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Spinetinglers
Books in series
#1
The Substitute Creature
1995
When nobody believes Jace's claims that she saw the new substitute teacher smearing blood all over his hands and face, Jace spies on the mysterious Mr. Hiss and concludes that the creepy substitute is not a human being.
#2
Billy Baker's Dog Won't Stay Buried
1995
Run for your life! Billy Baker's dog Howard has come back from the dead. . .bringing all his friends from the pet cemetery. Every night, long-dead cats and dogs dig themselves out of their graves in search of the people who bullied and beat them, locked them up or tied them down. Now it's their turn to get even!
#3
My Teacher's a Bug
1995
Ryan and his family arrive in Texas after his father finds the perfect job. When the climate plays havoc on Ryan's allergies, a new medication is prescribed which has unusual side effects on Ryan's sight.
#4
Where Have All the Parents Gone?
1995
An entire town erupts into chaos and anarchy when all of the grownups mysteriously disappear, leaving all the young people to their own devices until their parents begin to return—transformed into aliens. Original.
#5
Check It Out - And Die!
1995
Dare to read. Ms. Gunkel, the strange-looking new school librarian, lets kids read horror books. Any one they want. She even has her own special collection, and she just loves to share a spooky tale with any kid willing to take a chance. Charlie and his friend Duston grabbed the scariest ones, and now they're running for their lives. Five other kids have disappeared. If it were up to Ms. Gunkel, every kid would be reading—until there were no more kids left!
#6
Simon Says,"Croak!"
1995
Beginning classes in a new hometown and sitting at a desk that once belonged to a local troublemaker, newcomer Alexander begins to suspect that the desk is haunted by its late owner when he receives mysterious messages. Original.
#7
Snow Day
1995
When school lets out early because of a raging snowstorm, the kids are excited. But then their bus gets stranded in a deep snow bank and they're forced to seek shelter at a sinister looking abandoned farm.
#8
Don't Go to the Principal's Office
1996
The students at Crosswell Elementary School are terrified by their new principal when thunder and lightning shake the building every time he enters it, and rumors credit him with inflicting creepy punishments on disobedient kids. Original.
#9
Step on a Crack
1996
As he walks to school one morning, Billy Carne discovers a mysterious crack in the sidewalk that is growing and threatens to swallow someone alive.
#10
The Dead Kid Did It
1996
Hey! Let go of my arm! How would you like to reach into your school locker and have a dead kid try to pull you into the darkness? Dunning is scared and, besides, he's getting blamed for the dead kid's practical jokes. The only one who believes Dunning is Kim, a girl who used to have the same locker. Now the two of them are sneaking around the school at night, trying to catch the dead kid. But what they discover behind the locker has them more than scared. . .they're terrified! If you dare to be scared. . .read Spinetinglers!
Author
M. T. Coffin
Author · 25 books
Spinetinglers
Series ·
25
books · 1995-1998
By
M. T. Coffin
#11
Fly by Night
1996
Meet the crows who refuse to die...Ty wishes he'd never gone out to the graveyard. He just wanted to help find a friend's lost dog. But old Mrs. Crow, the caretaker, says the dog woke the Crow ancestors and now they're angry and very, very hungry. 'They feed on fear, ' Mrs. Crow says. 'The more you fear them, the stronger they get.' Now the Crow family is getting ready for a feast, and a terrified Ty is running for his life.
#12
Killer Computer
1996
Jenny's young brother Brian conjures up Zippy on her computer. The problem is that Zippy appears to have a rather wicked mind of his own—he wants to come out of the computer and play. As Jenny soon discovers, Zippy's games prove deadly for all participants.
#13
Pet Store
1996
You won't find it on any map - but you'll know when you get there. You'll know you're in Woofburg when they put you in a cage - and a dog takes you for a walk on a leash. The dogs are in charge of Woofburg and you are there to serve them. You may get a job as Mrs. Shepherd's house pet, or Mr. Doberman's guard pet. But don't think you can run home - there are escaped humans roaming the land, and they've turned wild... and dangerous.
#14
Blood Red Eightball
1996
When Craig receives a new video game in an anonymous package, it proves to be anything but boring.
#16
We Wish You a Scary Christmas
1996
Santa Claus may not be making his rounds this year... and worse yet, he may be gone forever. Santa Claus is missing... and no one knows where he is. But somewhere, deep in a dark basement, a figure lies hidden, helplessly held prisoner by some strange people. And if you dare to try and set the prisoner free... beware! You too may be spending your Christmas trapped in that same dark basement... with no new year in sight.
#18
Mirror, Mirror
1997
Jake's boring life turns exciting when he looks at his reflection in a spoon and sees a bizarre being, who talks with him and offers to take away all his worries, but Jake soon realizes that the creature is evil. Original.
#20
Lights, Camera, Die!
1997
Running the Oddity Theater, the mysterious Mr. Faust plays horror films day and night, inviting youngsters to be special guests only to place them into the dangerous worlds of the on-screen monster movies. Original.
#21
Camp Crocodile
1997
A lakeside summer camp is anything but restful when some of the kids begin disappearing, and when one of the campers swears a giant crocodile is responsible, no one believes him until it is too late. Original.
#23
Gimme Back My Brain
1997
Max offers to help two odd scientists who want to clone his brain, but after the procedure, his brain is transferred to a robot's body, and Max, now trapped inside a robot's body, must find a way to get his brain back into his human body. Original.
#24
Your Turn - To Scream!
1997
Michael thinks he's truly gotten a bargain after he buys an old board game at a garage sale. He begins to play, throwing the die, and suddenly he is transported to a dark jungle. Surely he must be dreaming. But when he returns to his room, he looks down at the board and his playing piece has moved onto the jungle square. Who is going to be the winner when the game ends?
#25
The Curse of the Cheerleaders
1997
When the cheerleaders at Lincoln Elementary School develop the ability to hypnotize people and make them do their bidding, the school's biggest rival is quickly mesmerized. Original.
#26
Wear and Scare
1997
For Halloween, Sam and his friends create a walk-through haunted house, renting costumes from creepy old Mr. Slithern, and discover that the realistic costumes have taken on a power of their own
#28
Circus F.R.E.A.K.S.
1997
Charlie and Jeanna think it is great fun to dress up as freaks for the school circus play, and when the circus comes to town, they rush down to meet some real circus freaks, but when they become a part of the F.R.E.A.K. show, they find themselves in a bunch of trouble. Original.
#29
My Dentist Is a Vampire
1998
Brian enters a new realm of terror when he visits the dentist's office and is strapped to the chair, while eerie music wafts through the air, and when he breaks his restraints and tries to escape, he encounters vampire bats, centipedes, skeletons, and the bloodthirsty Dr. Van. Original.
#30
Saber-Toothed Tiger
1998
Alan Evans notices three menacing looking cats hanging around his house and hears them talking—making plans to eat his neighbor. When his neighbor vanishes, Alan is alarmed, especially since the felines now have their eyes on him. He fights back by turning himself into a cat—a very big cat.