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🛸 Sci Fi
🛸
Sci Fi
The Hunger Games
2008
Suzanne Collins
Could you survive on your own in the wild, with every one out to make sure you don't live to see the morning? In the ruins of a place once known as North America lies the nation of Panem, a shining Capitol surrounded by twelve outlying districts. The Capitol is harsh and cruel and keeps the districts in line by forcing them all to send one boy and one girl between the ages of twelve and eighteen to participate in the annual Hunger Games, a fight to the death on live TV. Sixteen-year-old Katniss Everdeen, who lives alone with her mother and younger sister, regards it as a death sentence when she steps forward to take her sister's place in the Games. But Katniss has been close to dead before—and survival, for her, is second nature. Without really meaning to, she becomes a contender. But if she is to win, she will have to start making choices that weight survival against humanity and life against love.
Mockingjay
2010
Suzanne Collins
My name is Katniss Everdeen. Why am I not dead? I should be dead. Katniss Everdeen, girl on fire, has survived, even though her home has been destroyed. Gale has escaped. Katniss' family is safe. Peeta has been captured by the Capitol. District 13 really does exist. There are rebels. There are new leaders. A revolution is unfolding. It is by design that Katniss was rescued from the arena in the cruel and haunting Quarter Quell, and it is by design that she has long been part of the revolution without knowing it. District 13 has come out of the shadows and is plotting to overthrow the Capitol. Everyone, it seems, has had a hand in the carefully laid plans—except Katniss. The success of the rebellion hinges on Katniss' willingness to be a pawn, to accept responsibility for countless lives, and to change the course of the future of Panem. To do this, she must put aside her feelings of anger and distrust. She must become the rebels' Mockingjay—no matter what the personal cost.
Catching Fire
2009
Suzanne Collins
Sparks are igniting. Flames are spreading. And the Capitol wants revenge. Against all odds, Katniss Everdeen has won the Hunger Games. She and fellow District 12 tribute Peeta Mellark are miraculously still alive. Katniss should be relieved, happy even. After all, she has returned to her family and her longtime friend, Gale. Yet nothing is the way Katniss wishes it to be. Gale holds her at an icy distance. Peeta has turned his back on her completely. And there are whispers of a rebellion against the Capitol—a rebellion that Katniss and Peeta may have helped create. Much to her shock, Katniss has fueled an unrest that she's afraid she cannot stop. And what scares her even more is that she's not entirely convinced she should try. As time draws near for Katniss and Peeta to visit the districts on the Capitol's cruel Victory Tour, the stakes are higher than ever. If they can't prove, without a shadow of a doubt, that they are lost in their love for each other, the consequences will be horrifying. In Catching Fire, the second novel of the Hunger Games trilogy, Suzanne Collins continues the story of Katniss Everdeen, testing her more than ever before . . . and surprising readers at every turn.
The Invasion
1996
K.A. Applegate
Sometimes weird things happen to people. Ask Jake. He may tell you about the night he and his friends saw the strange light in the sky. He may even tell you about what happened when they realized the "light" was only a plane—from another planet. Here's where Jake's story gets a little weird. It's where they're told that the human race is under attack—and given the chance to fight back. Now Jake, Rachel, Cassie, Tobias, and Marco have the power to morph into any animal they choose. And they must use that power to outsmart an evil that is greater than anything the world has ever seen...
The Visitor
1996
K.A. Applegate
If someone told you Earth was under a silent attack, there's a good chance you'd think they were pretty strange. If that same person said Earth's only means of defense depends on the actions and powers of five kids, you'd probably start to look for a quick exit. Guess what? It's all true. Rachel and her friends knew they were in for some pretty strange stuff from the very beginning. How often do you run into a dying alien who gives you the power to morph into any animal you touch? But that was before they knew what they would be up against. Now they know. And they know what they have to do. Before it's too late...
The Encounter
1996
K.A. Applegate
When Tobias, Jake, Rachel, Marco, and Cassie were given the ability to morph, they were also given one very important warning: Never stay in a morph for more than two hours. It seemed a small price to pay, since the kids know that humans everywhere are being forced to let slimy, spineless creatures creep into their brains. And the only way the kids can fight back is not to be human. But Tobias stayed in his morph too long. And now he's a hawk—with a boy's mind—forever. Tobias knows they can't give up. That they all made a promise. So now it's four kids and a hawk against a force that's determined to destroy them. Or die trying...
