Margins
The Barrow book cover
The Barrow
2014
First Published
3.44
Average Rating
607
Number of Pages

Part of Series

Action, horror, politics, and sensuality combine in this stand-alone fantasy novel with series potential. Set in the world of the Eisner-nominated Artesia comic books. To find the Sword, unearth the Barrow. To unearth the Barrow, follow the Map. When a small crew of scoundrels, would-be heroes, deviants, and ruffians discover a map that they believe will lead them to a fabled sword buried in the barrow of a long-dead wizard, they think they've struck it rich. But their hopes are dashed when the map turns out to be cursed and then is destroyed in a magical ritual. The loss of the map leaves them dreaming of what might have been, until they rediscover the map in a most unusual and unexpected place. Stjepan Black-Heart, suspected murderer and renegade royal cartographer; Erim, a young woman masquerading as a man; Gilgwyr, brothel owner extraordinaire; Leigh, an exiled magus under an ignominious cloud; Godewyn Red-Hand, mercenary and troublemaker; Arduin Orwain, scion of a noble family brought low by scandal; and Arduin's sister Annwyn, the beautiful cause of that scandal: together they form a cross-section of the Middle Kingdoms of the Known World, brought together by accident and dark design, on a quest that will either get them all in the history books, or get them all killed.

Avg Rating
3.44
Number of Ratings
1,439
5 STARS
21%
4 STARS
31%
3 STARS
28%
2 STARS
12%
1 STARS
9%
goodreads

Author

Mark Smylie
Author · 5 books

While The Barrow marks his first published prose novel, Mark Smylie has worked as a writer, illustrator, editor, and publisher for over a decade. His epic military fantasy comic book, Artesia, was first published by Sirius Entertainment in 1999, and then later by Archaia, a publishing company that he founded. He was nominated for the Russ Manning Award for Best Newcomer in 1999, and for an Eisner Award for Talent Deserving of Wider Recognition in 2001. His illustrations have appeared in works from Wizards of the Coast (for Dungeons & Dragons), White Wolf (for Vampire: The Masquerade and Werewolf: The Apocalypse), Brigand Publishing (for Avlis), Kobold Quarterly, and collectible card games from AEG (L5R and Warlords). He contributed a short story to the Eisner-Award winning Mouse Guard: Legends of the Guard anthology; designed and illustrated a roleplaying game based on Artesia that won the Origins Award for Role-Playing Game of 2006, three Indie RPG Awards, and was nominated for six ENnies; and contributed an essay on Artesia and religion to Graven Images: Religion in Comic Books & Graphic Novels, published by Continuum International Publishing.

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