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Shadowrun Novels book cover 1
Shadowrun Novels book cover 2
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Shadowrun Novels
Series · 74
books · 1990-2023

Books in series

Never Deal with a Dragon book cover
#1

Never Deal with a Dragon

1990

WHERE MAN MEETS MAGIC AND MACHINE The year is 2050. The power of magic and the creatures it brings have returned to the earth, and many of the ancient races have re-emerged. Elves, Orks, Mages and lethal Dragons find a home in a world where technology and human flesh have melded into deadly urban predators. And the multinational mega-corporations hoard the only thing of real value - information. For Sam Verner, living in the womb of the Renraku conglomerate was easy, until his sister disappeared and the façade of the corporate reality began to disintegrate. Now Sam wants out, but to "extract" himself he has to slide like a whisper through the deadly shadows the corporations cast, through a world where his first wrong move may be his last... the world of Shadowrun.
Choose Your Enemies Carefully book cover
#2

Choose Your Enemies Carefully

1991

WHEN MAGIC RETURNS TO THE EARTH its power calls Sam Verner. As Sam searches for his sister through the slick and scary streets of 2050, his quest leads him across the ocean to England, where druids rule the streets...and the throne. But all is not what it seems, and Sam and his new shadow friends are plunged into a maze of madness on the trail of destruction. Only when Sam accepts his destiny as a shaman can he embrace the power he needs. But what waits for him in the final confrontation of technology and human flesh is a secret much darker than anything he knew lay waiting in the shadows...
Find Your Own Truth book cover
#3

Find Your Own Truth

1991

FIND THE MAGIC! He was only a "beginner" shaman, but Sam Verner had to find a cure to ward off the curse on his sister. Only something of great magic would do the trick. It was this quest that took him to a mystical citadel in Australia, where, with the aid of his shadowrunner friends, he recovered the strange artifact he hoped would prove helpful. But instead of anything that even remotely resembled help, an unexpected and ancient terror was released - a terror that erupted into a shadow war for dominion over an awakened earth. And while the evil kept growing, inexorably drawing him into battle, the curse's power over his sister was also growing, bringing her closer and closer to death. Soon a truly desperate Sam realized that the last and only hope for saving his sister was to find the greatest shaman of the Sixth World, former leader of the Great Ghost Dance - a man who may no longer exist . . .
2XS book cover
#4

2XS

1992

2XS, THE HALLUCINOGENIC CHIP OF CHOICE. To Excess - that's how they say it on the streets, before it destroyed their minds. Dirk Montgomery thinks he knows those streets. He's watched the change with the world, as the powers of magic grow and alter the balances of power. He thinks he understands even the deepest shadows and the darkest of hearts. He is wrong. Now there's something out there beyond his understanding. Something foul and alien. Something that will consume even the most wary soul. Even Dirks.
Changeling book cover
#6

Changeling

1992

MAGIC IS BACK By 2053, the return of magic to the world has filled the streets of Chicago with beings and creatures from mythology. For those in the politically dominant mega-corporations, the underworld, and everywhere in between, it is a time of chaos and wonder, and opportunities ripe for the taking. For fifteen-year-old Peter Clarris, transformed by his Awakened genes from a human to a troll, the forces of magic are a curse to be combated with science. Torn from the comfortable biotech fast-track of his childhood, he becomes an outcast, shunned by friends and strangers alike. Now, living among the outcasts - the underclass of orks and trolls, the criminal societies of gangsters and shadowrunners - he grows up pursuing the elusive means of controlling his own genes, and ultimately his own destiny...
Never Trust an Elf book cover
#6

Never Trust an Elf

1992

WHO UNDERSTANDS THE WAYS OF ELVES AND DRAGONS? Some say that the dragons are the most powerful beings on Earth. Certain elves disagree with that belief in the strongest, most violent terms. An ork of the Seattle ghetto, Kham usually worries about more mundane problems. Day-to-day existence in the now magically active world of 2053 is tough enough. But all that is about to change. Drawn into a dangerous game of political and magical confrontation, Kham not only learns to never deal with a dragon - he also discovers that trusting an elf may leave you dead...
Streets of Blood book cover
#8

Streets of Blood

1992

As dark shadows released from Victoria's reign run rampant in 2054 London, Geraint, Adept, Serrin, Francesca, and Rani are drawn into a world of deceit, death, and conspiracy. Original.
Shadowplay book cover
#9

Shadowplay

1993

Sly is a veteran. She's run more shadows than she cares to remember, and has the physical and emotional scars to prove it. But no matter how violent it became, it had always been business as usual. Until now. Falcon is a kid. He thinks he hears the call of magic, and the voice of one of the Great Spirits seems to whisper in his ears. He's gone to Seattle, to the urban jungle, to seek his calling. Thrown together, veteran and novice, Sly and Falcon find themselves embroiled in a deadly confrontation between the world's most powerful corporations. If this confrontation is not stopped, it could turn to all-out warfare, spilling out of the shadows and onto the streets themselves.
Night's Pawn book cover
#10

Night's Pawn

1993

For years, Jason Chase was at the head of the pack, shadowrunning with the best in the business. When time dulled his flesh and cybernetic edge, he knew it was time to get out, or get dead. Now, his past has come back to haunt him. To protect a young girl from the terrorists who want her dead, Chase must rely on his years of experience, and whatever his body has left to give. And everything he's got, he'll need as he comes face-to-face with a part of his life he thought he'd left behind, and an enemy left for dead.
Striper Assassin book cover
#11

Striper Assassin

1993

PREY FOR THE HUNTER For the world of humans knows her as Striper, the deadly Asian assassin and kick-artist. She has come to the City of Brotherly Love seeking revenge and made it her killing ground. But she is not the only predator stalking the dark underbelly of the Philadelphia metroplex. There are other hunters prowling the night, and some possess a power even greater than hers. Some may even want her dead. When the moon rises full and brilliant into the dark pall of the night, the bestial side of her nature battles for dominion, demanding vengeance and death. Who will survive? Who dares to hunt the hunter?
Lone Wolf book cover
#12

Lone Wolf

1994

BLOOD AND MAGIC... rage in the streets of Seattle. The shifting of turf by a few blocks costs lives, innocent and guilty, silenced forever and then forgotten in the city's deepest shadows. Lone Star, Seattle's contracted police force, fights a losing battle against Seattle's newest conquerors - the gangs. From his years of undercover work for Lone Star, Rick Larson thinks he knows the score. The gangs rule their territories by guns and spells, force and intimidation, and it's the most capricious of balances that keeps things from exploding into all-out warfare. Inside the Cutters, one of the cities most dangerous gangs, Larson is in a prime position to watch the balance, react to it and report to his superiors. But when the balance begins to shift unexpectedly, Larson finds himself not only on the wrong side of the fight but on the wrong side of the law as well.
Fade to Black book cover
#13

Fade to Black

1994

Rico and his team sort through a complex maze of corruption and corporate intrigue in Newark, a city that has become an overcrowded urban horror in the year 2055.
Shadowrun 14 book cover
#14

Shadowrun 14

1994

Mage and part-time shadowrunner Serrin Shamander and his companions desperately flee a relentless, demonic enemy out to eliminate humankind from the face of the earth. Original.
Shadowrun 15 book cover
#15