The Message
1996
K.A. Applegate
Unable to ignore the strange dreams that she and her friends have experienced since they developed morphing powers, Cassie wonders if a dream that draws her to the sea is a cry for help or a trap. Original.
The Capture
1997
K.A. Applegate
It was really bad when Jake found out his older brother was one of them. It was even worse when Tobias stayed in his morph too long. But nothing compares to the horror the Animorphs are about to face. Nothing. Jake, Rachel, Tobias, Cassie and Marco have a feeling they know where the Yeerks' new base is located. And they've even figured out how to get in—how many people notice a few flies on the wall? But they never figured they might get caught. Or that Jake could fall into the Yeerk pool. That Jake could become a human controller. A Yeerk. The enemy.
The Alien
1997
K.A. Applegate
What would you do if you were the only alien trapped on a strange planet? Probably freak out, right? But as an Andalite warrior-cadet, Ax has to be pretty cool about stuff like that. He's been hanging with the Animorphs ever since the Dome ship was destroyed by the Yeerks and his brother, Prince Elfangor, was destroyed by Visser Three. Life on Earth is pretty different for Ax. But there is one thing he, Cassie, Marco, Jake, Rachel, and Tobias have in common. Something that one alien, four kids and a hawk know they have to do: stop the Yeerks...
The Predator
1996
K.A. Applegate
Marco never wanted to be an Animorph. He never wanted the ability to change into any animal he touches. He just wants to chill. Whatever happens, happens. Jake, Rachel, Cassie, and Tobias know why Marco feels the way he does. He's worried about his dad—the only family Marco has left. And if anything happens to him, his father will be all alone. But something is about to change Marco's mind. It seems the Yeerks have a little surprise waiting for him. And it's definitely not nice. Now Marco has a reason to fight...
The Stranger
1997
K.A. Applegate
Okay. Rachel and the other Animorphs have finally found the new entrance to the Yeerk pool. They've even figured out a way to sneak in. The infamous roach morph. But they didn't count on roaches being a Taxxon delicacy. This time escape doesn't look so good. And then everything stops. Everything. The feasting Taxxon, the human-Controllers, the Hork-Bajir. Time. Now Rachel, Cassie, Marco, Jake, Tobias, and Ax are in for their wildest trip ever. They're going to get the chance to decide whether they want to stay on Earth and fight the Yeerks. Or go to another planet. And the guy giving them the choice says he can save them. Now all they have to do is make the choice...
The Change
1997
K.A. Applegate
Tobias has pretty much gotten used to his life. He's a red-tailed hawk with the mind of a kid. It was weird when he first got trapped in morph. But now it's almost okay. After all, how many kids actually get the chance to fly? Now Tobias is about to make a very special choice. A choice that the other Animorphs and Ax know nothing about. And it could mean the difference between being a hawk. . . and being human...
The Android
1997
K.A. Applegate
When Marco runs into his old friend Erek he doesn't think too much of it. He's got a couple of more important things to do. Like helping to save the world. But then Marco finds out Erek's been hanging with some of the kids at The Sharing. And he starts to think that something just a little weird is going on. So Marco, Jake, and Ax decide to morph and check old Erek out. Just to see if he's been infested with a Yeerk. The good news is that Erek's not a human-Controller. The bad news is that Erek's not even human...
The Secret
1997
K.A. Applegate
There's something pretty weird going on in the woods behind Cassie's house. The place where Ax and Tobias call home. It seems the Yeerks have figured out one very important thing: Andalites cannot survive without a feeding ground. Visser Three knows the "Andalite bandits" don't feed where he does, so there can only be one other place. Now Cassie, Marco, Jake, Rachel, Tobias, and Ax have to figure out a way to stop a bogus logging camp. Because if Visser Three finds Ax in the woods, nothing will stop him from finding the Animorphs...
The Reaction
1997
K.A. Applegate
Rachel's got some pretty strange stuff happening. She can't control her morphing. One minute, she's doing homework. The next, she's morphing a full-grown crocodile, and—without returning to human form—she becomes an elephant. That's when the floor gives way and Rachel finds herself looking up at what used to be the kitchen ceiling. What's going on? No one's sure, but Rachel and the other Animorphs have to figure it out—quickly. Because if someone sees Rachel's out-of-control morphing, the other Animorphs and Ax are in some serious trouble...
The Forgotten
1997
K.A. Applegate
There's been an accident. Someone crash-landed a Yeerk Bug fighter. And the Yeerks have been trying to cover it up—quickly. But not before Tobias spots it. So the Animorphs and Ax decide to steal the ship to show the world that Earth has been invaded. That's when things go terribly wrong. Before they know it, Jake, the other Animorphs, and Ax find themselves in another place. Another time. And there's no way home...
