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The Sandman (Single Issues)
Books in series
#1
The Sandman #1
1989
The first issue of the first volume of Neil Gaiman's horror/fantasy epic. An occultist accidentally traps Morpheus, the embodiment of Dreams, and holds him for 70 years. Finally free, Morpheus seeks his lost objects of power and rediscovers his place in the universe.
#2
The Sandman #2
1988
Morpheus, King of Dreams, gets reacquainted with his home realm of The Dreaming and the colorful characters who populate it including Cain, Abel and Lucien, the librarian. He also discovers how much his absence has affected the universe in the time since he was imprisoned.
#3
The Sandman #3
1988
John Constantine (HELLBLAZER) guest-stars and helps Morpheus track a pouch of powerful sand that’s found its way into the possession of a drug addict. But what horrific metamorphosis has the sand caused the woman? First item on the list, his pouch of sand, Dream goes to London where a man named John Constantine resides, the Furies told him that he was the last one to purchase the pouch. So it is that John first encounters Dream of the Endless, and the two work together to locate the pouch, finding it in the possession of one of John's former lovers. She is but a pale shadow of her former self, withered and dying, and her house is overrun with beasts of the Dreaming, but Dream takes the pouch from her, and puts her into a final, peaceful sleep.
#4
The Sandman #4
1988
Still tracking his objects of power, Morpheus travels to Hell itself in search of his helmet. It seems it's fallen into the hands of a higher demon, and there's a realm of devils standing between Morpheus and his property...
#5
The Sandman #5
1993
Still tracking his objects of power, Morpheus travels to Hell itself in search of his helmet. It seems it’s fallen into the hands of a higher demon, and there’s a realm of devils standing between Morpheus and his property… Doctor Destiny escapes from Arkham Asylum forcing a passing motorist to take him to his ruby - Morpheus' Dreamstone - in a storage locker in the nearby town of Mayhew. Meanwhile Morpheus enlists the help of Scott Free (currently with the Justice League International) in his own search for the gem. Who will get to it first? And after so long is the item too powerful for either of them to wield?
#6
The Sandman #6
1989
Over the course of 24 horrific hours, Dr. Destiny unleashes impossibly dark terror on six unsuspecting people in a small-town diner. Armed with Morpheus’ Dreamstone, Destiny can rearrange time and space and does so to dreadful ends in this eerie, nearly standalone issue. Doctor Destiny, now in possession of Morpheus' Dreamstone uses it to unleash his madness on the world. All thoughts of world conquest go out the window however when he becomes too absorbed with watching TV and playing with a handful of patrons at an all night diner. The story follows his madness hour-by-hour as it progresses over a 24 hour period.
#7
The Sandman #7
1989
Morpheus finally faces off with Dr. Destiny for the final piece of the Dream King’s objects of power—the Dreamstone! Warring across the landscape of The Dreaming, the two beings wage psychological war with the fate of the universe hanging in the balance!
#8
The Sandman #8
1989
Spend a day with Dream as he catches up with his younger sister, Death, in search of inspiration. When the King of Dreams is depressed, can even a pep talk from Death set him on the right path?
#8, 20
Absolute Death
2012
From the pages of Newbery Medal winner [Neil Gaiman](https://www.goodreads.com/author/show/1221698.Neil
Gaiman"")'s [
The Sandman
](https://www.goodreads.com/series/40372-the-sandman) comes the young, pale, perky, fan-favorite character Death in a new Absolute Edition collecting her solo adventures! Featuring the miniseries
Death: The High Cost of Living_ 1-3, in which Death befriends a teenager and helps a 250-year old homeless woman find her missing heart.
