


Shadowrun WizKids Novels
Series · 5 books · 2004-2006
Books in series

#1
Shadowrun Book #1
Born to Run
2004
The year is 2053. The Earth has been reborn. Long-dormant magical forces have returned to the world, and the creatures of mankind's legends and nightmares have come out of hiding...
Megacorporations are the new world superpowers, ruling from the safety of vast arcologies. But outside the corporate enclaves, the dregs of society are at war. Organized crime gangs and other, more nefarious organizations struggle to carve out their own small empires. Sliding through the cracks in between are shadowrunners - professionals of the underworld who will do anything for a profit, and anything it takes to get the job done.
Kellan Colt has come to Seattle to make a name for herself in the shadows. But her first run proves that in her line of work, there's no such thing as a sure thing, and that in her world, there is only one law - survival.

#2
Shadowrun Legends
Poison Agendas
2006
The year is 2063. Earth has been reborn, unleashing long-dormant magical forces across the globe. Megacorporations rule from on high, while organized crime syndicates rule the underworld. Sliding through the cracks are the shadowrunners - professionals who will do anything for a profit... and anything it takes to get the job done.
Kellan Colt has been making a name for herself as one of Seattle's up-and-coming shadowrunners, and she believes she's ready to break out on her own. Opportunity knocks when she learns the location of a secret weapons cache abandoned by the U.S. military. With the right buyer, a score this big has the potential to secure Kellan's reputation - and her bank account.
With a team of fellow shadowrunners assisting her, Kellan descends deep into the heart of the Awakened wilderness to extract the weapons. But the supernatural entities lurking in the forest become the least of her worries when a rival faction appears seeking the cache - and the greatest threat to them all is revealed...

#4
Drops of Corruption
2006
Bannickburn is a burnt-out Scottish mage with little power and fewer prospects when he falls into fast company. A notorious crime boss, Bigio family caporegime Quinn Bailey offers him a job that could turn his life around. Soon Bannickburn is living once again in the style he's accustomed to.
But when Bannickburn tries to leave the family, Bailey calls in his markers, and Bannickburn must aid the Bigios as they pit themselves against a rival mob in a power struggle that moves from the Seattle sprawl to the elven enclave of Portland. Leading a handpicked crew of shadowrunners, Bannickburn is about to hit the jackpot - and learn that in every game, winners can turn into losers with the squeeze of a trigger...

#5
Aftershock
2006
The year is 2063. Earth has been reborn, unleashing long-dormant magical forces across the globe. Megacorporations rule from on high, while organized crime syndicates rule the underworld. Sliding through the cracks are the shadowrunners - professionals who will do anything for a profit... and anything it takes to get the job done.
Breaking into a greenhouse to snatch a bunch of plants sounds like a milk run - and the troll known as Hood and his fellow shadowrunners have no problem taking on such an easy, lucrative assignment. Unfortunately for the runners, the greenhouse in question is owned by the Plantech Corporation - biotechnology specialists - and they're extremely protective of their unique agriculture.
After escaping by the skin of their teeth, the members of Hood's team feel justified in forcing their mysterious client to renegotiate their fee before delivering the goods. But when the shadowrunners arrive at the meeting, they find a dead body and a cadre of cops waiting to take them in. Someone has set them up - and Hood is determined to weed out what kinds of plants they really stole...

#6
A Fistful of Data
2006
In the Crypt, a place where society's outcasts can find shelter and medical magical healing, an illegal tap into the Matrix, which hosts some of the most successful shadowrunners, garners the interest of a disgraced corporate mover who intends to destroy its residents for his own personal gain. Original.
Authors

Jean Rabe
Author · 32 books
When I am not writing, I toss tennis balls to my cadre of dogs. My house is filled with books and dogs, you can smell both when you walk in the front door. It's a good smell. I have 36 published novels and am currently writing in the mystery genre. My latest mystery, The Dead of Winter, was a finalist for the Claymore Award and is the first in the Piper Blackwell series. I live in a tiny town in the middle of Illinois that has a Dollar General, a pizza place with exceedingly slow service, a veterinarian (good thing, eh?), and train tracks...lots of train tracks.