The Escape
1998
K.A. Applegate
Almost nothing could be as bad as finding out your mother is Visser One. The most powerful of all Vissers. The leader of the Yeerk invasion of Earth. But it happened to Marco. And even though he's been handling it pretty well, he knew there'd come a time when he'd have to face her again. Knowing that the Yeerk in her brain had taken his mother away. So when Marco, the other Animorphs, and Ax discover that Visser One is overseeing a secret underwater project, they know they have to check it out. But Marco's not sure if this is a battle he'll be able to fight....
The Unknown
1998
K.A. Applegate
There's a new rumor in town. Someone has discovered an item that proves life on other planets exists. And they've been hiding it on a base called Zone 91. The Most Secret Place On Earth. Cassie, the other Animorphs, and Ax already know about life on other planets. Too well. They also realize the Yeerks will try to access Zone 91. To find out if what's there will threaten their mission. So the Animorphs decide to pay Zone 91 and the Yeerks a little visit. But what they discover is not at all what they expect...
The Warning
1998
K.A. Applegate
Jake's made a pretty amazing discovery. It seems like there may be other people who know about the invasion. Others who know about the Yeerks. Jake finds a Web site devoted to the Yeerks. And Jake, the other Animorphs, and Ax aren't sure it's too good to be true. But if they try to investigate the site and it's a trap, there's no way the Yeerks won't find out who they are. If they don't check it out, they'll never know if they're the only ones fighting. Whatever Jake and the others decide to do, they've got to move quickly, because Visser Three isn't the only one dying to meet them...
The Decision
1998
K.A. Applegate
Ax and the Animorphs are about to have a huge problem. It starts when they decide to morph mosquitoes in order to slip by some unsuspecting Yeerks. It ends with them stuck in Zero-space with no idea how they got there, no way to get back to Earth . . . and no oxygen. Luckily, an Andalite scout ship finds them before it's too late. But now Ax is finally with his own people. And he doesn't know if he ever wants to go back to Earth...
The Discovery
1998
K.A. Applegate
The blue box Elfangor used to create the Animorphs has been found by a kid named David. David has no idea what he has—or what it can do. But Marco does. And when he sees David with it, he knows the Animorphs have to get that box. At any cost. But what should have been a simple plan ends up going horribly wrong. And David is on the run with the Animorphs and Ax. Now they have only two choices: turn David over to the Yeerks. Or make him the sixth Animorph...
The Underground
1998
K.A. Applegate
What's tasty, good for you, and only takes sixty seconds to make? Oatmeal. And it's making the Yeerks more than a little crazy. Now Rachel, the other Animorphs, and Ax have a new weapon against the Yeerks. Sounds good, right? Wrong. Because it means another trip to the Yeerk pool. And the possibility of running into Visser Three. And of not being able to get back up to the surface. The Animorphs and Ax have taken chances before and been very lucky. But this time their luck may be about to run out...
The Pretender
1998
K.A. Applegate
Someone's looking for Tobias. Someone who says she's his long-lost cousin. Tobias isn't sure the person is telling the truth. But she's really nice, and knows a lot about him. And what she tells Tobias definitely gets his attention. It seems a lawyer has discovered Tobias' father's last will and testament. So, Tobias needs to attend the reading. His "cousin" even offers to go along. But something just doesn't feel quite right. That's when Tobias, the other Animorphs, and Ax decide to do a little checking on this "cousin". And what they discover will change the rest of Tobias' life....
The Solution
1998
K.A. Applegate
David, the newest Animorph, is not what he appears. His need to control the other Animorphs and Ax is all he thinks about. And the things he does are starting to break up the group. Rachel and the others know that time is running out. The newest battle against the Yeerks is the most important one yet. And it's not one that will wait. Winning this fight could mean slowing down the invasion. But no one knows what to do with David. Because the newest Animorph is more than just a little problem. He's deadly...
The Threat
1998
K.A. Applegate
There is a new Animorph. And he's arrived just in time, because the Yeerks are preparing their biggest takeover ever. The ultimate target: the world's most powerful leaders gathered together in one place. What better way to get into the minds of humans? Literally. At first, David joins the fight with a vengeance. But there is definitely something wrong. Because he's starting to break the rules. Taking risks that could get them all captured. Or killed. The Animorphs don't know what to do. Because there was a time when the Yeerks were their greatest enemy. That's about to change...
