Margins
Margins
Sign in
Margins
Subscribe to our newsletter
548 Market St PMB 65688, San Francisco California 94104-5401 USA
hello@margins.app
·
+1 (650) 223-5283
Privacy Policy
·
Terms of Use
© 2026 Paratext Inc. All rights reserved
The Gravedigger Chronicles
The Gravedigger Chronicles
Series · 2 books · 2011-2013
By
Alan Campbell
Books in series
#1
Sea of Ghosts
2011
When the last of the Gravediggers, an elite imperial infiltration unit, are disbanded and hunted down by the emperor they once served, munitions expert Colonel Thomas Granger takes refuge in the unlikeliest of places. He becomes a jailer in Ethugra a prison city of poison-flooded streets and gaols in which a million enemies of the empire are held captive. But when Granger takes possession of two new prisoners, he realises that he can't escape his past so readily. Ianthe is a young girl with an extraordinary psychic talent. A gift that makes her unique in a world held to ransom by the powerful Haurstaf the sisterhood of telepaths who are all that stand between the Empire and the threat of the Unmer, the powerful civilization of entropic sorcerers and dragon-mounted warriors. In this war-torn land, she promises to make Granger an extremely wealthy man, if he can only keep her safe from harm. This is what Granger is best at. But when other factions learn about Ianthe's unique ability, even Granger's skills of warfare are tested to their limits. While, Ianthe struggles to control the powers that are growing in ways no-one thought were possible. Another threat is out there, beyond the bitter seas, an old and familiar enemy is rising one who, if not stopped, will drown the world and all of humanity with it . .
#2
Art of Hunting
2013
The second novel in the Gravedigger Chronicles The Haurstaf have been decimated. The Unmer have seized the palace at Awl. Ianthe's father carries her to safety. But she is not interested in a life of treasure hunting with him. She returns to the palace, hoping to find the Unmer prince with whom she shared some of her darkest moments. Prince Paulus Marquetta discovers a friend and ally in Ianthe, albeit a dangerous one. She has the power to destroy his mind with a single thought, and yet she herself remains at risk from his own innate sorcerous abilities. The handsome young prince could murder her with a simple touch. Briana Marks, meanwhile, has escaped with her life. Fearful of Marquetta's rule, she travels to the Dragon Isles to seek out the exiled Unmer lord, Argusto Conquillas and beg him to help her assassinate Ianthe. When Granger learns of this plot to kill his daughter, he must use every scrap of his resourcefulness and cunning to protect her. Maskelyne returns to Scythe Island to study the crystal he plucked from the wreckage of the Unmer chariot. The artifact leads him to discover exactly why the Drowned continue to deposit thousands upon thousands of keys on the beach beneath his fortress. The Unmer, in their quest to unlock the secrets of the universe, forged a monster. Now Maskelyne knows where this thing is imprisoned...
Author
Alan Campbell
Author · 7 books