at the Too Chic Boutique. But Libby and her friends, Jo and Cici, are out to make Sabrina look like a fool and suddenly her magic isn't working! Sabrina soon learns the reason: her newfound cousin Tanya, a full witch who swears she'll prove that her magic is stronger than Sabrina's. Even if it means threatening Sabrina's job and casting a spell over Harvey, too. But every time Sabrina tries to strike back, her spells boomerang and she's in worse shape than before. Her aunts say her must learn how to protect herself. This time she's on her own....
#3
Good Switch, Bad Switch
1997
Achoo! Sabrina's got spellfluenza, a nasty little witch virus. Every time she sneezes her powers pop out of her and into the next person. Another sneeze and they're back again—whew! It's not bad at first—Sabrina only sneezes in pairs. But then Libby Chessler gets in the way of a solitary achoo and...uh-oh. It doesn't take Libby long to figure out she's picked up some powerful magic. Now there's just one thing she wants...more! After all, world domination isn't out of the question! Sabrina's challenge is clear: Follow Libby on her search for bigger and better powers, and stop her. But can she do it as a mere mortal?
#4
Halloween Havoc
1997
R.S.V.P. or R.I.P. Sabrina's throwing a Halloween party with a B-movie monster theme. But only Harvey and Jenny show up. Everyone else is at Libby's super-secret "surprise" Halloween affair. Libby's winning the popularity game—until Sabrina's mischievous Aunt Vesta, a real witch, invites some of her friends over for a genuine monster bash! Soon everyone is partying at Sabrina's, where the zombies, mummy, Wolfman and Frankenstein's monster are stealing the show. Sabrina's busy trying to keep her friends from learning the truth. That's when Libby discovers the magic pantry and meets the young warlock who can help her create some havoc of her own. Suddenly the party's out of control, and Sabrina's cover as a normal teenager is about to be blown!
#5
Santa's Little Helper
1997
Christmas magic Sabrina's down in the dumps. Everyone else has the holiday spirit...even Libby Chessler! Sabrina's aunts, Hilda and Zelda, are trying to give her a happy holiday, but their best spells fall flat. And Harvey seems so busy and secretive. Is he giving her the brush-off for Christmas? Sabrina decides to give him the ultimate Christmas gift: Elvis' voice for the holiday concert! What a disaster! Suddenly Harvey's a chick magnet and Sabrina's out in the cold. Then, when she volunteers to take Jenny's place as Santa's elf, Santa and the presents disappear! It will take a miracle—or a teenage witch—to save this Christmas. But can Sabrina succeed and keep her secret safe?
#6
Ben There, Done That
1998
American hysteria! Sabrina's Aunt Hilda has the hiccups—and this realm may not survive. Hic! The refrigerator turns into a braying mule. Hic! The sofa turns into a backyard swing. Hic! Sabrina's cafeteria food becomes pheasant under glass. All because of Hilda's hiccups. Sabrina's not too worried...until the books for her American History assignment on Benjamin Franklin disappear—and in their place is Mr. Franklin himself, on a twentieth-century joyride. Now "Ben" is enjoying fast food, motorcycles, VCRs and liberated women, while Sabrina's history textbooks are back in 1776—with the future course of events all laid out for our Founding Fathers. If Sabrina can't figure out how to send Ben back to the past, American history—and Sabrina's life as a semi-normal teenager—will never be the same again!
#7
All You Need Is a Love Spell
1998
Something is seriously wrong in Mortal-ville! Sabrina just can't figure it out. All of the sudden, her entire school has been bitten by the love bug. Everyone is pairing off—but with the wrong people! Even Libby, Miss Super Cool, has fallen head over heels for the biggest nerd in the school! Sabrina laughs it all off until Harvey—her very own Harvey—gets a case for someone else! With everyone else pairing up, Quentin, that Greek god of an exchange student, starts flirting with Sabrina. But there's something strange about his sudden attentions that Sabrina just can't figure out. And how can she think about Quentin when Harvey's under a love spell?