The Attack
1999
K.A. Applegate
The Animorphs have met the Ellimist. He "helped" to save the kids when they were about to be eaten by a Taxxon. He "helped" to free two Hork-Bajir and restored Tobias' morphing ability. But, even though the Ellimist has enormous power, he is not all-powerful. He has an enemy. The Crayak. So, the Crayak and the Ellimist decide that a battle will prove their ultimate power. But they don't intend to fight each other. The Ellimist will choose the Animorphs, Ax, and Erek, the Chee; the Crayak will choose his own army. If the Animorphs lose they will be erased from the universe altogether. And there'll be no one left to fight the Yeerks...
The Suspicion
1998
K.A. Applegate
Cassie, the other Animorphs, and Ax have a few little problems. A few very little problems. Actually, the problems call themselves Helmacrons. They're less than an inch tall, and they're pretty upset at Cassie. They believe she stole their ship. Cassie thought it was just a toy, and gave it to charity. Now the Helmacrons want it back. So the Animorphs and Ax have a new dilemma. Because the Helmacrons have their own secret weapon: They can shrink other beings down to their size. And, if they don't get their ship back soon, everyone on the planet is in for a little surprise...
The Mutation
1999
K.A. Applegate
Visser Three is still trying to find a way to reach the Pemalite ship. The ship that was hidden thousands of feet below the ocean's surface. A ship containing technology so advanced that it is superior to anything even the Andalites have built. And this time, the visser plans to find the ship so he can use the power to complete Earth's invasion. Jake, the other Animorphs, and Ax acquire additional deep-sea morphs in order to stop the visser's plan. But while trying to destroy the Yeerk ship, the kids make a startling discovery: an underwater civilization. Have the kids discovered Atlantis . . . or is it just another trap?
The Prophecy
1999
K.A. Applegate
There is a chance for the free Hork-Bajir on Earth to help start a rebellion against the Yeerks on the Hork-Bajir homeworld. And they've learned from the last surviving Arn—the race that created the Hork-Bajir—that Aldrea, daughter of Prince Seerow, knew the location of a stolen Yeerk vessel packed with weapons. Unfortunately, the only way to recover the ship is to ask Aldrea herself—and she's dead. But the Arn has Aldrea's persona stored. And Cassie, Rachel, or Toby Hamee are the closest match. The only problem is that once Aldrea gets into one of their minds, she may not want to come out...
The Illusion
1999
K.A. Applegate
Tobias, the other Animorphs, and Ax already have a few problems: saving the world, keeping their identities secret, finishing their homework. Now they have one more thing to add to the list. The Yeerks have discovered a way to cause a person to demorph. And with this new device Visser Three plans on capturing "the Andalite bandits." Now what? The Animorphs and Ax realize they have to get rid of the device—or be captured by the Yeerks. And the risk of getting caught is very high. That's when Tobias comes up with the only possible plan. Someone has to acquire Ax...
The Reunion
1999
K.A. Applegate
Marco's mom is back. But she's not Visser One anymore. Marco's not even sure if she's still a Controller. But he's determined to find out. No matter what it takes. No matter what might happen. Marco wants his mom back. Jake, the other Animorphs, and Ax realize that Marco is under some serious stress. And that the situation with his mom could very well jeopardize everything they've worked for. Now they also have to wonder if Marco will be the one to give away the secret of the Animorphs...
The Sickness
1999
K.A. Applegate
Something is very wrong with Ax. He's sick. And the Animorphs don't know what to do about it. They can't take him to a hospital. They don't know how to contact the Andalite home world. And Ax is dying. Cassie and the other Animorphs come up with a plan. But it involves finding a new way into the Yeerk pool. There's just one problem: Jake, Rachel, Tobias, and Marco come down with Ax's sickness. And now, for the first time, Cassie is on her own...
The Proposal
1999
K.A. Applegate
Marco already knows he has a few problems: the constant battle with the Yeerks; finding out his mother was infested . . . and is now Visser One. The leader of the Yeerk invasion of Earth. But things are about to get even weirder. Marco's father is thinking of getting married again. Meanwhile, the Animorphs and Ax have other things to worry about. It seems the Yeerks are trying harder than ever to get people into The Sharing. Now the kids have to find a way to slow down recruitment. But Marco's personal stress is causing him to morph into creatures that don't exist. Creatures the Yeerks are sure to notice . . . and attack...
