When twenty-three-year-old Mackenzie Foster wakes up in Kurat Manor to find herself captive to a sadistic stranger, she doesn't panic or cower in a corner. Instead, using her knowledge of horror video games, she comes up with a plan and prepares for the worst. But with insane, faceless creatures lurking the halls, notes detailing the experiments taking place inside, and a timid school teacher who's more of a hindrance than a help, surviving the night might be more than she's capable of.