The Absolute Death
collects the miniseries
Death: The High Cost of Living
and
Death: The Time of Your Life
together with "The Sound of Her Wings" and "Façade" from
The Sandman
8 and 20, the [P. Craig Russell](https://www.goodreads.com/author/show/38328.P
Craig
Russell)\-illustrated "Death and Venice" from [
The Sandman: Endless Nights
](https://www.goodreads.com/book/show/47720.The
Sandman), and the never-before reprinted stories "A Winter's Tale" and "The Wheel." This deluxe volume also features an introduction by The Dresden Dolls' [Amanda Palmer](https://www.goodreads.com/author/show/1010543.Amanda
Palmer) as well as extensive galleries of Death portraits and retail products, sketches by artist [Chris Bachalo](https://www.goodreads.com/author/show/12726.Chris
Bachalo), and the complete original script by Gaiman for
The Sandman_ 8.
#9
The Sandman #9
1989
During Morpheus’s incarceration, three dreams escaped his realm and are now loose in the waking world. At the same time, a young woman named Rose Walker searches for her little brother. As their stories converge, a vortex is discovered that could destroy all dreamers…and the world itself.
Authors
Neil Gaiman
Author · 508 books
Bryan Talbot
Author · 25 books
Mark Buckingham
Author · 16 books
Dave McKean
Author · 22 books
Sam Kieth
Author · 44 books
Mark Hempel
Author · 2 books
The Sandman (Single Issues)
Series ·
78
books · 1988-2012
By
Neil Gaiman
,
Bryan Talbot
,
Mark Buckingham
, and more
#10
The Sandman #10
1989
The Doll's House, Part 1 of 7. Members of the Sandman's "family" are introduced as old ghosts re-enter the life of the Master of Dreams.
#11
The Sandman #11
1989
The search for her brother leads Rose to Florida, where she moves into a house filled with odd residents. Meanwhile, two of the escaped dreams reveal a bizarre connection to Jed, Rose’s brother, while the third dream continues their murder spree—and collects disturbing mementos from their victims.
#12
The Sandman #12
1988
The chilling secret behind two of the escaped dreams is revealed, and it’s connected to a pair of lost DCU Super Heroes! Meanwhile, Jed escapes imprisonment, but lands in the hands of the third, murderous escaped dream! Can Rose find him in time to save his life?
#13
The Sandman #13
1988
In a stand-alone story spanning centuries, Morpheus grants an ordinary man named Hob Gandling a gift allowing him to cheat death. Over the many years, Morpheus revisits Hob to see how a human would deal with unlimited life—for better or worse. But both Hob and Morpheus learn surprising lessons…
#14
The Sandman #14
1990
You’re cordially invited to a convention unlike any other. Where murder and chaos are praised and the depraved urges of psychos are openly celebrated. At this convention of serial killers, the only admission is your life. Hopefully accidental attendee Rose Walker can make it out alive.
#15
The Sandman #15
1989
Explore the vibrant dreams of Rose Walker’s peculiar roommates in this mind-bending issue that explains exactly why Rose has been intertwined with the Dream King’s newest adventure.
#16
The Sandman #16
1988
Rose faces Morpheus and discovers her delicate place in the cosmos. If she wakes, she could destroy everything. But if she remains in the dream realm, she’ll cease to exist. Don’t miss this dramatic ending to “A Doll’s House.”
#17
The Sandman #17
1988
A demented writer purchases a muse named Calliope and keeps her locked up to exploit her idea-generating abilities. Unfortunately for the writer, Calliope also happens to be a close friend of Morpheus. And the Dream King doesn't take kindly to kidnappers...
#18
The Sandman #18
1994
Literally visit the realm that cats transcend to when they dream—and learn why you should be worried—in this standalone issue titled “A Dream of a Thousand Cats”!
#19
The Sandman #19
1990
In this World Fantasy Award-winning standalone story featuring art by Charles Vess, visit a traveling road show of dramatic actors led by William Shakespeare as they unveil a new production called A Midsummer's Night Dream for a very peculiar audience...
#20
The Sandman #20
1990
The Dream King relinquishes center stage to his sister Death for a standalone issue, as she visits a long-forgotten, cult-favorite DCU character called Element Girl. Check in with the former hero as she deals with the devastating reality of her tragic existence…
#21
The Sandman #21
1990
In this prologue issue to the acclaimed “Season of Mists” storyline, Destiny learns of drastic changes on the horizon within existence and calls a meeting of his family, the Endless. But the gathering turns ugly, setting the stage for a tumultuous road ahead for the eternal family.
