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Star Trek: Starfleet Kadetten
Books in series
#1
Star Trek Generations
1994
The story begins with the launching of the U.S.S. Enterprise NCC-1701-B and the mysterious disappearance of Captain James T. Kirk. Then, seventy-eight years later, Captain Jean-Luc Picard of the U.S.S. Enterprise NCC-1701-D receives a distress call from a remote scientific observatory. Picard learns that a newly developed superweapon has been stolen by a desperate scientist with an insane plot. Facing the most difficult task of his career, Captain Picard must seek out the one person with the power to help him, a person long thought dead: Captain James T. Kirk. Together, the two captains are tested as they've never been before. And both men are forced to make the greatest sacrifices of their careers to save countless millions from a madman with a plan for mass destruction.
#2
Worf's First Adventure
1993
Before he was an officer aboard the U.S.S. Enterprise... Cadet Worf arrived at Starfleet Academy as the first Klingon to gain entrance since the Federation-Klingon Peace Treaty. Raised on Earth by human parents, Worf wonders if he is still a Klingon, the proud member of an honorable warrior race, or is he more... human? Where does he fit in? Command-level classes fill his schedule, but nothing prepares him for his fellow cadets, among them his human foster brother. Intelligent, ambitious, and confident, the Academy cadets make life difficult for the young warrior. How can he win over his classmates—including the always logical Vulcans and the fierce Brikar—if they are still trained to think of him as the enemy? When a routine trip to a training satellite turns into an unexpected disaster, Worf must unite the cadets and risk his life before a terrible accident destroys the entire mission.
#3
Line of Fire
1993
Mission to Dantar Mysterious space raiders are threatening the joint Federation-Klingon colony on the remote planet of Dantar, and pitting the two sides against each other. Worf and his fellow first year cadets—Zak, Tania, Soleta, and Mark—have accompanied their teacher to observe the negotiation process, but soon find themselves in the middle of an intergalactic dispute. Just as Worf and the other cadets arrive, they discover the Klingon Empire has sent its own diplomatic team, including Klingon cadets, to investigate the attacks. As the cadets from Starfleet Academy come face to face with their Klingon counterparts, tensions quickly mount as each side accuses the other of staging the raids. While a deadly space battle rages overhead, Worf faces his ultimate test as his Klingon heritage and future in Starfleet collide.
#4
Survival
1993
Rescue Overdue Deadly space raiders have destroyed the colony on Dantar. Now stranded on this remote planet, surrounded by the burning fires of the abandoned colony, Worf, his friends from Starfleet Academy, and cadets from the Klingon Empire fight to survive. They face harsh weather, low supplies, and hidden dangers. As suspicion between the Klingon and Starfleet cadets grows, the camp quickly becomes a battleground, with Worf right in the middle. But Worf and the others soon realize they are not alone as they face a mysterious and dangerous alien warrior. Klingons and humans now must unite and work together before their first mission in deep space becomes their last...
#5
The Star Ghost
1994
While living on "Deep Space Nine", Jake Sisko has seen a lot of strange things, since his father, commander of the station, opened it to every lifeform who passes through this sector of space. But when Jake's Ferengi friend Nog says he's seen a ghost, Jake doesn't believe him, until a shimmering figure with glowing red eyes appears in Jake's quarters. Soon enough the spectre has Jake on a dangerous mission into the depths of the station, with the fate of "Deep Space Nine" resting on his boyish shoulders.
#6
Stowaways
1994
Jake Sisko and his best friend, Nog, make plans to sneak aboard a shuttle Doctor Bashir is piloting down to Bajor. After all, it's been a while since Jake has been on a planet. And they'll be back before Commander Sisko returns to Deep Space Nine from his diplomatic mission in a nearby star system. The boys expect to have a great time as they secretly follow the Doctor around and see the sights of Sakelo City. But what they see terrifies them as they watch the doctor being kidnapped. Now with the help of a Bajoran girl, Sesana, Jake and Nog strike out on their own to find the doctor. First the three friends must make their way through the dangerous territory that surrounds the city. But finding the doctor in the Bajoran wastelands is only part of their problem. Then Jake and Nog have to rescue Doctor Bashir from an army of killers without getting captured themselves.
