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StarCraft
Series · 15
books · 2000-2016

Books in series

Starcraft book cover
#0.5

Starcraft

Uprising

2000

Far in the future, 60,000 light-years from Earth, Terran exiles battle Protoss and the ruthless Zerg Swarm. Each species struggles for survival in a war heralding mankind's greatest chapter or foretelling its bloody end. The Zerg Queen of Blades, once Sarah Kerrigan, was a human—the unwilling subject of an experiment. Now her name is a legend. This is the story of her origins, and of the war that was fought for her soul.
Liberty's Crusade book cover
#1

Liberty's Crusade

2001

Far in the future, 60,000 light-years from Earth, a loose confederacy of Terran exiles is locked with the enigmatic Protoss and ruthless Zerg swarm. Each species struggles to ensure its own survival among the stars in a war that will herald the beginning of mankind's greatest chapter—or foretell its violent, bloody end. Danny Liberty was a good reporter...too good. When his investigations struck too close to the heart of the corrupt Terran Confederacy, he faced a simple choice: continue his current series of exposés, or take a hazardous new assignment covering the Marines on the front lines of the Koprulu Sector. It didn't take him long to decide... Behind the attacks of the Zerg and the Protoss lies the story of a lifetime, but every piece of information blurs the mystery further. Thrown into the middle of a war where the outcome will determine mankind's very survival, the only thing that Danny Liberty knows for sure is that the only person he can trust to keep him alive is himself.
Shadow of the Xel'Naga book cover
#2

Shadow of the Xel'Naga

2001

Far in the future, 60,000 light-years from Earth, a loose confederacy of Terran exiles are locked in battle with the enigmatic Protoss and the ruthless Zerg Swarm. Each species struggles to ensure its own survival among the stars in a war that will herald the beginning of mankind's greatest chapter—or foretell its violent, bloody end. Bhekar Ro: a bleak, backwater world on the fringe of the Terran Dominion, where every day is a struggle to survive for its handful of human colonists. It is a veritable wasteland—one speck of dust among many in the vast, dark sea of space. But when the most violent storm in recent memory unearths an unfathomable alien artifact, Bhekar Ro becomes the greatest prize in the Terran Sector—the Holy Grail of the Zerg, the Protoss, and Humanity alike—as forces from the three great powers converge to claim the lost secrets of the most powerful species the universe has ever known. shadow of the xel'naga An original tale of space warfare novels set in the world of the bestselling computer game!
Speed of Darkness book cover
#3

Speed of Darkness

2002

Far in the future, 60,000 light-years from Earth, a loose confederacy of Terran exiles is locked in battle with the enigmatic Protoss and the ruthless Zerg Swarm, as each species struggles to ensure its own survival among the stars—war that will herald the beginning of mankind's greatest chapter or foretell its violent, bloody end. All Ardo Menikov ever dreamed of was to live in peace on the verdant colony world of Bountiful. But when the vicious Zerg Swarm attacked the colony and annihilated his loved ones, Ardo was forced to wake from his dream and accept the brutal realities of a war-torn galaxy. Now a confederate marine, charged with defending the worlds of the Terran confederacy, Ardo must come to terms with the painful memories of his past—and the unsettling truths that may dominate his future.
Firstborn book cover
#5

Firstborn

2007

Jake Ramsey—an unassuming, yet talented archaeologist—has been given the chance of a lifetime. Hired to investigate a recently unearthed Xel'Naga temple, he knows this latest assignment will open up whole new possibilities for his career. Yet, when Jake discovers the remains of a long-dead protoss mystic, his hopes and dreams are irrevocably drowned in a flood of alien memories. Bonded to the spirit of the dead protoss, Jake has become the sole inheritor of the protoss' total history—every event, every thought—every feeling.
Shadow Hunters book cover
#6

Shadow Hunters

2007

An original tale of space warfare based on the bestselling computer game series from Blizzard Entertainment. Driven by the living memories of a long-dead protoss mystic and hounded by the Queen of Blades' ravenous zerg, archaeologist Jake Ramsey embarks on a perilous journey to reach the fabled protoss homeworld of Aiur. Seeking a vital piece of protoss technology, Jake finds that Aiur has been overrun by the zerg. Descending into the shadowy labyrinths beneath the planet's surface, he must find the sacred crystal before time runs out—for him...and the universe itself. Yet, what Jake discovers beneath Aiur is a horror beyond his wildest nightmares—Ulrezaj—an archon comprised of the seven most deadly and powerful dark templar in history....
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#7