#8
Salem on Trial
1998
Nine lives sentenced! When Sabrina has a history report due, she and Salem do some serious research—in Colonial-era Westbridge! Their temporal transit tickets are unchangeable and nonrefundable, and Sabrina's powers have been time-locked so that she won't accidentally change the course of history through magic. Sabrina's first shock is meeting Harvard Kinklin and Libbeth Chestler—dead ringers for Harvey and Libby. Libbeth's as jealous as her alter ego when Harvard pays too much attention to Sabrina. So she brings a charge of witchcraft against Sabrina and her cat—and the judge sentences the time travellers to hanging! Suddenly, Sabrina and Salem are trapped in the past with only their wits to escape the noose... and time is running out!
#9
A Dog's Life
1998
When Harvey stops by Sabrina's house with Macdougal, the dog he's pet-sitting, he finds Sabrina elbow-deep in brownie batter. She's trying to bake like a normal teenager—without using her powers. But with some of her ingredients missing and her electric mixer on the blink, Sabrina decides to conjure up a little magical help. Suddenly, Sabrina's mixing spell goes horribly haywire, bouncing into the dining room and zapping Harvey and Macdougal. Now Harvey's in canine chaos and his voice is coming out of the golden retriever's drooling jaws! With the Quizmaster on her case and her best friend chasing cats, Sabrina's in the doghouse—unless she can find the trick that will get rid of Harvey's dog days for good!
#10
Lotsa Luck
1998
A spell of bad luck Sabrina's down on her luck, just when she needs it most...until she finds a magic spell that promises to change her old rabbit's foot into a real lucky charm. Suddenly, everything's going her way! Now she'll be able to ace her history test, find someone to help out with the class rummage sale, and maybe even win the foosball tournament at the Slicery, all in one lucky day. But Sabrina is tempting fate. She forgot to read the fine print in the spell book and now she'll have to pay the price. She's slamming her hand in her locker, getting into trouble at school, and fighting with Harvey, all thanks to the unlucky charm. Sabrina's got to deactivate the charm...before her luck runs out!
Authors
Bobbi J.G. Weiss
Author · 23 books
Diana G. Gallagher
Author · 66 books
David Cody Weiss
Author · 20 books
Cathy East Dubowski
Author · 39 books
Joseph Locke
Author · 13 books
Randi Reisfeld
Author · 28 books
Bobbi J.G Weiss
Author · 2 books
Cathy West
Author · 24 books
John Vornholt
Author · 58 books
Ray Garton
Author · 63 books
Nancy Holder
Author · 113 books
Mel Odom
Author · 81 books
Nell Scovell
Author · 2 books
Margot Batrae
Author · 2 books
Paul Ruditis
Author · 64 books
Nancy E. Krulik
Author · 150 books
Lisa Fiedler
Author · 15 books
Mercer Warriner
Author · 1 book
Sabrina the Teenage Witch
Series ·
55
books · 1997-2003
By
Bobbi J.G. Weiss
,
Diana G. Gallagher
,
David Cody Weiss
, and more
#11
Prisoner of Cabin 13
1998
UNDER HER SPELL Sabrina's excited to be a counselor at Camp Bearclaw—until she gets her cabin assignment: Cabin 13, the troublemakers' cabin. She tries to tame the kids without using magic, but they're out of control. When they have a pillow fight that covers the cabin in feathers and stuffing, Sabrina finally losses her temper and casts a good-behavior spell. Now her campers are amazing everyone with their obedience. But Sabrina knows they can't win the big Tug of War competition if they're acting like well-behaved robots. And she's getting a little bored with her perfect little campers. Should she remove the spell, or is she asking for more trouble?
#12
All That Glitters
1998
When Sabrina's new purchase, a parcel of "wishdust" she buys at a witches' flea market, finds its way all over school, she must find a way to stop everyone's wishful thinking from ruining Friday's big dance. Original.
#13
Go Fetch!
1998
Featuring a look at a spin-off series of books starring Sabrina's cat, Salem, a new adventure based on the TV series sends Salem and his friend Gotham into the Other Realm in flight from a dogged detective. Original.
#14
Spying Eyes
2001
When a team of government scientists descends on Westbridge, on the lookout for signs of black magic, Sabrina tries to throw them off the trail while she struggles to reverse a spell she cast gone awry. Original.