#22
The Sandman #22
1991
Two years ago, Morpheus embarrassed Lucifer in front of the Morningstar's subjects and he swore vengeance on the Dream King. Now, in chapter 1 of the acclaimed "Season of Mists," Morpheus prepares for his return to Hell... on a mission to free a former lover he vanquished there thousands of years ago.
#23
The Sandman #23
1991
The last thing Morpheus expects upon his return to Hell is an open gate and a vacant kingdom. And yet, that's exactly what he finds as Lucifer explains he's decided to give up the kingdom of the damned and hands over the keys to the Dream King. But is this a gift—or a curse?
#24
The Sandman #24
1991
Returning home to his realm of The Dreaming with the Key to Hell in his possession, Morpheus finds himself approached by gods, deities and entities from across the whole of existence, all of whom hope to lay their hands on the former realm of the damned for one purpose or another...
#25
The Sandman #25
1991
With Hell now closed for business, the dead are rising all over the world, and this stand-alone issue focuses on one boy's lone fight against a boarding school full of evil spirits. Features art by fan-favorite illustrator Matt Wagner (Grendel)!
#26
The Sandman #26
1988
Morpheus meets with the visitors who have come to claim the key to Hell. Some threaten his existence, some offer trade, and others hope to bribe the Dream King with items and info he's been chasing for untold time. But who can bear the responsibility?
#27
The Sandman #27
1988
In this penultimate issue of the ''Season of Mist'' storyline, the decision concerning Hell's new ownership falls to an unlikely heir while Morpheus attends to an unruly guest in his realm.
#28
The Sandman #28
1988
The ''Season of Mist'' finale circles back around to what kick-started the acclaimed story in the first place: Morpheus' lost love, whom he vanquished to Hell long ago. As the rest of the players slink back to their roles in the universe, all remain changed—but none more so than Hell's new rulers.
#29
The Sandman #29
1991
Venture back to the French Revolution as Lady Johanna Constantine finds herself embroiled in a plot to smuggle a very odd and valuable item of specific interest to Morpheus—a human head!
#30
The Sandman #30
1991
Bryan Talbot provides guest art on this stand-alone story starring a Roman Emperor who heavily disguises himself in order to spend a day, unnoticed, among his people. Through discussion with a servant, the Emperor reveals a stirring connection he shared with Morpheus, the Dream King.
#31
The Sandman #31
1991
Morpheus, the Dream King, joins his sisters in this stand-alone tale revolving around the quirky life of America's first—and only—emperor.
#32
The Sandman #32
1988
The lead characters from the "Doll's House" storyline return for an all-new adventure exploring complex gender issues in part 1 of "A Game of You." What mysterious creature has ventured from a land far away—and for which surprising character is it in search?
#33
The Sandman #33
1991
Barbie returns to The Land, a place she has not visited in her dreams since readers first encountered her in "The Doll's House." Meanwhile, back in the real world, an evil being unleashes the nightmares of Barbie's friends and neighbors.
#34
The Sandman #34
1988
In part 3 of "A Game of You," Barbie's life is far from dreamy as two realities vie for her attention. Plus, more is revealed about Thessaly, Barbie's seemingly quiet and bookish young neighbor.
#35
The Sandman #35
1988
Barbie finds herself far from home and wandering alone through the Land, finally encountering the enemy she's been waiting for—the Cuckoo. Part 4 of 6.
#36
The Sandman #36
1992
Thessaly, Hazel and Foxglove enter The Land for a terrifying showdown with the Cuckoo! Meanwhile, a magic-induced high wind in Manhattan threatens Barbie's physical body in "A Game of You" part 5 of 6.
#37
The Sandman #37
1992
In the conclusion of "A Game of You," Morpheus decides the final destiny of the Land and is determined to decide who among Barbie, Hazel, Foxglove, Wanda and the Cuckoo who will live—and who will die.