#7
Prisoners of Peace
1994
Life suddenly gets interesting on Deep Space Nine when a new student turns up in Jake and Nog's class: Riv Jakar, a Bajoran boy whose parents were killed by Cardassians. Riv thinks school and hanging out on the Promenade are a waste of time. Instead he is determined to join the Bajoran freedom fighters in their battle against the Cardassians. When Jake, Nog, and their friends Ashley and T'Ara are investigating some mysterious incidents on the station they discover a stowaway, a Cardassian girl named Kam. She is the daughter of a high-placed Cardassian official who has just shown up at Deep Space Nine with eight warships, demanding the return of his daughter. But Riv has other plans for Kam, and it's up to Jake and Nog to save her before Riv starts a new war.
#8
The Pet
1994
The Missing Prince It's the anniversary of the discovery of the Wormhole, and ships from all over the galaxy are headed to Deep Space Nine to celebrate. When the freighter Ulysses docks at DS9, an animal escapes from one of the crewmembers and heads straight for Jake Sisko. It does not speak or eat, but loves to play ball! Since the furry little creature presents no threat to the station and the owner is under investigation by Security Chief Odo, Commander Sisko allows Jake and Nog to keep the pet until the situation can be straightened out. Besides, the Commander has more important things to worry about. For starters, a huge new ship has come through the Wormhole and its captain is threatening to blow up the station unless his Crown Prince is returned—unfortunately for Sisko, he's never seen the prince. Also, mysterious creatures have begun terrorizing the station. With time running out, Sisko and his crew search the station for clues, while Jake and Nog try to save their pet from an alien's evil plan.
#9
Capture the Flag
1994
It's Geordi La Forge's first year at Starfleet Academy TM, and it isn't going well. He's been all over the galaxy with his Starfleet officer parents, and his blindness has not been a handicap, thanks to his VISOR. But somehow he's always picked last for competitive teams, and deep down he wants to be just like all the other confident students. When he defeats the top-ranked team in an elimination game, Geordi wins the respect of his classmates, and the hatred of the other team's captain, Jack Pettey. Pettey threatens revenge, and his opportunity arrives with training exercises on the planet Saffair. Geordi's team faces Pettey's, and without supervision on the uninhabited world Pettey will stop at nothing to win.
#10
Atlantis Station
1994
Earthquake! Geordi LaForge and his fellow cadets are headed to Atlantis Station, the underwater research base located near a volcano in the Atlantic Ocean. Up until now Geordi has spent most of his life in space with his Starfleet officer parents and he is more than ready to explore this strange, new world deep underwater. The first stop for the cadets is the above-ground complex on Isla del Fuego, where the students barely escape a small volcanic eruption. They finally arrive at the underwater station shaken and fighting among themselves, but determined to carry out their assignments. Then suddenly an earthquake rocks the station and the cadets are trapped in their lab with tempers running high. Now, as debris blocks their path back to the aquashuttle, Geordi and the others, "together," must race against time and the dangers of the freezing seawater to escape the station before it disappears into an underwater abyss!