#15
Harvest Moon
1998
When Libby's popularity soars after being on television, Sabrina decides to use her magical powers to prevent her rival from taking over planning for the Harvest Moon dance
#16
Now You See Her, Now You Don't
1998
A misfired spell sends Sabrina into television shows, movies, and books, but how will she be able to pop back into real life?
#17
Eight Spells a Week
1998
Eight short stories take the reader through a magic-packed, disaster-filled week in Sabrina's life. When a witch breaks a mirror it means seven days of bad luck, starting now! Just when Sabrina thinks she can handle the bad luck, her Quizmaster has picked this week to test her magic powers by sending seven temptations her way.
#18
I'll Zap Manhattan
1999
Circe, the Ancient Greek sorceress, is causing Sabrina trouble at the Witches' Council dance. So Sabrina decides to ruin her night. This proves to be a big mistake because, in revenge, Circe kidnaps Harvey.
#19
Shamrock Shenanigans
1999
A confrontation with a mischievous leprechaun named Finicky Fergus as unexpected repercussions for Sabrina as she is forced to find and steal the King of the Leprechaun's gold, and deal with her enchanted human friends who embark on their own treasure hunt. Original.
#20
Age of Aquariums
1999
Assigned to clean the school's new aquarium, Sabrina discovers some most unusual underwater inhabitants, transforms herself into a tiny mermaid, and uncovers the lost city of Atlantis, populated by a tiny race of mer-people, in the fish tank. Original.
#21
Prom Time
1999
With her nemesis Libby planning the school prom, Sabrina decides to even things up by conjuring up a "fair wind," but her magic results in some unexpected and zany surprises that force Sabrina to figure out how to get things back to normal, before her dream prom night becomes a nightmare. Original.
#22
Witchopoly
1999
The twenty-second in a series accompanying the remake of the 1960s TV series "Bewitched". A dangerous game comes to life and threatens both Sabrina and her father.
#23
Bridal Bedlam
1999
Sabrina's Aunt Vesta drops by the Spellman household with a shocking After a whirlwind romance, Vesta has decided to try a life of marital bliss—with a mortal! But Vesta hasn't told her fiancé that his future wife is a licensed witch. If he finds out her supernatural secret, he might get a major case of the pre-wedding jitters. So Sabrina gives her aunt a crash course on doing chores the mortal way, using both hands instead of the point of a finger. Meanwhile, Aunt Zelda and Aunt Hilda are planning the most normal nuptials ever—they hope—to fool the groom and his mortal friends, even though they doubt their impulsive sister will actually make it to the altar. But pretending to be mortal isn't Vesta's only problem. She's afraid that an old curse on the Spellman family will doom her to be unlucky in love. Now, Sabrina's on a quest to save true love—but will a magic-less Aunt Vesta make it to her own honeymoon?
#24
Scarabian Nights
1999
After a magical vacation to the Egyptian pyramids, Aunt Vesta brings Sabrina a super souvenir. The ancient charm is suppose to help the teenage witch with her cat chores, but instead it transports Sabrina, Salem, and Valerie back in time to ancient Egypt! Salem is thrilled. After all, the Egyptians really knew how to treat their feline friends—they worshiped them as gods. But when the Cat Goddess Bast falls hard for the fast-talking black cat, she puts him under a love spell and locks his traveling companions in the maze of the Great Pyramid. As Sabrina and Valerie wind their way through the life-sized puzzle, they enlist the help of some magical figures—and a handsome young pharaoh on hiatus from his sarcophagus. But can they bring Salem to his senses before Bast morphs him into a mummy.
#25
While the Cat's Away
1999
Natural Disaster! When an inter-realm hurricane traps Drell on the wrong side of the linen closet, his powers are temporarily on the blitz. While he waits for them to return, Sabrina covers for him in exchange for a Heart's Desire chip. But when Salem swallows it and morphs into a human form, it's goodbye Mystery Meat Mix, hello teenage boy! Now Sabrina must hide Salem until she figures out how to return him into his feline form. She takes him to the only place a teenage boy can go unnoticed—high school. But the failed despot in Salem soon takes over the school! Sabrina can't stand Salem like this. But can she turn him back before the inter-relm hurricane clears and Drell returns to the Other Realm?