Twilight

2007

As the release nears for Blizzard Entertainment's long-anticipated StarCraft II computer game, the epic Dark Templar trilogy reaches an explosive climax. After the seeming defeat of the dark archon Ulrezaj on the protoss homeworld of Aiur, Jake and Rosemary become separated as they flee through the newly repaired warp gate. Rosemary finds herself with the other refugee protoss on Shakuras, while Jake is catapulted elsewhere. But Jake does not have long to live: their enemies are regrouping, and Zamara's essence must be separated from Jake's mind before time runs out.
I, Mengsk book cover
#8

I, Mengsk

2008

Sixty-thousand light-years from Earth, the corrupt Terran Confederacy holds the Koprulu sector tightly in its tyrannical grip, controlling every aspect of its citizens' lives. One man dares to stand up to this faceless empire and vows to bring it to its knees: Arcturus Mengsk—genius propagandist, tactician, and freedom fighter. A monstrous act of bloody violence sows the seeds of rebellion in Arcturus, but he is not the first Mengsk to rail against such oppression. Before Arcturus grew to manhood, his father, Angus Mengsk, also defied the Confederacy and sought to end its brutal reign. The destiny of the Mengsk family has long been tied to that of the Confederacy and the Koprulu sector, but as a new empire rises from the ashes of the past and alien invaders threaten the very existence of humanity, what will the future hold for the next generation...?
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#9

Nova

2006

Four years after the end of the Brood War, Emperor Arcturus Mengsk has rebuilt much of the Terran Dominion and consolidated a new military force despite an ever-present alien threat. Within this boiling cauldron of strife and subversion, a young woman known only as Nova shows the potential to become Mengsk's most lethal and promising "Ghost" operative. Utilizing a combination of pure physical aptitude, innate psychic power, and advanced technology, Nova can strike anywhere with the utmost stealth. Like a phantom in the shadows, she exists only as a myth to the enemies of the Terran Dominion. Yet Nova wasn't born a killer. She was once a privileged child of one of the Old Families of the Terran Confederacy, but her life changed forever when a rebel militia murdered her family. In her grief, Nova unleashed her devastating psychic powers, killing hundreds in a single, terrible moment. Now, on the run through the slums of Tarsonis, she is unable to trust anyone. Pursued by a special agent tasked with hunting down rogue telepaths, Nova must come to terms with both her burgeoning powers and her guilt—before they consume her and destroy everything in her path....
StarCraft book cover
#10

StarCraft

Ghost-Spectres

2010

Dominion ghosts epitomize the height of terran evolution and physical conditioning. Augmented by technologies that harness their innate psionic potential, these lethal operatives use telepathy and other superhuman powers to isolate and destroy the enemies of the Dominion. But when the hunters become the hunted and ghosts start disappearing without a trace, even the most dangerous human soldiers in the Koprulu sector have something to fear... Enter Nova Terra, a ghost of unparalleled ability. On orders fromEmperor Arcturus Mengsk, Nova embarks on a secret mission to find her missing comrades. As her investigation leads down a maze of dark corridors, painful memories of her pre-ghost years begin to surface. Soon, Nova learns that there might be a connection between the missing agents and her past, a discovery that will pit her against both the shadows ofher youth and a terrifying new breed of psionic warrior: spectres. This is the story that StarCraft fans have been waiting for—a pulse-pounding adventure based on the never-released StarCraft: Ghost tactical-action console game. StarCraft: Ghost—Spectres unveils a tumultuous chapter in Nova’s life and the insidious origins of the spectres featured in StarCraft II: Wings of Liberty, the record-breaking sequel to Blizzard Entertainment’s highly praised real-time strategy games StarCraft and StarCraft: Brood War.
StarCraft II book cover
#11

StarCraft II

Heaven's Devils

2009

For the poor, hardworking citizens of the Confederacy’s fringe worlds, the Guild Wars have exacted a huge toll. Swayed by the promise of financial rewards, a new batch of recruits joins the fight alongside a slew of neurally resocialized criminals—and a few dubious military leaders. Eighteen-year-old Jim Raynor, full of testosterone and eager to make things right at home, ships off to boot camp and finds his footing on the battlefield, but he soon discovers that the official mission is not what he’s really fighting for.For the first time ever, StarCraft enthusiasts will learn the origins of the enduring friendship between the young upstart Jim Raynor and the streetwise soldier Tychus Findlay. Watch as they battle on the front lines of a fierce interplanetary war and bear witness to the Confederacy’s rank corruption—corruption so reprehensible that it rains immeasurable death and destruction upon the government’s own people.
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#12