#38
The Sandman #38
1992
A grandfather imparts a tale of courage and adventure to his granddaughter featuring Morpheus, Lucien and the Dreaming! But what he reveals at the end of the tale is the real shocker!
#39
The Sandman #39
1992
A young man becomes lost in The Dreaming and discovers wondrous knowledge in this single-issue story—if only he could remember it when he wakes...
#40
The Sandman #40
1992
Revisit Lyta Hall and her gifted child Daniel in this issue illustrated by Jill Thompson and set in The Dreaming! When Daniel somehow crosses into the dream realm, he encounters familiar faces—and learns secrets no other human knows...
#41
The Sandman #41
1988
"Brief Lives" begins as The Sandman's sister, Delirium of The Endless, sets out to find their long-lost brother, Destruction. But not all of The Endless want their prodigal brother to be found... "Blossom For A Lady - Rain In The Doorway - Not Her Sister-Want/Not Want - The View From The Backs Of Mirrors - Journal Of The Plague Year - "The Number You Have Dialed..."" A Greek family carefully guards the living head or Orpheus. Delirium of The Endless wants to find her lost brother. Desire tells her to forget about it. Despair refuses to help. Despair misses her brother quite a lot and recalls one of the last times he saw her. Desire is concerned Delirium will involve the elder siblings.
#42
The Sandman #42
1992
"Brief Lives" continues as Delirium of The Endless enlists her brother, The Sandman, in her quest to find their long-lost brother, Destruction. And much to the surprise of Morpheus' servants, their master agrees to walk the waking world in search of their prodigal sibling. "Two: It Always Rains on the Unloved-Wet Dreams-A Fishing Expedition-She Kisses Wyverns (The Disneyland Analogy)-Dinner Etiquette and Chocolate Lovers-Desire Swears by the First Circle-"Things are Changing"-What Can Possibly Go Wrong?" Dream (The Sandman, Morpheus) has been dumped. His girl (unnamed in the story) has left him and he is depressed. He allows his mood to cause a rainstorm in The Dreaming and disturb all his subjects, though he acknowledges to himself he hardly knew the woman. Delirium seeks out Dream and asks him to accompany her on her quest to find Destruction, their lost brother. He agrees because he believes they will be unable to find him and he needs the distraction.
#43
The Sandman #43
1988
Dream and his sister, Delirium, are walking the waking world in search of their long-lost brother, Destruction. They've made contacts and arranged transportation—and, thanks to Delirium, they have frogs to spare—but their presence in the waking world is beginning to cause some strange behavior in those they meet. "The People Who Remember Atlantis-Concerning Mammoths, and Falling Walls-Who Controls Transportation?-Bored, She Makes Little Frogs-Truth or Consequences, and Other Places-Ancestral Voices Prophesying-The Dogs of Art-"When I Dream, Sometimes I Remember How" One very old person dies, another narrowly avoids death. Dream and Delirium acquire transportation. They are traveling in the physical world to find their long-departed brother, Destruction, who does not wish to be found. An old friend of Dream's arranges their travel plans.
#44
The Sandman #44
1992
"Four: The Other Side of the Sky-A Bear and His Shadow-Departed Secrets-"Twinkle's A Nice Word. So's Viridian."-Three Keys-A Treatise On Optics-The Perils of Smoking In Bed?"" A man becomes a bear to cheat death. Dream and Delirium are tracking down people on Delirium's list of Destruction's friends. The first person on their list is no longer alive, but his son has some very interesting things to show them. They stop off in a motel, where Delirium psychically tracks the next person on the list and Dream thinks back to a meeting with Destruction, while their driver is caught in a fire.
