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The Comic Books
The Comic Books
Series · 4 books · 1993-2018
By
Scott McCloud
Books in series
#1
Understanding Comics
1993
Praised throughout the cartoon industry by such luminaries as Art Spiegelman, Matt Groening, and Will Eisner, this innovative comic book provides a detailed look at the history, meaning, and art of comics and cartooning.
#2
Reinventing Comics
2000
In 1993, Scott McCloud tore down the wall between high and low culture with the acclaimed international hit Understanding Comics, a massive comic book that explored the inner workings of the worlds most misunderstood art form. Now, McCloud takes comics to the next level, charting twelve different revolutions in how comics are created, read, and preceived today, and how they're poised to conquer the new millennium. Part One of this fascinating and in\-depth book includes: The life of comics as an art form and as literture The battle for creators' rights Reinventing the business of comics The volatile and shifting public percptions of comics Sexual and ethnic representation on comics Then in Part Two, McCloud paints a brethtaling picture of comics' digital revolutions, including: The intricacies of digital production The exploding world of online delivery The ultimate challenges of the infinite digital canvas
#3
Making Comics
2006
"Magnificent! The best how\-to manual ever published." — Kevin Kelly, Cool Tools Scott McCloud tore down the wall between high and low culture in 1993 with Understanding Comics, a massive comic book about comics, linking the medium to such diverse fields as media theory, movie criticism, and web design. In Reinventing Comics, McCloud took this to the next level, charting twelve different revolutions in how comics are generated, read, and perceived today. Now, in Making Comics, McCloud focuses his analysis on the art form itself, exploring the creation of comics, from the broadest principles to the sharpest details (like how to accentuate a character's facial muscles in order to form the emotion of disgust rather than the emotion of surprise.) And he does all of it in his inimitable voice and through his cartoon stand–in narrator, mixing dry humor and legitimate instruction. McCloud shows his reader how to master the human condition through word and image in a brilliantly minimalistic way. Both comic book devotees and the uninitiated will marvel at this journey into a once–underappreciated art form.
#1-3
Capire, fare e reinventare il fumetto
2018
Scott McCloud, nella prima metà degli anni Novanta, è diventato il massimo teorico e divulgatore delle meccaniche dell'arte del Fumetto grazie al suo libro (a fumetti) Capire il Fumetto. Ora, grazie a BAO, tutti i suoi testi critici (a fumetti) vengono riuniti in un'unica edizione definitiva, per creare il libro di riferimento assoluto sulla Nona Arte. Comprende Capire il Fumetto, Reinventare il Fumetto e Fare Fumetti, con nuova traduzione e un lettering rispettoso del design originale. Uno dei libri più importanti (a fumetti) sul Fumetto di tutti i tempi!
Author
Scott McCloud
Author · 20 books