Devils' Due

2011

It was at times like this that Jim Raynor, former marine lance corporal, proud citizen of the Confederacy and erstwhile farm boy, felt most alive. At the speed at which he was urging the vulture, the wind cooled his face so that the oppressive heat vanished. He felt like a wolf hunting down prey, except the purpose of today's adventure was not the death of a living being but the death of the empty state of Raynor's and Tychus' wallets. This was a cargo train, not a passenger train, and inside its silvery innards was—if Tychus' tip was right, and Jim had every reason to believe it would be—a very lovely, very large safe filled with Confederate credits. "Why, it's a rescue mission, Jim," Tychus had rumbled, his blue eyes dancing with good humor as he had filled Raynor in on the plan. "Those poor creds—they'd just be condemned to lining the pockets of some Old Families who don't need any more money. Or else put to some nefarious scheme that could hurt somebody. It's our duty—hell, it's our calling—to liberate them creds to where they could do something that really mattered." "Like buying us drinks, women, and steak dinners." "That's a good start." "You've got a heart of gold, Tychus. I've never met such an altruistic man in my life. I got goddamn tears in my eyes." "It's a tough job, but somebody's got to do it." Jim grinned as he recalled the conversation. He and Tychus were behind the train, catching up to it quickly. He stayed right and Tychus veered left. Tychus crossed over the maglev tracks, adjusting the magnetic frequency on his bike to compensate so that he, like the train itself, could cross easily. Jim increased his speed, moving alongside the maglev until the right car came into view. He and Tychus had spent hours analyzing all kinds of transportation vessels over the last few years, sometimes simply from blueprints or images, but usually up close and personal, as they were about to do now. They had "liberated" other credits before—it seemed to them like hundreds of thousands over the years, although the liberated credits never seemed to stay with them very long. That was all right too. It was part of the ride that life had become. \\\* The year is 2494. Almost five years ago, Jim Raynor and Tychus Findlay were members of the Heaven's Devils, an elite Confederate marine unit praised for its nerves of steeland combat expertise. After making a stand against their corrupt commanding officer, the two men were forced to go AWOL or risk being unjustly prosecuted and resocialized. Now, Raynor and Findlay are outlaws hounded by an unyielding interstellar marshal. Life, however, has never beenbetter. Each day is another chance to pilfer more credits from the Confederacy's deep coffers. Each night holds the promise of spending their hard-earned profits in bars, brothels, and gambling halls. But a man can only run so far before the law—and his past—catch up with him... Devils' Due recounts an unforgettable period of Jim Raynor's life as he descends into the Koprulu sector's criminal underworld alongside the street-savvy Findlay. Here, far from his humble upbringing on the fringe world of Shiloh, Raynor will face some of the most trying challenges of his life. The decisions he makes will alter his destiny forever and put his father's oft-spoken wisdom, "A man is what he chooses to be," to the ultimate test.
Starcraft II book cover
#14

Starcraft II

Flashpoint

2012

The Queen of Blades has fallen. The sinister zerg leader no longer commands her legions of bloodthirsty aliens against the humans of the Koprulu sector, all thanks to the combined courage and tenacity of Jim Raynor, General Horace Warfield, and a mismatched team of Dominion soldiers and outlaw rebels. Although the queen is no more, Sarah Kerrigan is very much alive. The woman who once controlled countless alien minds in a rampage across the stars has been spirited away by the man who dethroned her. Now Arcturus Mengsk’s Dominion armada is on her heels, roaring for blood. Jim Raynor will need to test his strength, his wit, and his loyalties against impossible odds to protect the woman he loves. StarCraft II: Flashpoint bridges the events that take place in StarCraft II: Wings of Liberty and the upcoming StarCraft II: Heart of the Swarm. Featuring never-before-seen glimpses into Jim Raynor’s and Sarah Kerrigan’s past, this novel opens a window into a world of passion, action, and adventure.
Starcraft book cover
#15