Shadowrun 15

Burning Bright

1994

SPARE NO EXPENSE MISSING: Mitch Truman, heir apparent to an entertainment megacorporation. He may have fled his parents for the sake of love, but if magic is involved the reason could be darker... WEALTHY: Dan Truman, CEO of media giant Truman Technologies, doesn't care how much it costs - he wants his son back. He'll hire the best to find his heir, even if their motives are suspect... EXPERIENCED: Kyle Teller's done this job before. He knows the tricks of the trade, and not only because he's a mage. He thinks finding the missing boy will be easy. Why shouldn't it be? But will money and experience be enough to defeat the terrible power growing beneath the city of Chicago?
Shadowrun 16 book cover
#16

Shadowrun 16

1995

The definitions of good and evil become confused by the powerful forces of an alternate United States when a Weretiger, a shaman, two kids, and a scientist meet in a deadly confrontation. Original.
House of the Sun book cover
#17

House of the Sun

1995

DIRK MONTGOMERY IS BACK Dirk Montgomery, former Lone Star cop turned shadowrunner, knows the dark byways of Seattle and the Amerind city of Cheyenne. He knows when to take chances and when to take cover. But when a megacorporate exec demands payment of an old debt, Dirk finds himself where the familiar rules don't apply anymore. The Kingdom of Hawai'i is a tropical playground... with a sinister underside. Dirk must navigate its treacherous paths as he tries to stay one step ahead of all the factions battling to control the islands: the megacorps, the government, the rebels, and the yakuza. Not to mention dragons, elves, new friends... and old enemies.
Worlds without End book cover
#18

Worlds without End

1995

NO ONE HAS EVER SEEN ANYTHING LIKE THIS Aina remembers the world of centuries ago- she was there. Now she's here in the Awakened era of shadowrunners and simulations, magic and metas. And she may have brought an old nemesis along with her... This new evil is as ancient and powerful as time. It does not bend before assassins, megacorps, shamans, or dragons. Aina, Harlequin, and their fellow immortal elves might have the power to stop it... but will she be able to convince them to join the battle before it's too late?
Just Compensation book cover
#19

Just Compensation

1996

While war tensions are mounting between the United Canadian and American States and the Compensation army, a young, inexperienced Shadowrunner stumbles upon some information that will ensure victory to the faction who can secure it first. From the author of the Secrets of Power series.
Black Madonna book cover
#20

Black Madonna

1996

Enlisted by a panicked Renraku Corp, hardened decker Michael Sutherland finds himself face-to-face with an immortal elf, Leo, who has created a sophisticated electronic virus that is capable of destroying any computer system. Original.
Preying for Keeps book cover
#21

Preying for Keeps

1996

An unholy virus spreads across Seattle in the future, the result of a mobster's scheme to pit two biogenetic engineering companies against each other, sending the Shadowrunners into the midst of a biological time bomb. Original.
Shadowrun 22 book cover
#22

Shadowrun 22

Dead Air

1996

When Jonathan Winger, leader of Los Angeles' superstar Combat Biker team, sees his teammate die in a crash with an opposing player, he vows to seek revenge, only to become the next target in a deadly conspiracy. Original.
The Lucifer Deck book cover
#23

The Lucifer Deck

1997

CONJURED KILLER RUNNING WILD ON THE NET Life on the streets in 21st-century Seattle can be tough, especially for a young ork like Pita. And it gets a lot tougher when she witnesses a corporate mage murdered by the violent spirit he just conjured from another dimension. Now she's in a heap of trouble with the dead mage's employer, an organization with something to hide. Fortunately, KKRU reporter Carla Harris is in a position to help. Carla needs a big story to give her career some juice, and Pita's predicament might be the ticket. Because Pita's pursuer - MCT, the mega-huge computer film - has hired the heavy hand of the Yakuza crime organization as muscle, things heat up pretty fast. Moreover, the entity that MCT's mage foolishly summoned is very, very old, and unlike any power on earth. It has infiltrated the telecommunications matrix with devilish cunning - and unless Pita can thwart it with her newly acquired magical powers, Seattle's throat will be wide open for the cutting...
Shadowrun 24 book cover
#24

Shadowrun 24

Steel Rain

1997

SWORD OF THE SERPENT Machiko is second-in-command of the Green Serpent Guard, an elite corps of Elven samurai who are sworn to defend the Chairman of Nagato Corporation. But she soon gets a promotion - after her superior is ruthlessly cut down in a slew of attacks aimed at the famous Guard itself. Only the wealthiest can afford assassins with enough muscle to take on the Green Serpent Guard, and Machiko turns up evidence that points to Nagato's biggest rival, Fuchi Corp. It looks like Fuchi has designs on Nagato's sensitive research division, where the incredible future of the communications matrix is taking shape. When magical attacks and sabotage begin taking out more of Nagato's personnel, things between the two megacorporations really heat up. But behind the growing hostilities with Fuchi looms a more sinister threat, requiring far more of Machiko's talents than her flashing sword. And staying alive may require defeating a high-tech foe with virtually unlimited powers - and absolutely no mercy...
Shadowboxer book cover
#25

Shadowboxer

1997

TOO HOT TO HANDLE For Two Bears, a dwarf mercenary accustomed to running the shadows, the job sounded like an easy way to make a huge stack of cash: track down and discover the meaning of the world "IronHell." But when the decker he approaches for help gets her brain fried on the Matrix, Two Bears knows he's up to his stout little shoulders in drek. TOO COOL TO GIVE UP Realizing that IronHell must be the title of something - or somebody - very powerful, Two Bears looks for some backup to make sure he gets through this job alive. He lines up a street troll called Thumbs, a slick decker named Silver, a suit-wearing samurai called Delphia, and Moonfeather, a magic-wielding disciple of the Cat totem. Together they blast their way through a stream of megacorp operatives, giant meta-beasts, and high-tech pirates, desperate to unravel the incredible secret of IronHell - before it unravels the world...
Stranger Souls book cover
#26

Stranger Souls

1997

When Dunkelzahn the Dragon, the newly elected president of the United Canadian American States, is assassinated, throwing the Shadowrun universe into chaos, it falls to Ryan Mercury—Dunkelzahn's most trusted special agent—to save the universe. Original.
Headhunters book cover
#27

Headhunters

1997

NEVER TELL A DEAD MAN YOUR SECRETS Somebody aced the dragon Dunkelzahn, and one of the mysterious links to the assassination is flat on his back in slab city: a double agent with two identities - both out of commission. Now he's the most-wanted carcass in Tacoma. Jack Skater's mission? Sleaze past the high-tech funeral security, outwit the Knight Errants, cop the stiff, and keep it on ice long enough to get the answer to the shadowrunners' life-and-death question: what's so hot about a stone-cold corpse? And that isn't all that's dropped Skater elf-deep in drek - the UCAS Secret Service is also after the dead man's secret - and the government blue crews are prepared to liquidate anything in sight to get to it first...
Clockwork Asylum book cover
#28

Clockwork Asylum

1997

In this second book of the greatest epic in Shadowrun history—the maelstrom of cyber-magic and political intrigue following President Dunkelzahn's assassination rages out of control. Ryan Mercury, Dunkelzahn's secret agent, is torn between his duty and his desire to find a killer. But when a spirit wrongly concludes that Ryan is working for the enemy, he anoints a cyberzombie to carry out a hit of its own. Now with an impressive arsenal of allies, weaponry, and the Dragon Heart, Ryan just might pull off the save of the century—if he doesn't lose his life first!
Blood Sport book cover
#29