#45
The Sandman #45
1988
"Brief Lives" Part 5! Dream and Delirium retrace their brother Destruction's footsteps, taking them to a dance club for a meeting with the Goddess of Love, Ishtar. Plus, readers get to see a different side of Delirium, and Matthew the raven joins the crew in their search. "Five: The Things We Do To Be Loved-Her Hands Do Not Do To the Moon-The Driving Instructor-Tiffany Watches I-White Knights and/or Pond-Scum-Are Dalmations Flowers?-Nancy Displays Her Erudition-Wham Bam Thank You Ma'am-Tiffany Watches II" Ishtar and Tiffany are dancers. Delirium has taken over driving duties after the untimely death of the driver, Ruby. Dream calls in his raven, Matthew, to give driving advice. When they find Ishtar, Dream learns she does not know where his brother is and warns her she may be in danger. Ishtar gives her final performance.
#46
The Sandman #46
1988
Dream begs out of Delirium's quest to find their missing brother—which leads to Delirium locking herself up in solitude. However, big sister Death is none to pleased with her brother's actions and confronts him in "Brief Lives" Part 6! "Six: Life Isn't Pleasant, Petrified-The Parting of the Ways-The Trouble with Mortals-Dreamings of Meeting or Meetings of Dreaming?-The Trouble with Gods-Mervyn Sets Him Straight-"Have You Got Anything with A Happy Ending?"-Tempus Frangit" Destruction writes poetry. He still has not been found by his family. Dream leaves Delirium and they both go back to their realms. Dream seeks out Bast, the Egyptian cat goddess, who once claimed to know where to find Destruction; she was lying. Delirium closes off her realm, so Death has Dream go to her. They make-up, and decide to go after Destruction again.
#47
The Sandman #47
1993
"Seven: Cooking Considered as One of the Fine Arts-"My Envelope Isn't Any Good Anymore"-Where All Mazes Meet-The Other Side of the Coin-Life as A Glass of Bitter Wine-Cheriies are Counted, and A Bargain is Made-An Unlikely Growth" Delirium and Dream are back out looking for their brother, Destruction. They go visit their other brother, Destiny. Destiny advises them to leave Destruction alone, he also tells Dream they need an oracle that is of the family. Dream goes to see his son, Orpheus, who directs them to Destruction, whom they finally find, though Orpheus' price will ultimately change the course of the universe as we know it...
#48
The Sandman #48
1993
"Eight: Journey's End-Brains, A Heart, A Ride in A Balloon-Dinner-Something New-The Illusion of Permanence-A Wreath of Bright Stars-Echoes of Darkness-Up.Out" Dream and Delirium have dinner with their brother, Destruction, and his talking dog, Barnabas. There is much discussion of why Destruction abandoned his realm and duties, and what The Endless are truly responsible for. Delirium recounts their journey in her own way. Destruction explains why people around them have been dying. He refuses to return to his realm or his family.
#49
The Sandman #49
1993
The conclusion to nine-part epic "Brief Lives!" With their quest at an end, Dream, Delirium and the rest of the family go their separate ways. Actions in this issue hold great consequences for the rest of the SANDMAN series and mold the shape of things to come! "Nine: Farewells-Answered Prayers-The Flowers of Romance-Journey's End-The Gates of Horn-Things Unlooked For-Brief Lives" Dream pays his debt to the family oracle. He and Delirium converse with Despair, who goes to see Desire. They are scared, but do not specify what of. Dream returns home and appears to have gotten over his last girlfriend. An epilogue wraps-up the stories of many characters appearing in the story arc.
#50
The Sandman #50
1993
P. Craig Russell lushly illustrates this stand-alone issue starring the king of a dazzling version of Baghdad as he encounters Morpheus and makes a deal to preserve his city's regality. But at what cost?
#51
The Sandman #51
1988
"World's End" part 1, a ZERO HOUR tie-in arc! As a reality storm rages, travelers take shelter at the World's End tavern and share stories. Up first, "A Tale of Two Cities," where a city dweller discovers the city of his dreams...or is it really the dreams of his city?
#52
The Sandman #52
1988
The ZERO HOUR tie-in continues as another traveler—and familiar face—tells their tale. The Faerie Cluracan heads to Aurelian during a political upheaval and ends up causing an uproar of his own! "World's End" part 2.