Starcraft

War Stories

2014

As the Swarm boils in chaotic uncertainty, Arcturus Mengsk has seized this opportunity to bolster his Dominion forces. He has gathered a seasoned team of scientists—the best terran minds in the Koprulu sector—to unravel the secrets of the savage zerg and the enigmatic protoss. Because in this brutal corner of the galaxy, the human race is going to need every chance it can get. Collected here for the first time is Blizzard Entertainment’s revolutionary Project Blackstone transmedia campaign. It is a compilation of tightly woven short stories, journals, emails, chats, and tweets from the research staff of a top-secret government facility dedicated to shedding light on the mysteries of this sector. More than a simple anthology, this volume is a target-rich environment of weapons data, exotic alien science, and faceted backstory—the lore foundations of the StarCraft universe. © 2014 Blizzard Entertainment, Inc. All Rights Reserved.
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#16

Starcraft

Evolution

2016

In StarCraft: Evolution, the war between the terrans, the protoss, and the zerg has been over for years, but the fight for peace is still being waged. As the Terran Dominion struggles to recover from the ravages of war, Emperor Valerian Mengsk has no intention of ruling in the same bloody manner as his father, the late Arcturus. Instead of seeking vengeance, Valerian is determined to maintain the peace. So when he receives an urgent plea for aid from Zagara, Overqueen of the savage zerg Swarm, he agrees to hear her case despite his personal misgivings and the severe disapproval of Hierarch Artanis of the protoss. Zagara claims that the Swarm has changed. No longer bent on destruction, they have revitalized the planet Gystt, once thought to be irreparable after its incineration by the protoss during wartime. Now the zerg wish only to live there in peace and nurture new life. But when Dominion agents—a hard-bitten marine, an unpredictable reaper, an idealistic xenobiologist, a former ghost operative, and an enigmatic protoss researcher—arrive to investigate the planet, they suspect that not all of the zerg are truly dedicated to Zagara’s dream of harmonious paradise. Gystt hides dark secrets, and should they be unleashed, it will mean disaster for the universe.

Authors

Nate Kenyon
Nate Kenyon
Author · 10 books

Nate Kenyon's latest novel is the techno-thriller Day One (Thomas Dunne/St. Martins Press). Booklist gave it a starred review, calling it "exciting and inventive." Library Journal called it a "must" and Kenyon's "scariest to date." Kenyon grew up in a small town in Maine. His first novel, Bloodstone, received raves from places as varied as Library Journal, Fangoria, Publishers Weekly, about.com, Cemetery Dance and The Romance Studio, and praise from authors such as Brian Keene, Tim Lebbon, Douglas Clegg, Mort Castle and Rick Hautala. Bloodstone was a Bram Stoker Award finalist and and P&E Novel of the Year Award winner. It was released in paperback from Leisure Books. Nate's second novel, The Reach, received a starred review from Publishers Weekly, which called it "superb." The Reach is in development as a major motion picture. His third novel, The Bone Factory, and his science fiction novella, Prime, were released in 2009. The Bone Factory was called "masterful" by Booklist, and Shroud Magazine called Prime "a blistering, fast-paced tale." Nate's fourth novel SPARROW ROCK was also optioned for film. He has written the novel StarCraft Ghost: Spectres, based on the bestselling videogame by Blizzard and published by Pocket Books, and Diablo: The Order, also based on a Blizzard game and published by Gallery Books. Nate is one of four authors featured in the Dark Arts Books anthology When the Night Comes Down, March 2010. Nate's dark fiction stories have appeared in various magazines such as Shroud and The Belletrist Review, and in the horror anthologies Terminal Frights, Northern Haunts, Legends of the Mountain State, and Monstrous, among others. Kenyon has worked at the Brookline Public Library in Brookline, Mass. and the Boston College Law School as their Director of Marketing & Communications. He is a member of the Horror Writers Association and International Thriller Writers.