Blood Sport

1998

With her companion, a would-be combat biker named Rafael in tow, ex-Texan Leni joins a group of blood-thirsty Latin American pagans to investigate the murder of a prophetess who claimed to be her grandmother. Original.
Beyond the Pale book cover
#30

Beyond the Pale

1998

Ryan Mercury, the late president's secret agent, must find a mage with the ability to control the awesome power of the Dragon Heart. If he fails, the world will fall prey not only to industrial saboteurs, but spiritual demons as well. But in a turn of good fortune, Mercury will be joined by a mysterious figure—one who's known to be one of the more powerful individuals in the "Shadowrun" universe. .
Shadowrun 31 book cover
#31

Shadowrun 31

1998

A MEGA-BYTE BLOW-OUT IN 21ST CENTURY BOSTON He awoke in a body bag, his brain fried, a black hole where his memory should be. If not for the cool carbon-fiber blade concealed in the bones of his arm, he would've been dead for sure. But Michael Bishop - a.k.a. Babel, messiah of the Matrix - is back in the game. Renraku Computer Systems has defied the accords of the Corporate Court. Now they must decipher the secrets of the otaku - and Babel is the technoshaman reborn for the job. But Netwalking in the shadows of the electron jungle means initiation into deadly megacorporate intrigue - and discovering more about Babel's own team than he fears he should know. As allies become adversaries, Babel breaks through the dreaded black ice security to find a doorway to the future - and signs of a corp war looming on the horizon - one that could destroy the technoworld and beyond... forever.
Shadowrun 32 book cover
#32

Shadowrun 32

Wolf and Raven

1997

A shaman in secret, Wolfgang Kies joins forces with his sole ally, Dr. Richard Raven—an elf and vigilante—to battle Seattle's crime kingpin Etienne La Plante and his gang of hired goons and ice pick-wielding samurai. Original.
Psychotrope book cover
#33

Psychotrope

1998

Trapped in a nightmarish, computer-generated netherworld controlled by a twisted intelligence with diabolical plans, five computer hackers struggle to find an escape before they become the victims of a computer "crash." Original.
The Terminus Experiment book cover
#34

The Terminus Experiment

1999

NEW STRAIN OF VAMPIRE In the violence-ridden city of Seattle, a secret conspiracy arises to spread a plague of vampirism. They now prowl the night, but plan to take their nightmare into the light of day. Soon no one will be safe... Warren Storey has vanished without a trace. His girlfriend is then convinced by famous vampire-hunter Martin de Vries that Warren's life - and even all the metahumanity - is in danger. With a group of seasoned Shadowrunners at their side, the battle is taken to a secret laboratory where they uncover something much more terrifying than a simple kidnapping. An experiment run by Dr. Oslo Wake has created genetically altered living dead - infected metahumans who are not just vampires, but something much more deadly... something that doesn't have to live only in the night. But the experiment isn't perfected. The next test subject is Warren. And time is running out...
Run Hard, Die Fast book cover
#35

Run Hard, Die Fast

1999

To save his former partner and present lover, Andi Sencio, from an intelligence operation gone sour—thanks to a reckless megacorporation—Argent the shadowrunner dons his steel armor and samurai weapons to forestall her doom. Original.
Shadowrun 36 book cover
#36

Shadowrun 36

Crossroads

1999

BATTLE BENEATH THE STREETS OF BOSTON! In the magical world of 2060, street mage Tommy Talon has hit the big time. He's a member of Assets, Inc., one of the best shadow-teams in the business, but now he's drawn back to his hometown of Boston by secrets from his past. Secrets that lead him into conflicts with megacorporations, yakuza gangsters, and a powerful spirit that's hunting for him. Talon must call on all of his magical powers and the abilities of his shadowrunning friends to unravel the mystery. Along the way, he finds out some unexpected things about his past, himself, and his true enemy: someone very close to him indeed...
The Forever Drug book cover
#37

The Forever Drug

1999

A shapeshifter and freelance agent for the Lone Star police department, Romulus risks his life to save a beautiful amnesiac woman from ruthless drug dealers who are peddling the ultimate high—a magical creature that gives its victims an extraordinary feeling of euphoria before it destroys them.
Shadowrun book cover
#38

Shadowrun

Ragnarock

2000

Talon and his team find themselves in great danger as they search for the magical relic of a murdered archaeologist
Tails you Lose book cover
#39

Tails you Lose

2001

TWO SIDES OF THE SAME COIN When a shadowrunner managed to extract PCI's most vital employee, it was Alma's job as security expert to get him back - no matter the cost. But all the evidence pointed to the one person who couldn't have done it... herself. Branded a traitor, Alma has one shot at redemption: find the real culprit. But she's never faced an enemy like this one. This 'runner not only looks like Alma - she's also equipped with Alma's top-of-the-line cybernetic implants, and she's backed by the powerful magic of the Chinese underworld. Now, the expert in defense must attack - and risk it all to bring down a rival so much like herself that there can be only one shocking explanation...
Shadowrun 40 book cover
#40

Shadowrun 40

The Burning Time

2001

Low-level programmer Roy Kilaro wants desperately to become an elite operative and experience some real action in the battles between the megacorporations. He gets more than he ever wanted when a routine business trip to Boston lands him at ground zero of a running battle for survival.
Shadowrun Book #1 book cover
#41

Shadowrun Book #1

Born to Run

2004

The year is 2053. The Earth has been reborn. Long-dormant magical forces have returned to the world, and the creatures of mankind's legends and nightmares have come out of hiding... Megacorporations are the new world superpowers, ruling from the safety of vast arcologies. But outside the corporate enclaves, the dregs of society are at war. Organized crime gangs and other, more nefarious organizations struggle to carve out their own small empires. Sliding through the cracks in between are shadowrunners - professionals of the underworld who will do anything for a profit, and anything it takes to get the job done. Kellan Colt has come to Seattle to make a name for herself in the shadows. But her first run proves that in her line of work, there's no such thing as a sure thing, and that in her world, there is only one law - survival.
Shadowrun Legends book cover
#42

Shadowrun Legends

Poison Agendas

2006

The year is 2063. Earth has been reborn, unleashing long-dormant magical forces across the globe. Megacorporations rule from on high, while organized crime syndicates rule the underworld. Sliding through the cracks are the shadowrunners - professionals who will do anything for a profit... and anything it takes to get the job done. Kellan Colt has been making a name for herself as one of Seattle's up-and-coming shadowrunners, and she believes she's ready to break out on her own. Opportunity knocks when she learns the location of a secret weapons cache abandoned by the U.S. military. With the right buyer, a score this big has the potential to secure Kellan's reputation - and her bank account. With a team of fellow shadowrunners assisting her, Kellan descends deep into the heart of the Awakened wilderness to extract the weapons. But the supernatural entities lurking in the forest become the least of her worries when a rival faction appears seeking the cache - and the greatest threat to them all is revealed...
Drops of Corruption book cover
#44

