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Summoner
Books in series
#1
Summoner
2018
Gryff never knew he was the most powerful summoner in the world until a rogue monster attacked his village. Now he's been recruited into the top magical academy, beautiful women are breaking down his dorm room door, and the headmaster has big, big plans for him. Instead of summoners being maligned by society, Gryff is in a position to make them revered and honored. There's just one problem: The most powerful fire mage in the academy wants to protect the status quo and will do anything to stop him. This novel has harem elements.
#2
Summoner 2
2018
Between his studies at the Varle Academy for Gifted Mages and his duties to the monster response team, Gryff will find himself fighting not just monsters, but bandits, thugs, and a local street gang as well. But hey, no one ever said becoming the world’s greatest summoner while also juggling three hot girlfriends would be easy. Especially when you add a fourth girl to the mix…
#3
Summoner 3
2019
When a portal opens in a distant enclave city, Gryff and his monster response team find that the Shadowscape creatures are becoming smarter and more organized. Someone, or something, is leading them. Now Gryff finds that he, and the three women he loves, are all that stands between the hordes of evil monsters and humanity.
#4
Summoner 4
2019
In an academy that trains people to deal with monsters and mayhem, there's one challenge even Gryff may not be ready to face: Final Exams. On the plus side, he'll capture a giant armored monster and get to ride around on its shoulder while the beast smites things with its sword.
#5
Summoner 5
2019
With the mystery of the monsters and the Shadowscape growing deeper every day, Gryff and his friends have been split up by Headmaster Sleet and sent to the far corners of the world with one mission: find some ancient ciphers that could end this war once and for all. Sounds easy enough, right? Well, it would be except for the rifts that keep opening up on top of them, the mercenaries that want them dead, and, oh yeah, a murderous, monster angel that is seeking to bring about the end of the world as Gryff knows it.
#6
Summoner 6
2019
Free from the Shadowscape, Gryff returns to the world only to find two months have passed him by, but it’s nothing compared to what’s in store for him next. Gryff has his hands full between Enclaves falling, undead bounty hunters hell bent on revenge, and oh yeah, the council is out to get him, too. But Gryff has become more powerful, and none of his enemies can predict what he is now capable of.
#7
Summoner 7
2019
Gryff and his friends have spent the last two years battling constant rifts and hunting down ancient ciphers, but now that they’re starting to get some answers, only more questions arise. Gryff will have to be on the top of his game to stay ahead of betrayals, political coups, and goddess monsters from the shadowscape attempting to seduce him.
#8
Summoner 8
2019
As Gryff learns more about the Shadowscape and the god-like Archons that rule it, the stakes keep getting higher. The angel-monster Phi is still hellbent on destroying humanity, so Gryff and his friends must spread out to the far corners of Mistral to make sure she doesn’t succeed. And then they must end her. Once and for all.
#9
Summoner 9
2019
Phi might be taken care of, but now another problem arises to the South. Gryff and his team travel to the Southern Continent to address rumors of a risen goddess, and as they trek through the treacherous jungles, Gryff has to keep his wits about him … Because something is watching.
#10
Summoner 10
2019
Gryff and his team have tracked down the Archon Miralea to her temple fortress. But that was the easy part. Now, they must fight their way through her hundreds of crazed followers, continue to survive the perils of the jungle, and try to defeat their third Archon.
Author
Eric Vall
Author · 293 books
Summoner
Series ·
22
books · 2018-2021
By
Eric Vall
#11
Summoner 11
2019
As if one Archon loose on the Southern continent wasn’t enough, now the snake-goddess Utuni has awakened. And she’s joined forces with Miralea. But the jaguar goddess is still weak after her defeat at Gryff’s hands, so there’s still a chance for Gryff to capture her. All he has to do is infiltrate enemy territory, travel to the heart of Utun’s capital, and try not to get ritually sacrificed along the way.
#12
Summoner 12
2020
The capital Umo Portana has fallen to the goddess Utuni. But Gryff isn’t about to let the rest of Utun fall to the serpent Archon. The only problem is, Utuni’s blood aura makes her legions more powerful with each monster that’s killed, so Gryff and his team realize they’re going to need a little help. Gryff expects maybe a few Utun men to join his cause. He definitely doesn’t anticipate raising his own army. But, with his own forces, Gryff could lay siege to the capital and usurp Utuni once and for all.
#13
Summoner 13
2020
Gryff has finally captured Miralea and Utuni, the two goddesses who wreaked havoc upon the Southern Continent. Now, it’s time to go home. Or … at least that was the plan. But after a surprise rift and a hurricane, Gryff finds himself stranded on an unknown island with his friends nowhere in sight. But he does encounter a shapeshifting warrior princess and gain an awesome new power, so things are definitely looking up.
#14
Summoner 14
2020
Gryff has gained a new power and a new shapeshifting wife. But his impromptu vacation is over. When his Mistral friends find him again, they inform him that Varleth is still missing, and the Archon Veopa has awakened in the country of Vay. Now, it’s up to Gryff to search for his friend and hopefully bring peace to the shapeshifting territories.
#15
Summoner 15
2020
Gryff has his hands pretty full in the south. Not only is Varleth still missing, but now Veopa has awakened in the country of Vay. Plus, his women have been emboldened by his hawk wife Freya, and now they all want to bear him children. It’s a hard job, but someone’s gotta do it, and Gryff is certainly not complaining.
#16
Summoner 16
2020
Gryff is finally returning to Mistral. But home is not the same as he left it, and neither is he. Now, Gryff has to figure out how to reintegrate himself into his classes and the Academy, just in time for midterms. Oh, and he’s got a wedding to plan, too.
#17
Summoner 17
2020
Gryff is a married man, a professor, and a soon to be father now. But his life is still far from ordinary, boring, or safe. Especially when massive, mega monsters start appearing on his honeymoon.
#18
Summoner 18
2020
Gryff has been extended an offer and invitation to the Shadowscape by the Archon Carth: If he stays in her palace for a week, she will spare Varle Enclave. Sounds easy enough, but little does Gryff know what this trip will cost him. Or what he’ll soon learn.
#19
Summoner 19
2020
Gryff has dealt Carth and her mega monster army a serious blow. Now, he just has to finish her off. Gryff takes a small team into the Shadowscape to beat Carth on her home turf, but he finds more than he bargained for when he runs into his aunt, Crystyn. It’s time Gryff finally learns the truth about his past.
#20
Summoner 20
2021
The end of the Archon war is near. Gryff has successfully captured Carth, which means only two monster-goddesses remain outside of his control: Hunnah and Quilla. Once he captures them, it’s over. He will have won. Or so Gryff hopes. But there is still the Beastmaker prophecy to consider… and no one knows what exactly will happen once Gryff claims all the beautiful monster goddesses...
#21
Summoner 21
2021
Something has gone horribly wrong. The moon is blood-red and the sky full of tentacles. The air has become toxic, and monsters are able to manifest at night. It seems like the end of Mistral and the world. But Gryff is the Beastmaker, wielder of the nine Archons and the strongest mage in the world. Once he figures out who this new foe is, he’ll destroy it like all the rest.
#22
Summoner 22
2021
The end is near. The demon Azranaeth is intent on draining all life from the planet, and it’s up to Gryff and his fellow Guardians to stop it. But this isn’t just a battle for Mistral. This war involves the whole world, and so Gryff must unite the continents and countries of his allies for one last assault. The fate of the world rests on the Beastmaker’s shoulders.