The Exposed
1999
K.A. Applegate
The Animorphs and Ax have one true ally in their battle against the Yeerks: the Chee. So, when they discover that the Chee—including their friend, Erek—are in trouble, they have no choice but to help. But the Chee's problem is much deeper than anything the kids could have imagined. It's hidden in the ocean. So far down that no human has ever traveled there—and survived. And the Animorphs realize what will happen if Visser Three discovers the valuable secrets of the Chee. One of which is the Animorphs...
The Extreme
1999
K.A. Applegate
It's time for the Animorphs to acquire some cold-weather morphs. The Yeerks are at it again, and they're causing trouble near one of the coldest places on earth: The North Pole.
The Giver
1993
Lois Lowry
At the age of twelve, Jonas, a young boy from a seemingly utopian, futuristic world, is singled out to receive special training from The Giver, who alone holds the memories of the true joys and pain of life.
Messenger
2004
Lois Lowry
Messenger is the masterful third novel in the Giver Quartet, which began with the dystopian bestseller The Giver, now a major motion picture. Matty has lived in Village and flourished under the guidance of Seer, a blind man known for his special sight. Village once welcomed newcomers, but something sinister has seeped into Village and the people have voted to close it to outsiders. Matty has been invaluable as a messenger. Now he must risk everything to make one last journey through the treacherous forest with his only weapon, a power he unexpectedly discovers within himself.
Gathering Blue
2000
Lois Lowry
In her strongest work to date, Lois Lowry once again creates a mysterious but plausible future world. It is a society ruled by savagery and deceit that shuns and discards the weak. Left orphaned and physically flawed, young Kira faces a frightening, uncertain future. Blessed with an almost magical talent that keeps her alive, she struggles with ever broadening responsibilities in her quest for truth, discovering things that will change her life forever. As she did in The Giver, Lowry challenges readers to imagine what our world could become, and what will be considered valuable. Every reader will be taken by Kira's plight and will long ponder her haunting world and the hope for the future.
Kindred
1979
Octavia Butler
The visionary author’s masterpiece pulls us—along with her Black female hero—through time to face the horrors of slavery and explore the impacts of racism, sexism, and white supremacy then and now. Dana, a modern Black woman, is celebrating her 26th birthday with her new husband when she is snatched abruptly from her home in California and transported to the antebellum South. Rufus, the white son of a plantation owner, is drowning, and Dana has been summoned to save him. Dana is drawn back repeatedly through time to the slave quarters, and each time the stay grows longer, more arduous, and more dangerous until it is uncertain whether or not Dana’s life will end, long before it has a chance to begin.
The Long Way to a Small, Angry Planet
2014
Becky Chambers
Follow a motley crew on an exciting journey through space-and one adventurous young explorer who discovers the meaning of family in the far reaches of the universe-in this light-hearted debut space opera from a rising sci-fi star. Rosemary Harper doesn’t expect much when she joins the crew of the aging Wayfarer. While the patched-up ship has seen better days, it offers her a bed, a chance to explore the far-off corners of the galaxy, and most importantly, some distance from her past. An introspective young woman who learned early to keep to herself, she’s never met anyone remotely like the ship’s diverse crew, including Sissix, the exotic reptilian pilot, chatty engineers Kizzy and Jenks who keep the ship running, and Ashby, their noble captain. Life aboard the Wayfarer is chaotic and crazy—exactly what Rosemary wants. It’s also about to get extremely dangerous when the crew is offered the job of a lifetime. Tunneling wormholes through space to a distant planet is definitely lucrative and will keep them comfortable for years. But risking her life wasn’t part of the plan. In the far reaches of deep space, the tiny Wayfarer crew will confront a host of unexpected mishaps and thrilling adventures that force them to depend on each other. To survive, Rosemary’s got to learn how to rely on this assortment of oddballs—an experience that teaches her about love and trust, and that having a family isn’t necessarily the worst thing in the universe.
Stargate SG-1
Resurrection
Michael Shanks
Screenplay by Michael Shanks. SG-1 investigates a secret N.I.D. laboratory, where a ruthless scientist has used cloning technology to create a Goa'uld-human hybrid.
Back to the Future
The Screenplay
Robert Zemeckis, Bob Gale
Robert Zemeckis and Bob Gale's screenplay for the 80's classic Back to the Future. Teenager Marty McFly, accidentally travels back in time from 1985 to 1955, where he meets his future parents and encounters all sorts of trouble and adventures. Stuck in the past due to the time machine's technicalities, he must figure out how to get back.