Drops of Corruption

2006

Bannickburn is a burnt-out Scottish mage with little power and fewer prospects when he falls into fast company. A notorious crime boss, Bigio family caporegime Quinn Bailey offers him a job that could turn his life around. Soon Bannickburn is living once again in the style he's accustomed to. But when Bannickburn tries to leave the family, Bailey calls in his markers, and Bannickburn must aid the Bigios as they pit themselves against a rival mob in a power struggle that moves from the Seattle sprawl to the elven enclave of Portland. Leading a handpicked crew of shadowrunners, Bannickburn is about to hit the jackpot - and learn that in every game, winners can turn into losers with the squeeze of a trigger...
Aftershock book cover
#45

Aftershock

2006

The year is 2063. Earth has been reborn, unleashing long-dormant magical forces across the globe. Megacorporations rule from on high, while organized crime syndicates rule the underworld. Sliding through the cracks are the shadowrunners - professionals who will do anything for a profit... and anything it takes to get the job done. Breaking into a greenhouse to snatch a bunch of plants sounds like a milk run - and the troll known as Hood and his fellow shadowrunners have no problem taking on such an easy, lucrative assignment. Unfortunately for the runners, the greenhouse in question is owned by the Plantech Corporation - biotechnology specialists - and they're extremely protective of their unique agriculture. After escaping by the skin of their teeth, the members of Hood's team feel justified in forcing their mysterious client to renegotiate their fee before delivering the goods. But when the shadowrunners arrive at the meeting, they find a dead body and a cadre of cops waiting to take them in. Someone has set them up - and Hood is determined to weed out what kinds of plants they really stole...
A Fistful of Data book cover
#46

A Fistful of Data

2006

In the Crypt, a place where society's outcasts can find shelter and medical magical healing, an illegal tap into the Matrix, which hosts some of the most successful shadowrunners, garners the interest of a disgraced corporate mover who intends to destroy its residents for his own personal gain. Original.
Fire & Frost book cover
#48

Fire & Frost

2014

The Coldest Shadows Arcano-archaeologist Elijah knows that digging into the past can be its own reward—or peril. When he’s hired to find an ancient map purported to lead to a mysterious location at the bottom of the world, his professional curiosity is more than roused. But his quest to simply get his hands on the map is more dangerous than he expected—even for a shadow runner. He and his own team of runners—including everything from a goblin rigger to a troll street samurai—follow a murky trail that takes them from the ruins of Chicago to the jungles of Amazonia. Along the way, they discover that they’re not the only ones looking for this map—and that it may lead to a treasure even greater than anyone could have known. Elijah and his crew plan to get both the map and to its riches first—assuming they survive the very dangerous road trip to get there…
Hell on Water book cover
#49

Hell on Water

2014

THE LONGEST JOURNEY Six shadowrunners. Three mysterious packages. And twelve kilometers of a dangerous, dilapidated bridge across one of the wildest sprawls of the Sixth World. It should be a simple job. Retrieve three sealed packages, then take them across the city of Lagos to their destination. All the runners’ skills will be tested—they’ll face ambushes, double-crosses, and more, and along the way they might be able to answer the question of just what’s in those packages, and why they’re so important. The team has a lot on their side, including a street samurai who’s a legend on the streets, a hotshot rigger with a lot of enemies, a young shaman seeking justice, a decker with a dark secret, and a pair of pros from Seattle trying to keep up with everything the unfamiliar sprawl throws at them. But the deadly streets and sinister neighborhoods of Lagos contain their own unique dangers, and it’ll take every trick the runners know to complete their mission and escape the city in one piece…
Dark Resonance book cover
#50

Dark Resonance

2014

SOME SECRETS CAN KILL YOU... Kazuma Tetsu is a technomancer—one of the rare people who can manipulate the Matrix without technology, using only the power of their mind. But he’s on a more personal mission—he’s searching for his missing sister, Hitori. Following her trail leads him into a tangled web of corp execs, mercenaries, and double-crossing rogues—usually just another day in the Sixth World. But as Kazuma digs deeper, he uncovers a plot that could bring about the end of the world. Upon seeing a simulation of the Resonances Realms accessible to technomancers, an A.I. declares it will use the realms to ascend to a higher plane of consciousness. The intelligence’s goal seems impossible, until an imprisoned and manipulated group of technomancers accesses dissonance to open a gateway to a new realm—possibly the heaven the A.I. seeks. But opening this dissonant hole in the Matrix could trigger global disaster, and it’s up to a team of shadowrunners, including a couple of denizens of the fabled JackPoint, to free the trapped technomancers and stop the Dark Resonance before it destroys the entire Matrix—and worse …
Shadowrun book cover
#51

Shadowrun

Crimson

2015

WHERE NO ONE KNOWS YOUR NAME... Thanksgiving, 2075. Shadowrunning vampire-mage Rick “Red” Lang used to make his living hunting dangerous insect spirits and twisted mages, but when he awakens after twelve years of involuntary hibernation, he finds the rest of the world has gotten even stranger. Red begins piecing together what had happened during his lost time—and who put him under in the first place. But as he journeys through the neon-drenched ruins of Chicago and its augmented facades, he uncovers an even larger plot involving eldritch forces seeking to invade from beyond our reality. Teaming up with the few allies he can trust—Pretty, a beautiful ghoul, and Slim, a hacker extraordinaire—they head into the middle of multiple schemes and power plays surrounding a dangerous new conflict threatening to shatter the uneasy peace into all-consuming chaos...
Shadowrun book cover
#52

Shadowrun

Borrowed Time

2015

Out of Time, Out of Options JackPointer mage Winterhawk left the shadows at the top of his game: these days he indulges his curiosity about all things mysterious and magical on his own terms. But he’s about to discover that the shadows are hard to leave behind, and old enemies have their ways of drawing him back in. Dosed with an exotic arcane poison that will kill him in days unless he retrieves a powerful magical artifact, ‘Hawk has to assemble a team fast and think even faster, because he’s not the only one tracking down the prize. His team is hardly the well-oiled machine he’s accustomed to: an old friend with major trust issues, an old rival who hates everything ‘Hawk stands for, a decker who annoys everyone he meets, a samurai who’s only in it for the money, and a gunslinger who may have her own agenda. With his life on the line and the clock ticking fast, ‘Hawk must survive the mean streets of Los Angeles and the magical hells cape of the Australian Outback while keeping his mismatched team from imploding before they finish the job. But when the artifact is revealed to be far more than it seems, Winterhawk is forced to make a choice that could affect the lives of millions—to say nothing of his own.
Shaken book cover
#53

Shaken

No Job Too Small

2015

Down these dark streets… Most folks see Puyallup as the worst Seattle’s got to offer; a tangled mess of metahumanity and greet, poverty and ghettoes, vice and corruption, where the crime is more organized than the government. They call it a Barrens, an armpit, a cesspool. Jimmy Kincaid, though, calls it home. Walking the line between shadows and the desperate light, semi-legit like only a Puyallup brat and former cop can be, he insists Puyallup has a heart and a soul, that it’s a place of life, magic, and starving hope. A former combat mage, now as burnt out as his neighborhood, he does what he can to police the worst excesses of the crime-riddled city he loves. In the darkness of the Seattle Sprawl, what’s one more murder? To Kincaid, it’s everything. He’s got a dead mentor, a hermetic group in need, and a mysterious file that might have been worth killing for. To unlock the data and get a little justice, he’ll face the worst the Sprawl has to offer, wading through blood, darkness, and a murderous web of lies. It’s a good thin he’s got friends—in high and low places…
Shadowrun book cover
#54

