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Story Mode book cover
Story Mode
The Creative Writer's Guide to Narrative Video Game Design
2024
First Published
4.00
Average Rating
257
Number of Pages

Against the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core 'gamers', Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word. Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book - Contextual and introductory chapters exploring the history and variety of various game genres. - Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing. - An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer. - A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker. Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling. Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become.

Avg Rating
4.00
Number of Ratings
4
5 STARS
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4 STARS
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Authors

Salvatore Pane
Salvatore Pane
Author · 3 books

Salvatore Pane was born and raised in Scranton, Pennsylvania. He is the author of two novels, Last Call in the City of Bridges and The Theory of Almost Everything, in addition to a nonfiction book about video games, Mega Man 3, published by Boss Fight Books. He is currently co-writing a textbook about writing video games for Bloomsbury with Julialicia Case and Eric Freeze. He was awarded the 2022 Autumn House Fiction Prize, and his winning short story collection, The Neorealist in Winter: Stories, is forthcoming in October 2023. He is the writer/narrative designer of RetroMania Wrestling on Steam, PlayStation, Nintendo Switch, and Xbox and has written and designed many other video games. He served as a Freelance Localization Editor for NIS America on Trails to Azure and is currently an Associate Professor at the University of St. Thomas where he teaches creative writing, video games, and Italian film. He lives with his wife and Martin Scorsese the Cat in St. Paul and can be reached via Twitter. His short fiction has been nominated or shortlisted for the Pushcart Prize, Best of the Web, Best of the Net, and Wigleaf’s Top 50 [Very] Short Fictions. He won the Turow-Kinder Award in Fiction judged by Stewart O’ Nan, and his work has appeared in Prairie Schooner, Indiana Review, Story Magazine, American Short Fiction, Paste, Kotaku, BOMB, The Rumpus, The American Book Review, and many other venues. He is the co-creator of the graphic novel, The Black List, and co-hosts The Jabsteps, a podcast about the NBA. His video games have been exhibited at WordPlay and BAR SK, and he has presented his work in Italy, Iceland, and elsewhere internationally. Visit his LinkedIn or get in touch at salpane@gmail.com. His work is represented by Andrianna deLone at CAA.

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