#26
Fortune Cookie Fox
1999
The twenty-sixth in a series accompanying the remake of the 1960s TV series "Bewitched". When Sabrina falls victim to a trickster, a short course in Chinese magic saves the day.
#27
Haunts in the House
1999
The twenty-seventh in a series accompanying the remake of the 1960s TV series "Bewitched".
#28
Up, Up, and Away
1999
The twenty-eighth in a series accompanying the remake of the 1960s TV series "Bewitched".
#29
Millennium Madness
2000
A "super edition" of the adventures of Sabrina, the teenage witch, the twenty-ninth in a series accompanying the remake of the 1960s TV series "Bewitched".
#30
Switcheroo
2000
After Sabrina accidentally casts a powerful switcheroo spell, she and Libby change places. Little by little, the kids at school start to fawn over Sabrina the way they used to Libby. Sabrina spends less and less time with her real friends and more time as a social butterfly...and eventually wants to return to her own life. But the spell is not that easy to reverse. For every 12 hours Sabrina has spent as Libby, she has to do a good deed—and she's been Libby for two whole days. Can she pull off four good deeds? Or is she doomed to live the rest of her life in Libby's shoes?
#31
Mummy Dearest
1999
TV Tie-in paperback
#32
Reality Check
2000
Now that Sabrina is a fully licensed witch, she can compete in the Other Realm spelling bee. She wins first prize: a reality check, which may be cashed at any time to change once instance of reality with no dire consequences or repercussions. But how can Sabrina decide how to use the check when so many of her friends and family could use a change in their own realities?
#33
Knock on Wood
2000
Westbridge High's American football team is having a run of good luck. The team are refusing to wash, as they think it will bring good luck. Sabrina and Dreama can't stand the smell and decide to teach the boys a lesson and show them how silly it is to be superstitious. But their plan backfires.
#34
It's a Miserable Life
2003
Sabrina is having one of those days and, in a fit of frustration exclaims "I wish I'd never been born!" She's so distressed that she hasn't noticed Roland the troll peeping in at her window. He, not having any choice in the matter, enters the room and grants her wish.
#35
Pirate Pandemonium
2001
Pirate, Edwin Peas, pops up looking for Aunt Zelda's help. King Feargus II of Ootananni has taken some of his crew captive. The price of their freedom is the loot Edwin stole, only he can't remember where he's hidden it. Salem, on hearing about the treasure, rubs his furry paws together with greed.
#36
Wake-up Call
2001
Sabrina is thrilled when Salem tells her that her aunts are going to get her a cell phone. Then she discovers that Salem was playing a trick on her, so she checks her magic book and finds an offer for one, complete with service contract for a week's trial. But there's a catch. Every time Sabrina even slightly crosses the line between right and wrong, the phone rings. The contract can't be broken, whenever she tries to 'lose' the phone it finds its way back to her, and all that ringing is driving her crazy. It takes a while, but finally Sabrina gets the message.
#37
Witch Way Did She Go
2001
"Dazed and a-mazed" Trying to outsmart her Magic Cue Ball, and gain more queries than her allotment, Sabrina asks it one impossibly long question. The Cue Ball overloads and crashes, and Sabrina and Salem are dropped into the center of a labyrinth, a giant maze in the Other Realm. Because they both abused the power of the Cue Ball—Salem sneaked in a question on what would happen if he took over the world—now they're stuck in the maze until they find their way out. To the right? To the left? Down that path? Through this doorway? It's one step at a time as Sabrina and Salem face down a mousetrap and a giant rolling marble, and solve Other Realm riddles to reach freedom.
#38
Milady's Dragon
2001
The 38th in a series accompanying the remake of the 1960s TV series "Bewitched". Sabrina zaps herself back into the Middle Ages and finds herself face to face with a dragon.
#39
From the Horse's Mouth
2001
Sabrina must add a physical education class to her college schedule and chooses beginner's horseriding. Unfortunately for Sabrina, she is assigned to a cranky and lame horse called Mission Impossible. If Sabrina cannot successfully learn to ride Mission Impossible in the next two weeks, she will lose face in front of her snobby classmate Debra and, even worse, Mission Impossible will be sold to a run-down holiday horse company. Staying on a horse is hard and learning to ride overnight is a mission impossible so Sabrina uses her powers to become a more competent rider. However, when Sabrina enters a riding competition she cannot use an ability spell or ride a magically enhanced horse. Now Sabrina can only hope that together she and Mission Impossible can use their own skills and strengths to win.