Shadowrun

Deniable Assets

2016

LOST SECRETS ARE THE DEADLIEST SECRETS OF ALL... Shadowrunner Katar Hawke knows the score on the streets. Every job is to be executed swiftly and simply—no muss, no fuss, and with as little help as possible. But when an extraction of a seemingly ordinary grad student from a Central American dig goes south in a big way, Hawke has to keep them both alive while he figures out what he’s stumbled into—and how to get out of it in one piece. But nothing about this shadowrun is remotely ordinary. The student, Rachel Gordon, has unearthed an artifact linking the Sixth World and the long gone, magical Second World. The discovery sets off a lethal chain reaction of feuding megacorporations and cold-blooded killers who will do anything to get their hands on her and what she knows. Caught in the hardest of hard places, Hawke must break his cardinal rule and assemble his own shadowrunning team to survive what’s coming at him. But in the end, it all comes down to one will he sell out Rachel to the highest bidder, or join her on a quest that could change the face of the Sixth World forever?
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#56

Shadowrun

Hong Kong

2016

THE SHADOWS ARE EVEN DARKER ON THE OTHER SIDE OF THE SIXTH WORLD… Based on Harebrained Schemes latest installment for their Shadowrun Returns game and written by long-time Shadowrun author Mel Odom, Hong Kong is a wild ride into the seamy underbelly of on of the Sixth World’s most legendary cities. On a mission to find the mentor who saved you from the streets of Seattle years ago, this epic quest leads to a world of criminal syndicates, corporate machinations, darkest magic, and a plot set in motion decades ago that is about to be completed—and if it isn’t stopped in time, it could spell the destruction of Hong Kong itself…and the rest of the Sixth World soon after…
Shadows Down Under book cover
#58

Shadows Down Under

2018

Someone - or something - is killing nightclub entertainers in Kings Cross, Australia. Striking from the shadows, methodical and heinous, the murderer has wrapped the bawdy, colorful neighborhood in a suffocating blanket of terror.
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#58

Shadowrun

Sprawl Stories: Volume One

2019

MEAN STREETS? YOU HAVE NO IDEA… The Sixth World is a dangerous place, and nowhere is that more obvious than in Seattle, the so-called Emerald City. Surrounding its neon-drenched heart is kilometer after kilometer of Sprawl, where millions of people scratch out a living among hazardous, slowly decaying neighborhoods and even more dangerous neighbors. Sprawl Stories contains four Shadowrun novellas that explore Seattle through the eyes of the people who live there every day. A burned-out mage detective tackles a missing person case that threatens to spiral beyond his control. A reporter goes on the ride-along of her life with a high-octane DocWagon team, and uncovers a conspiracy on live trideo. A young ex-wageslave is caught between powerful forces while investigating his uncle’s death. And a shaman must deal with a serious injury that threatens his very way of life—but not before taking vengeance on those who double-crossed him. So take a walk on the true wild side of the Seattle Sprawl. If you’re good—and lucky—you might even come back out in one piece… Sprawl Stories contains the following Shadowrun “Neat” by Russell Zimmerman “DocWagon 19” by Jennifer Brozek “Big Dreams” by R. L. King "Blind Magic” by Dylan Birtolo.
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#60

Shadowrun

Makeda Red

2019

ON A COLLISION COURSE... It was supposed be a simple extraction from the Brussels2Rome party train. With an eclectic crowd, a willing target, and a lot of nuyen at stake, what could go wrong? Everything—as Makeda Red discovers the hard way. There’s more than one target on the train, and more than one shadowrunner team in play. When someone sabotages the tracks in the middle of the Swiss Alps, she’s forced to extract her client much earlier than planned. To complicate matters, other survivors are also fleeing the crash for their own reasons. One of them is trying to escape his corporate masters as well, and offers to pay Makeda to escort him to his safe haven. A paying client is a paying client, and his corp won’t be looking for three people traveling together. Makeda knows it’s a risk, but one she’s willing to take. In the shadows, however, nothing and no one is what they seem, and before it’s over, this already dangerous run may be Makeda’s last...
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#61

Shadowrun

The Johnson Run

2019

AGE IS MORE THAN JUST A NUMBER Keandra’s been around for a long time, outliving most Shadowrunners twice over. With a legacy of runs under her belt, she has the solid reputation and wisdom that comes with surviving the shadows longer than most. Looking for a way to cash in on her street cred, Keandra comes up with a novel idea: Why not set herself up as a Johnson? With her rep, she could take on the high-paying jobs act as the in-between, and collect payment with no risk? With her rep, she could take on high paying jobs and farm them out to other capable teams, minus a small cut as a finder’s fee. Everyone wins, and no one’s the wiser…unless someone makes the wrong call. And when a run goes south, Keandra and her team must scramble to salvage more than just their reputations. They are thrust into a situation which could start a new world war, and have to figure out who to trust, and fast…but trust is hard to come by in the shadows…
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#62

Shadowrun

Undershadows

2016

DARK RUINS, DARKER SECRETS... Vaquita has had a rough go of it lately. She was doing all right, building a career as a London-based rigger, when something went wrong inside her head. Suddenly the mental space she used to have all to herself was shared as a foreign personality carved out a section of brain for herself. It wasn’t exactly madness, but it sure felt like it. It also made for some tough going for a time, and several lost jobs, but lately Vaquita’s gotten her swagger back. Her life may be a little trickier than the average runner’s, but she’s also got some skills she didn’t have before, not to mention new ways of bringing in the danger. And she has the perfect testing ground for her new abilities—the hulking, abandoned Angel Towers Arcology. Filled with squatters, gangs, vicious critters, and certain areas people only talk about in whispers, Angel Towers has enough danger and hidden caches of tech to keep a dozen teams of shadowrunners busy. But with her small, new team, Vaquita’s going to use it to not only rebuild her rep, but take it to the next level. But the arcology’s secrets and dangers go far deeper than Vaquita realizes, and she’ll have to deal with the perils at every turn—as well as the people who put them there.
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#64

Shadowrun

Shadow Dance

2020

THE SHADOWS OF A MAN'S PAST ARE LONG… Cole Danvers is a small-time shadowrunner scratching out a living in the dangerous, divided sprawl of Denver, Colorado. But when a lucrative heist to steal an AmerIndian amulet goes terribly wrong, costing him both his teammates and nearly his life, Cole hits the streets intent on only one thing—vengeance. But as he tracks down the Johnson that sent him on this deadly mission, Cole quickly realizes he’s stumbled onto a plot much bigger than stealing a piece of jewelry—and that it’s somehow connected to his own shadowed past. Soon, he’s sucked into machinations that involve Native Americans, wily shamans, and impossibly, himself. And even sooner, Cole realizes he needs help to take down his enemies—before he gets killed for real this time. Assembling a motley crew of shadowrunners using every bit of guile and charisma he possesses, Cole sets out to solve the mystery of who tried to double-cross him and why…and what, if anything it has to do with his own murky background. But the answers may do more than just shock him…before it’s all over, they may just be the death of him…
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#65

