
Sams Teach Yourself Game Programming in 24 Hours
2002
First Published
3.80
Average Rating
512
Number of Pages
Sams Teach Yourself Game Programming in 24 Hours demystifies game programming by providing clear, practical lessons using C/C++, the industry standard in game programming. The book focuses on the Windows API to construct games for the Windows platform and discusses game theory, including double-buffered graphics, sprite animation, and digitized sound effects and music. A fully functional game engine provides readers with the ability to create their own future games.
Avg Rating
3.80
Number of Ratings
15
5 STARS
27%
4 STARS
40%
3 STARS
20%
2 STARS
13%
1 STARS
0%
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