#40
Dream Boat
2001
After her friend Cristoval is kidnapped by troll-like beings, Sabrina discovers that he is really an Other Realm prince and the only one with the power to free his kingdom from the tyranny of its would-be king, Xipe-Topec.
#41
Tiger Tale
2001
Meow mix-up While at a traveling Chinese circus, Sabrina can't help but notice Jian, a cute, young animal tamer and acrobat. Meow! To her surprise, Sabrina is chosen to join him in the ring as his assistant. To impress Jian, Sabrina "borrows" a famous martial artist's skills and dazzles Jian with her techniques. Bit what Sabrina doesn't know is that by borrowing Master Tze-pin's skills, she has put three magical tiger cubs in danger. With Jian as her guide, and Salem as an unwilling cub-sitter, Sabrina has to rescue the tigers...before they fall into the wrong paws!
#42
The Witch That Launched a Thousand Ships
2002
Sabrina's family reunion in Greece is more than she bargained for when she catches the eye of Zeus, and Hera puts her under a curse that seems likely to start a war between the Greeks and the Trojans, since her witch's powers are no match for the goddess.
#43
Know-It-All
2002
Sabrina's got the whiz-kid blues Since Sabrina's days are jam-packed with school, her job at the coffeehouse, and her newspaper internship, it's no surprise that her GPA starts to slip a little. But when Sabrina casts a spell to catch up, it works—too well. Sabrina becomes the ultimate genius and starts spending time with Grayson, a brilliant and cute new teaching assistant. In the meantime, Sabrina's nearly boring her friends to tears! She won't stop spouting her newfound knowledge. But Sabrina's spell may have gone too far, and she's about to learn—the hard way—that genius has its consequences.
#44
Topsy Turvy
2002
Everybody's favourite teenage witch is back with this topsy-turvy adventure. It's not easy being a witch. Sabrina sets out to show her friends what a day in her life is really like. Of course, she gets good grades and has a cute boyfriend, but would her friends like it if they had to hide the teeny weeny fact of being a witch all the time? In an attempt to make them understand what a topsy-turvy world her life can be, Sabrina casts a spell...
#45
Hounded by Baskervilles
2002
This wholesome, steadily selling TV tie-in series holds its audience with its entertaining mix of magic, adventure, and girl power. When Sabrina doesn't have the time to finish reading the classic novel The Hound of the Baskervilles, she summons the main character and famous sleuth, Sherlock Holmes, to give her the 411 on the book. But when Sabrina's professor brings his dog Baskerville to class, Sabrina has a magical allergic reaction that nearly turns the Mortal Realm into the Animal Kingdom.
#46
Off to See the Wizard
2002
Sabrina's in for the shock of her life! When Sabrina is given a perplexing science assignment, her aunt Zelda suggests that she consult an old colleague of hers—the Wizard of Menlo Park. Sabrina heads for the Other Realm Menlo Park, and discovers that her aunt's friend is Thomas Alva Edison, the famous inventor. Tom's down in the dumps—he wonders if his inventions will ever amount to anything. Sabrina zaps Tom and herself to the twenty-first-century Mortal Realm so he can see how important his work is. But while Tom's in the future he goes techno-crazy! He turns on every light, has a DVD playing, and has the stereo blasting "all" at once! Tom's become the ultimate couch potato and absolutely refuses to return to his own time. Sabrina's going to have to convince Tom to go back before the future's left in the dark!
#47
Where in the World Is Sabrina Spellman?
2003
Beauty-sleep blunder When Sabrina learns that there is no coffee strong enough—not even her aunt Hilda's—to keep her awake the night before exams, she gives herself a magical energy boost. Sabrina even remembers to check the spell's fine print, and she's "positive" there are no adverse side effects for the spell caster. But when Sabrina goes to school the next day, things are "definitely" not right. Sabrina's wide-awake, but everyone else is falling asleep...and won't wake up Sabrina discovers the glitch in her spell, but to make everything right she's got to go on the scavenger hunt of a lifetime....