Shadowrun

Identity: Crisis

2020

AN ENTIRE LIFE… Oliver Martin had it a beautiful fiancée and a great job at a corp he helped build—a perfect life. But one morning, he wakes up to discover he no longer exists...anywhere. Oliver no longer has a job, a SIN, bank accounts, or even a place to live in his hometown of Boston. He’s been wiped from the Matrix entirely, and a new identity has replaced his own. Only this one’s on Lone Star’s Most Wanted List, and Oliver’s usual morning meeting with the company he’s been at for fourteen years turns into the first run of his life. For his life. Boston’s mean streets hold the keys to Oliver’s fight to reclaim himself and discover who’s behind his redacted identity. Allying with a shadowrunner team that saves him proves to be the vehicle he needs to uncover a conspiracy within the halls of MIT&T that could bring down the corporate walls of Boston—and create more vanished innocents caught in an algorithm of greed.
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#66

Shadowrun

Stirred

2020

NO PLACE FOR A HERO... Jimmy Kincaid, burned-out mage, P. I., and the closest thing Puyallup’s got to a hero, has a lot on his plate these days. Simmering gang wars, feuding mobsters, missing runaways, magical power only as reliable as his stubborn sorcerous patron, and—well above his usual pay grade—an encrypted data file that's already cost him friends, but that he can’t even access. When the always-dangerous troubles of the Seattle sprawl deepen into a bloody conspiracy with ties to neighboring nations and inhuman powers, he knows he’s on the job of his life. Facing the longest of long odds, Kincaid’s all too aware that the house always wins. Luckily, he’s not alone. A man like Jimmy can’t walk these shadowed streets without making enemies, but he’s made allies, too. With the help of his bounty-hunting best friends, an up-and-coming shadowrunner team, a former Lone Star detective who’s short in stature but big in style, and his loyal, albeit flighty ally spirit, Jimmy’s stacked the deck in his favor. Maybe he’s got a shot after all. Maybe he can make it all work. Maybe he can find the right balance, share the right truths, and make something good out of a whole lot of bad. Of course, the problem with a house of cards is it just takes one good hit to bring it all tumbling down…
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#68

Shadowrun

Tourist Trapped

2021

STRANGER IN A STRANGE LAND… When what should have been a simple hack-and-grab heist in the Dallas metroplex goes terribly wrong, shadowrunner Gilabyte is advised by his Mr. Johnson to lay low for a while, even take a trip out of town. While is how the technomancer finds himself relaxing in the far wilds of…Toronto. At first the enforced vacation is pretty plush digs, plenty of nuyen, and the entire city available for him to sample. But then the lights go out…and they don’t come back on the next day…or the next… Within 3 days of the blackout, it’s every person for themself as Toronto starts to splinter apart. Gilabyte just wants to get back home, but finds himself making new allies—and dubious deals—in order to get safely out of town. Along the way, he uncovers clues to a larger conspiracy that affects him and his sprites directly…and could lead to all technomancers becoming a valuable—and endangered—species if the wrong people get their hands on him…
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#69

Shadowrun

For A Few Nuyen More

2021

DARK CLOUDS OF WAR… …are gathering among the various criminal factions of Seattle, and Ratatosk, 8-ball, Mute, and the rest of their shadowrunning team and allies are caught in the middle almost before they know what’s even going on. A powerful, highly modified assassin duo is killing bosses and setting the various factions against each other, and the team is called on by both Knight Errant and one of the Mafia groups to find a way to stop the bloodshed before the streets truly run red. But while locating these assassins is one thing, stopping them is something else entirely. The duo has been modified to within an inch of their lives, swimming in enough magic and cyberware to make them nearly indestructible. Ratatosk and his crew will have to use every bit of cunning and street smarts they know to take these seemingly unstoppable killers down…before the killers get to them.
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#70

Shadowrun

On the Rocks

2021

THE STREETS ARE ABOUT TO EXPLODE… And Puyallup’s local paranormal investigator Jimmy Kincaid is caught right in the middle of it. The neighborhood’s criminal syndicates are on the brink of all-out war, and if they go at it, the streets will run red—literally. But Jimmy’s got more problems besides trying to keep the peace between feuding mobsters. Someone’s sending him a very particular message by sending him severed limbs. And then there’s the pairs of hitmen coming after him. Last but certainly not least, he’s got to broker a deal between the biggest elven street gang in Seattle and a vicious Triad gang—and not get himself killed in the bargain. But when an old enemy comes to town for revenge, Jimmy finds his already fairly chaotic life completely upended—and never to be the same again. To settle the score, he’ll have to face off against the deadliest assassin ever to stalk the Seattle streets—and use every bit of skill, guile, and luck he has to survive…
Shadowrun book cover
#71

Shadowrun

Imposter

2021

MIRROR IMAGE… Nero is a mage with a murky past, working with a tight-knit crew out of Amsterdam. When a Johnson hires the team to extract her to see what they can do, she surprises them even further with the real infiltrate a high-level business meeting and make sure the pending asset sale goes to the Johnson herself. And there’s one more twist to this Nero will have to pose as the man who put the entire deal together—his twin brother Enzo…who left him for dead when they were teenagers years ago. Ghosts from Nero’s past clash with danger in his present, as he must now walk a tightrope between the shadowrunning world and the corporate world, an entire universe he knows nothing about, and one that works by its own intricate systems. But when the run goes wrong, Nero is suddenly placed in mortal peril, and it’s up to his team to get him out of a place where one wrong move can leave all of them very, very dead…
Shadowrun book cover
#72

Shadowrun

CTRL Issues

2022

ONE PROGRAM TO CONTROL IT ALL… Janus is a pro shadowrunner who’s been in the game long enough to roll with the curveballs the Sixth World can throw at him. Whether it’s traveling halfway around the world for a job or finding out his new employer has a much longer lifespan than the average metahuman, the dual-natured hacker/mage has always come out on top—and made a good living to boot. But in the Allied German States, he and the new team he’s leading are on unfamiliar ground. And when what should have been a milk run—transporting some high-tech computer gear from a corp lab to their employer—turns into a bloodbath, Janus and his team have to figure out what happened, who’s behind it, and what’s so important at this site that at least one megacorp is willing to kill to get their hands on it…before the rest of the corps turn their gaze—and guns—on the team. On the run for their lives, never knowing who to trust, Janus and his team unravel a tangled web of invention, deception, and death with a discovery at its core that could shake the very foundations of the Sixth World…or possibly bring it all crashing down around them…
Shadowrun book cover
#73

Shadowrun

Down These Dark Streets

2022

WHERE NOBODY KNOWS YOUR NAME… Things don’t rise to gutters, they fall there. Same with back alleys and dumpsters. Same with graves. Running the shadows comes with ups and downs, but you never know where those rises and falls will take you. What someone else might call rock bottom…you might call Tuesday. Collected here for the first time, read Russell Zimmerman’s Shadowrun tales of winners, losers, and edge cases constantly somewhere in between. No longer just scattered across sourcebooks and decades, here you can find every short story and intro fiction featuring everyone’s favorite shadow legends rubbing elbows with wannabes and not-shadowrunners-at-all-just-ask-them. But it’s not all yesterday’s news, chummers. More than just a collection of previously published fiction, between these covers you’ll find a handful of brand-new stories, including a classic, pre-On the Rocks Jimmy Kincaid yarn. Also, each one comes with brand new commentary by the author, written expressly for this volume. Enjoy short stories about hearts and souls, elves and trolls, and rock and roll? Then join us here, and explore these dark streets…
Shadowrun book cover
#74