Micky Neilson
Micky Neilson
Author · 13 books
Micky Neilson is a two-time New York Times best-selling author whose graphic novels, Ashbringer (#2 on the list) and Pearl of Pandaria (#3) have both been published in six languages. As one of the first writers at Blizzard Entertainment, he has more than two decades of experience in the cutting edge of the gaming industry. He has self-published three horror novels in his original series The Turning, on Amazon. In 2017 Micky was tapped to write The Howling: Revenge Of The Werewolf Queen, a comic book continuation of the beloved 1981 Joe Dante horror film The Howling. In 2018 Micky completed his first original sci-fi novel, Ridgerunners, and co-wrote the graphic novel The Invisible Empire: Madge Oberholtzer And The Unmasking Of The KKK, as well as the illustrated novel Strange Highways. Most recently Micky wrote the bestselling book The Art Of Spyro: Reignited Trilogy and completed his sci-fi trilogy Skiptracer. Micky lives in beautiful Washington State with his wife and daughter where he enjoys life's essentials: movies, comic books, chocolate and sushi.
Christie Golden
Christie Golden
Author · 64 books

Award-winning author Christie Golden has written over thirty novels and several short stories in the fields of science fiction, fantasy and horror. She has over a million books in print. 2009 will see no fewer than three novels published. First out in late April will be a World of Warcraft novel, Athas: Rise of the Lich King. This is the first Warcraft novel to appear in hardcover. Fans of the young paladin who fell so far from grace will get to read his definitive story. In June, Golden’s first Star Wars novel, also a hardcover, sees print. Star Wars: Fate of the Jedi—Omen is the second in a nine-book series she is co-authoring with Aaron Allston and Troy Denning. Also in June comes the conclusion of Golden’s StarCraft: The Dark Templar Saga with the release of Twlight, the third book in the series. The first two are Firstborn and Shadow Hunters. 2004 saw the launch of an original fantasy series called The Final Dance, from LUNA Books. The first novel in the series, On Fire's Wings, was published in July of that year. The second, In Stone’s Clasp, came out in September of 2005. With In Stone’s Clasp, Golden won the Colorado Author’s League Top Hand Award for Best Genre Novel for the second time. The third book, Under Sea’s Shadow, is available only as an e-book Golden is also the author of two original fantasy novels from Ace Books, King's Man and Thief and Instrument of Fate, which made the 1996 Nebula Preliminary Ballot. Under the pen name of Jadrien Bell, she wrote a historical fantasy thriller entitled A.D. 999, which won the Colorado Author's League Top Hand Award for Best Genre Novel of 1999. Golden launched the TSR Ravenloft line in 1991 with her first novel, the highly successful Vampire of the Mists, which introduced elven vampire Jander Sunstar. Golden followed up Vampire with Dance of the Dead and The Enemy Within . In September of 2006, fifteen years to the month, The Ravenloft Covenant: Vampire of the Mists enabled Jander Sunstar to reach a whole new audience. Other projects include a slew of Star Trek novels, among them The Murdered Sun, Marooned, and Seven of Nine, and "The Dark Matters Trilogy," Cloak and Dagger, Ghost Dance and Shadow of Heaven . The Voyager novel relaunch, which includes Homecoming and The Farther Shore, were bestsellers and were the fastest-selling Trek novels of 2003. Golden continued writing VOYAGER novels even though the show went off the air, and enjoyed exploring the creative freedom that gave her in the two-parter called Spirit Walk, which includes Old Wounds and Enemy of my Enemy . Golden has also written the novelization of Steven Spielberg's Invasion America and an original "prequel," On The Run, both of which received high praise from producer Harve Bennett. On The Run, a combination medical thriller and science fiction adventure, even prompted Bennett to invite Golden to assist in crafting the second season of the show, if it was renewed. Golden lives in Loveland, Colorado, with her artist husband and their two cats.

Timothy Zahn
Timothy Zahn
Author · 78 books
Timothy Zahn attended Michigan State University, earning a Bachelor of Science degree in physics in 1973. He then moved to the University of Illinois at Urbana-Champaign and achieved an M.S. degree in physics in 1975. While he was pursuing a doctorate in physics, his adviser became ill and died. Zahn never completed the doctorate. In 1975 he had begun writing science fiction as a hobby, and he became a professional writer. He and his wife Anna live in Bandon, Oregon. They have a son, Corwin Zahn.
Gabriel Mesta
Author · 2 books
Pseudonym of Kevin J. Anderson
William C. Dietz
William C. Dietz
Author · 56 books
New York Times bestselling author William C. Dietz has published more than fifty novels, some of which have been translated into German, Russian, and Japanese. He grew up in the Seattle area, served as a medic with the Navy and Marine Corps, graduated from the University of Washington, and has been employed as a surgical technician, college instructor, and television news writer, director and producer. Before becoming a full-time writer Dietz was director of public relations and marketing for an international telephone company. He and his wife live near Gig Harbor, Washington.
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