#48
Witch Glitch
2003
Identity crisis? Sabrina's on a redecorating kick and Morgan's totally into it. She's agreed to help Sabrina use the ancient Chinese practice of feng shui to achieve harmony in their home and lives. Make way for the bonsai trees, mirrors, and wind chimes.... But rearranging the furniture has rearranged everyone's life—in the worst of ways. Sabrina gets a letter from Adams College confirming that she's dropped out of school, and Morgan's meager savings account suddenly goes empty—and she swears she hasn't been on a single shopping spree. Some evil force seems to be at work...and it looks a lot like Sabrina
#49
The Truth Hurts
2003
Sabrina casts an honesty spell on her classmates, but it backfires and she has to tell the whole truth for the next 48 hours.
#50
What a Doll!
2003
Toying with affections It's Halloween—a witch's favorite holiday—and Sabrina and her friends have been invited to a major blow-out. The only problem is Roxie doesn't have a date, and she refuses to go to another party solo. While cruising past a toy store, Sabrina gets an idea.... Sabrina buys Hang Ten Kurt, everyone's favorite plastic hunk, and zaps him to life. It's love at first sight for Roxie. He's just her type—strong and silent. But Kurt's definitely not ready for the real world, and Sabrina's got to find a way to shrink him down to size before Roxie finds out the truth...and gets crushed by her crush.
#51
Christmas Crisis
2003
So many presents, so little time This holiday season Sabrina's shopping list is a lot bigger than her bank account. To make some extra cash, Sabrina gets a part-time job as one of Santa's elves in the mall. But when things get frantic, Sabrina conjures up loads of toys to calm down cranky kids. Trouble is, Sabrina zapped the toys from the real Santa's carefully calculated stock, and they're not easily replaced. If Sabrina's going to save Christmas, she's going to have to catch the next sleigh to the North Pole and roll up her sleeves in Santa's workshop!
#52
Now and Again
2003
Will Sabrina get left back...in the past? Between hitting the books twenty-four/seven, having too many commitments, and balancing a frantic college schedule, Sabrina can't remember the last time she had any fun. When Sabrina casually wishes she could go back to her less complicated high school life, an eavesdropping garden gnome grants her wish. Trouble is, high school isn't quite how Sabrina remembered. And of course, there's a glitch. When Sabrina landed in the past, her teenage self was thrown into a completely unfamiliar future. Morgan, Roxie, and Miles who? If these two Sabrinas can't find a way to communicate across more than a few time zones and locate the gnome, they'll be stuck—forever!
#53
Sabrina Goes To Rome
1998
Sent to Rome by her father to attempt to open a magic locket, Sabrina finds romance, a witch roommate, and the beauty of the Eternal City
#54
Sabrina Down Under
1999
H2 Uh Oh... On vacation in Australia, Sabrina joins up with Gwen, the British witch she met on her last vacation in Rome. Together they explore the wonders of the Great Barrier Reef, go on a deep-sea dive with famous marine biologist Dr. Julian Martin, and meet the mysterious and very cute Barnaby...who turns out to be a merman! However, something's fishy when a strange sea virus threatens the local aquatic population. Sabrina and Gwen vow to restore the ocean to its original glory, especially since the disease is affecting their new friend Barnaby. The young witches must find a way to help the doomed sea creatures and at the same time, protect the secrecy of the mer-species...
#55
Ten Little Witches
2003
An Other Realm Halloween party...for mortals? When Harvey Kinkle gets an invitation, he's told he can bring one witch—and what better witch to party with than Sabrina? But even Salem, the master of dastardly tricks, can't figure this one out; so Sabrina agrees to accompany Harvey. After all, she can't let him go alone to the Other Realm. In true Other Realm form, this is no ordinary Halloween party. The mysterious host is nowhere to be found, and the motley crew of partygoers is disappearing one by one. Sabrina doesn't know who would ruin a witch's favorite day, but she's determined to get to the bottom of this mystery...before she's the last witch standing.
Leslie Goldman
Author · 8 books
Ellen Titlebaum
Author · 3 books