Shadowrun

Elfin Black

2022

TIES THAT BIND… Mage Jonathan Leeds has built himself a comfortable life owning and operating an exclusive night club in London, far from the iron grasp of his family. But when his father, Gordon, abruptly summons him to the Seattle Metroplex, John finds himself a stranger in a strange land, thrown into the wilds of the ’Plex to manage a situation apparently only he can handle. Although he’d prefer to ignore his father’s wishes, John knows that no one—family or foe—says no to Gordon Leeds. At least, not if they want to live to tell about it. But family obligations aren’t the only reason John is in Seattle. His patron back in England, Lord Callen Nassau, has asked him to look for a missing woman. John is only too happy to oblige, as the elegant elf noble is everything his father is not. But when Gordon’s and Callen’s tasks intertwine in unexpected ways, John is forced to question everything he knows about both men, and soon discovers not all that glitters is gold. When the desires of these rich and powerful beings collide in the Sixth World, John finds himself a pawn in their vicious game. If he’s to escape the Emerald City in one piece, John knows he must take control of the situation—any way he can—or suffer the lethal consequences.
Shadowrun book cover
#75

Shadowrun

Blackbird One: Base of Fire

2022

MAKING OF A MAN… Dashiell Riggins was just another hardscrabble kid growing up in rural Washington, doing everything a normal teenager would do—hanging out with friends, swimming in the river during summer break, keeping an uneasy peace with the powerful ork family that controlled their hometown. Until one day changed everything; the day Dash goblinized. Transformed into a troll metavariant, Dash is now even more of an outsider. Sports allows him to find a place in his hometown, until another world-shaking event shatters his carefully built life again, forcing Dash to leave everything behind and start over. And in the Sixth World, there’s only one place where a person can remake themselves into someone stronger, tougher, faster, better than they were before. Dash signs on the dotted line and sets out on a journey that will transforms his life from that day on… The Blackbird series is a short novel trilogy with strong military, Shadowrun-historical, and Native American Nation themes. Fans of the Kincaid series will enjoy a first-person narrative exploring the history of the Sixth World through Dash’s eyes as he experiences the world of shadowrunners from a perspective a half-step removed from the shadows...on the battlefield, not the streets, as paramilitary action spills from one famous conflict to the next, spanning decades and three action-packed stories.
Shadowrun book cover
#76

Shadowrun

Blackbird Two: Combined Exercises

2022

NEVER STOP TRAINING... Dashiell Red Clay's days on the field and at basic combat training might be behind him, but his life as a Salish Ranger has just begun...and there’s a lethal learning curve! Only life in The Sixth World can teach Dash what it means to be a member of the Salish Boat Service, what it means to serve your country, and what the word “country” even stands for in the fractured continents of Shadowrun's dark future. Red Clay and his Rangers will clash with street gangs and elite soldiers alike, from the enigmatic, elven Ghosts to the legendary Wildcats of the NAN plains. Life will throw notorious mercenaries at him, cutthroat thrill-gangers, pride and shame, danger and love, and maybe even a street legend or two. From the barren mountains of Afghanistan to the filthy streets of Seattle, from the 2040s to the 2060s, from matters of the heart to tests of loyalty, Dash will face dangers Yakima never trained him for and threats “the book” never saw coming! The Blackbird series is a short novel trilogy with strong military, Shadowrun\-historical, and Native American Nation themes. Fans of the Kincaid series will enjoy a first-person narrative exploring the history of the Sixth World through Dash’s eyes as he experiences the world of shadowrunners from a perspective a half-step removed from the shadows...on the battlefield, not the streets, as paramilitary action spills from one famous conflict to the next, spanning decades and three action-packed stories.
Shadowrun book cover
#77

Shadowrun

Blackbird Three: Hollow Point

2022

ON BLOODY GROUND... Dashiell Red Clay has spent decades as a soldier, a shadowrunner, a mercenary...above all, a warrior. He's survived Goblinization, the Night of Rage, the passing of Halley's Comet, the Second Matrix Crash, and more skirmishes, gunfights, and battles than almost anyone else alive. He knows more than most that history books are written in blood. It's time for new chapters to be written. From watching armies gather like storm clouds in Africa to bloodily taking sides in the Aztlan/Amazonian War, from wading into the madness of the Great Dracon Civil War to taking part in a surprise winter invasion against the United Canadian American States itself, Dash faces greater threats than ever before. In the exciting conclusion to his trilogy, Dash must come to grips with the friends he has lost and the home he left behind, and must learn to wield the secret, hidden power of his blood—draconic power, and draconic blood—to find the balance between metahuman and monster. History is written in blood, but it's written by people. And now it’s Dash’s turn, whether he likes it or not. The Blackbird trilogy is a series of short novels with military, Shadowrun-historical, and Native American Nation themes. Fans of Zimmerman's Kincaid series will enjoy a first-person narrative exploring the history of the Sixth World through the Dash's eyes, as he experiences the world of shadowrunners from a perspective a half-step removed from the shadows...but from the battlefield, not the streets, as paramilitary action spills from one famous conflict to the next, spanning decades in these three action-packed stories.
Shadowrun book cover
#78

Shadowrun

Old School

2022

BLASTS FROM THE PAST… The Sixth World has always been a grim, violent place, where your life can be measured in heartbeats from one minute to the next. And whether you’re an experienced shadowrunner, or someone who’s entered the shadows looking for safety, or to hide—or perhaps start a new life altogether—well, they can be dark, deep, and dangerous, no matter how well-prepared you think you are. These five stories kick off with a pair of tales about Yuri and Soren, two fate-crossed lovers who meet in the drab, crumbling city of Vladivostok and flee their homeland for the Seattle sprawl, only to find life is nasty and brutish no matter where they go. That’s followed by Mr. Johnson’s worst nightmare—being hung out to die by the very corp he was working for. Now the guy who sent runners into the shadows must become one himself if he wants to get out of Atlanta alive. Finally, join professor and paranormal investigator Thomas McAllister as he investigates a string of supernatural serial killings and uncovers a dark conspiracy that stretches from Denver toDallas, and threatens to engulf the rest of the UCAS if he doesn’t find a way to stop it. Five stories, each one a cautionary tale about the worst the Sixth World has to offer. So join both battle-scarred veterans and new recruits as they deal with the deadliest of shadows…
Shadowrun book cover
#79

Shadowrun

Scorpion's Bane

2023

STRIKE FROM THE SHADOWS… On the trail of her missing brother, shaman Rashida bint Tariq bin Feroze al-Nazari travels to South Africa to interrogate a corp executive who may have actually seen Qasim. But the meeting turns into a trap she barely escapes, and Rashida realizes she and her shadowrunning team have stumbled onto something much deeper than a rash of missing children. Their search for answers will take them from the glittering neon towers of Dubai to the harsh desert wilderness of the Arabian Caliphate. Rashida and her team scour every clue they find, whether it is in the deep African jungle, the artificial world of the Matrix, or the infinite astral plane, to uncover who’s masterminding this plot…and stop them before it can be put into action. And all the while, Rashida must contend with Scorpion, the insect spirit who came to her when she cried out for revenge against those who had killed her father and stolen her brother, and now lives within her in an uneasy alliance. Vicious, cunning, and deadly, Scorpion’s power always comes with a price…and if Rashida isn’t careful, she may end up paying it before she has the chance to save her brother…and punish the ones who took him.
#83