Authors
John Vornholt
Author · 58 books
Peter David
Author · 570 books
Brad Strickland
Author · 56 books
John Peel
Author · 89 books
Mel Gilden
Author · 34 books
V.E. Mitchell
Author · 6 books
Michael Jan Friedman
Author · 90 books
Diana G. Gallagher
Author · 66 books
Ted Pedersen
Author · 4 books
Patricia Barnes-Svarney
Author · 14 books
Star Trek: Starfleet Kadetten
Series ·
18
books · 1993-1997
By
John Vornholt
,
Peter David
,
Brad Strickland
, and more
#11
Mystery of the Missing Crew
1995
Before he was an office aboard the U.S.S. Enterprise... An android is found in the ruins of a colony on Omicron Theta. The crew of the Tripoli reactivate the android and discover his name is Data, a name that suits his incredible curiosity. With the encouragement of his new friends, Data applies to Starfleet Academy and is accepted. Cadet Data begins his journey to Starfleet Academy aboard the science vessel, Yosemite. Even as he looks forward to the Academy, he struggles to find his own identity and to fit in with the other cadets. But Data's worries are cut short when the Yosemite is suddenly attacked by an unknown vessel and suffers severe damage. When power is restored, Data discovers that the adult crew has mysteriously disappeared, and only Data and the other Academy-bound cadets are left to face the wrath of a new alien race, who are demanding that Data and his cadet crew surrender their ship, or be destroyed!
#12
Secret of the Lizard People
1995
Alien Attack! Cadet Data is among a handful of first-year cadets selected to observe a super-Jovian planet ignition—the collision of two huge gas-giant planets resulting in the formation of a new star. They will watch this occurrence from a safe distance aboard the "Republic." But a distress call from an alien space station draws their starship off course to an asteroid belt near the colliding planets. The rescue team soon finds itself under siege by deadly attackers, and Data and his group are separated from the main team. Now, with time running out, Data must defeat the invaders and rescue the aliens before the collision destroys the space station... and the "Republic!"
#13
Arcade
1995
Mind Games There's a new player on the Promenade: a Ferengi shop-owner, Bokat. His Games Bazaar specializes in hard-to-find virtual reality computer games. He approaches Jake Sisko and Nog with a tempting offer to play a hot new game called the Zhodran Crystal Quest. No non-Zhodran player has ever won this game, but then Jake and Nog have the best scores on all the other games at the Games Bazaar. And Bokat is willing to bet on their ability to win the game, and—as a result—win Bokat a lucrative business deal with the Zhodrans. But soon, kids all over the station are falling into comas, their minds trapped in an ever-changing game. Suddenly, it's up to Jake to go into the game and rescue them. If he wins, so does the Federation. If he loses, he'll be trapped forever in a deadly game with a very real Borg!
#14
Field Trip
1995
Ever since the Wormhole was discovered as a shortcut to the far off Gamma Quadrant, Jake Sisco has wanted to go through it, as the trip is a once in a lifetime experience. After much urging from her students, Keika O'Brien is leading a trip to a safe, boring planet. What could possibly go wrong?
#15
Starfall
1995
When Jean-Luc Picard fails his entrance exam to Starfleet Academy, all his plans for the future are gone. Then a chance to re-apply to the Academy arises, and Jean-Luc must use all his skills to pass the challenging tests.
#17
Gypsy World
1996
The Fjori star trader Orak is strictly off-limits as it docks at the repair bay on Deep Space Nine. But Jake and Nog can't resist the challenge to steal a look at the Fjori star maps and find the secret Fjori home planet, Eden. It's all a wonderful adventure - until they're caught.
#18
Loyalties
1996
Beverly Howard is in "big trouble at the Academy. They've just begun their first year as Starfleet Medical Cadets, and already Beverly and her roommate Claire Voy are one step from probation. Commander Max Wiley, who teaches the holodeck simulation course in Medical Emergencies, caught them skipping class to visit an excavation in nearby San Francisco. He took them to the Admiral's office and has put them on notice. One more slip and they're out! When Claire's partner in her Medical Emergencies class is injured, Commander Wiley blames Claire for the accident. But "was it an accident? It is the Commander's word against Claire's. Wiley has no reason to lie—or does he? Beverly's own investigation takes her from the computer labs to the Admiral's office. Now Claire's future hangs in the balance unless Beverly and Data can find a way to clear her—without being expelled themselves!
#30
Honor Bound
1997
On the occasion of the sacred Klingon Day of Honor, Worf's son Alexander, now living on Earth, must learn to control his hunter instincts or lose everything that he loves. Original.