Triptych

2008

Shadowrun book cover
#85

Shadowrun

Tower of the Scorpion: A Shadowrun Novella

2019

BEWARE THE SCORPION'S STING.. . Rashida bint Tariq bin Feroze al-Nazari steals through the deadliest shadows in the Dubai, in the Caliphate of Arabia. In a merciless land policed by the Caliphate Guard, under a government that exacts harsh penalties against any shadowrunner, Rashida has to break into the Saqr Tower and get out with the intel she’s getting paid to retrieve. Hired to steal a black op software package from Raqmu Enterprises, Rashida calls on her team of shadowrunners to help with the smash-and-grab. And this run isn’t just for the nuyen. The people behind Raqmu Enterprises killed Rashida’s family. Failure isn’t an option. But death doesn’t scare Rashida. A Scorpion shaman, she fights for her life every day against the spirit that grants her the power to destroy her enemies, but ultimately seeks to consume her very essence. Amid the treacherous desert sands, Rashida must battle enemies within and without if she is going to survive…

Authors

Lisa Smedman
Lisa Smedman
Author · 24 books

Lisa was very much the tomboy growing up in Vancouver, British Columbia—playing in the woods behind her house, building tree forts, damming the creek, playing army with GI Joe dolls, swinging on ropes, playing flashlight tag, building models and go-carts (which she later rode down the street). She also liked reading science fiction novels from the 1940s, the Doc Savage series, and the Harriet the Spy books. In 1984, she began her professional writing career, first as a journalist then as a fiction writer. She counts science fiction authors Connie Willis, Robert J. Sawyer, and H.G. Wells, and classic books such as Treasure Island, as influences. Several of Lisa's short science fiction and fantasy stories have been published in various magazines and anthologies, and in 1993 she was named a finalist in the Writers of the Future contest for science fiction and fantasy writers. She has also had three of her one-act plays produced by a Vancouver theater group. Lisa is the author of Extinction, one of several novels set in the Dungeons & Dragons role-playing game’s Forgotten Realms universe. Released in 2004, Extinction made the New York Times bestseller list for hardcover fiction. After authoring several science fiction and fantasy novels, Lisa recently turned her hand to children's books. From Boneshakers to Choppers (2007) explores the social history of motorcycles. Her interest in motorcycles goes way back—as a teenager, Lisa enjoyed trips up the British Columbia coast, riding pillion on friends' motorcycles. She later purchased her own bike, a 50cc machine, to get around town. Lisa is one of the founders of Adventures Unlimited, a magazine providing scenarios and tips for role-playing games. She has written short fiction for the Advanced Dungeons & Dragons role-playing game's Ravenloft and Dark Sun lines. She has also designed a number of adventures and gaming products for Star Wars, Indiana Jones, Cyberpunk, Immortal, Shatterzone, Millennium's End, and Deadlands. Her original games include Valhalla's Gate, a tabletop skirmish miniatures game drawn from Norse mythology and runic lore. An avid gamer, Lisa belongs to the Trumpeter Wargaming Club. After working for more than 20 years as a journalist, Lisa now divides her time between writing fiction and contributing to the Vancouver Courier (she edits and writes the History's Lens column). Besides a diploma in journalism, she also has a degree in anthropology. She is fascinated by history and archaeology, particularly the Bronze Age. Her future plans include writing more historical fiction, alternative historical fantasy, and game tie-in novels. Lisa is also interested in building models and dioramas, and tabletop miniatures gaming. She lives in Richmond, British Columbia, with her wife, their son, four cats, and two pugs.

Russell Zimmerman
Russell Zimmerman
Author · 11 books

A Texan—by way of California and Kentucky—Russell Zimmerman got started in writing as a freelancer for wargames like Warmachine, and since then has contributed to dozens of projects including fan-favorite fiction in Shadowrun and writing the international award-winning PC game Satellite Reign. His most noteworthy work has been for the Shadowrun role-playing game and associated properties, but he's spilled some ink in the universes of BattleTech, Vampire 20th Anniversary, Earthdawn, Wrath & Glory, and Mutants & Masterminds, multiple video games, and more!

R.L. King
R.L. King
Author · 47 books

R. L. King is the author of the Amazon-bestselling urban fantasy series The Alastair Stone Chronicles. When not doing her best to make life difficult for her characters, she works as a software technical writer for a large Silicon Valley database company. She also freelances for Catalyst Game Labs, publisher of the popular roleplaying game Shadowrun, where she's contributed fiction and game material to numerous sourcebooks and one full-length adventure, "On the Run," which was included as part of the 2012 Origins-Award-winning "Runners' Toolkit." Her first novel in the Shadowrun universe, "Borrowed Time," was published in Spring 2015. She's working on her second Shadowrun novel, "Veiled Extraction," which will be released in late 2016 or early 2017. When not writing or working, she enjoys hanging out with her very understanding spouse and her small herd of cats, and watching way too much Doctor Who.

Nigel Findley
Nigel Findley
Author · 26 books
Nigel D Findley (July 22, 1959 – February 19, 1995[1]) was a game designer, editor, and an author of science fiction and fantasy novels and role-playing games (RPGs). Findley died suddenly on February 19, 1995, at his home in Vancouver, British Columbia. He suffered a heart attack at the age of 35.
Phaedra Weldon
Phaedra Weldon
Author · 59 books

Sometimes credited as Phaedra M. Weldon. Born in Pensacola, Florida, Phaedra is the eldest of four children. She began writing in notebooks with her best friend in middle school. After leaving college for a job in the Graphic Arts industry, Phaedra continued her love of writing in her spare time and was lucky enough at a writer's conference to meet Dean Wesley Smith, who later became her writing mentor, along with his wife, the bestselling mystery/fantasy/romance/science fiction writer, Kristine Kathryn Rusch. Phaedra lives in Atlanta, Georgia. When not writing, she and her daughter spend their time playing games, letterboxing, or watching anime. Series: * Zoe Martinique

Robert Charrette
Author · 17 books
Credited on some German editions as "Robert N. Charette".
Jean Rabe
Jean Rabe
Author · 36 books

When I am not writing, I toss tennis balls to my cadre of dogs. My house is filled with books and dogs, you can smell both when you walk in the front door. It's a good smell. I have 36 published novels and am currently writing in the mystery genre. My latest mystery, The Dead of Winter, was a finalist for the Claymore Award and is the first in the Piper Blackwell series. I live in a tiny town in the middle of Illinois that has a Dollar General, a pizza place with exceedingly slow service, a veterinarian (good thing, eh?), and train tracks...lots of train tracks.

Mel Odom
Mel Odom
Author · 79 books

Librarian Note: There is more than one author in the Goodreads database with this name. aka Jordan Gray Mel Odom is a bestselling writer for hire for Wizards of the Coast's Forgotten Realms, Gold Eagle's Mack Bolan, and Pocket's Buffy the Vampire Slayer and Angel book lines. His debut SF novel Lethal Interface made the Locus recommended list . The Rover was an Alyx Award winner. He has also written a scientific adventure of the high seas set in the 19th century entitled Hunters of the Dark Sea. He lives in Oklahoma.

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