#53
The Sandman #53
1988
Readers head onto the seven seas with a girl who poses as a boy in order to sail the oceans. There, "Jim" meets an old friend to the SANDMAN world, Hob Gadling, who shares a tale of his own. "World's End" part 3.
#54
The Sandman #54
1993
An American Tale, but one with a twist! Meet Prez Rickard, elected to the office of the Presidency in 1972! But how exactly does his victory tie into the plans of the mysterious Boss Smiley? "World's End" part 4.
#55
The Sandman #55
1993
The reality storm still rages outside as an apprentice from the necropolis Litharge tells his tale of death and burial, featuring an appearance by the lost Endless: Destruction! Petrefax will "star" in his own THE SANDMAN PRESENTS stories...
#56
The Sandman #56
1993
The final chapter of "Worlds' End!" The travelers of the Worlds' End tavern share one last tale and head to the windows to watch as the reality storm comes to a close...
#57
The Sandman #57
1994
"The Kindly Ones" part 1! At last it has come—a conflagration of nightmarish proportions that will affect the future of the Endless and the fate of the Dreaming forever! Friends, foes and unexpected betrayers return in the last major story arc of THE SANDMAN!
#58
The Sandman #58
1994
Young Daniel is missing and his mother Lyta is convinced Morpheus has taken the boy. But is he really resting in the arms of the Sandman...or is something far more sinister brewing? Also in this issue, an encounter with Lucifer Morningstar and bad news for Nuala. "The Kindly Ones" part 2.
#59
The Sandman #59
1994
The identity of young Daniel's mysterious abductor is revealed, and Lyta receives some news that sends her down a dark path that will have dire consequences for the Dreaming! "The Kindly Ones" part 3.
#60
The Sandman #60
1994
The angel Remiel pays a visit to Lucifer Morningstar to ask him a very important question. Meanwhile, Lyta Hall embarks on a journey that sends her through myths and legend, and Morpheus resurrects an old friend. "The Kindly Ones" part 4.
#61
The Sandman #61
1994
As Lyta's journey continues, her friends begin to piece together clues regarding her disappearance—which unfortunately catches the attention of one of the story's key players. "The Kindly Ones" part 5.
#62
The Sandman #62
1994
Rose Walker journeys to England and encounters three mysterious women, who tell her the strange tale of the children who flew away. "The Kindly Ones" part 6.
#63
The Sandman #63
1994
Odin confronts the Sandman while a mysterious woman from the Sandman's past abducts Lyta Hall. Meanwhile, Lyta herself encounters the Furies and sets into motion a grave chain of events. "The Kindly Ones" part 7.
#64
The Sandman #64
1988
"The Kindly Ones" Part 8! Rose gains a heart—only to have it broken. Plus, first blood is shed in the Dreaming and the Furies state their intent to the Lord of the Dreaming.
#65
The Sandman #65
1988
"The Kindly Ones" Part 9! The Furies bring death and chaos to the Dreaming! Meanwhile, the Corinthian and Matthew continue to piece together clues in their quest to find the missing Daniel.
#66
The Sandman #66
1994
"The Kindly Ones" Part 10! The Furies attempt to draw out Morpheus by slowly eliminating all his allies in the Dreaming. Meanwhile, Nuala attempts to save her lord's life and Odin arrives to deal with his mischievous son.
#67
The Sandman #67
1995
Morpheus prepares for battle against the Furies as the Corinthian returns with the missing Daniel. However, is it too late to stop the events set in motion long ago? "The Kindly Ones" part 11.
#68
The Sandman #68
1988
"The Kindly Ones" Part 12! A strange twist of fate results in hideous consequences that will affect the future of the Dreaming forever!
#69
The Sandman #69
1995
"The Kindly Ones" part 13, the conclusion to Neil Gaiman's last major SANDMAN arc, changes everything about the Dreaming. As everything comes to a close and pieces fall into place, one final conversation takes place between brother and sister.
#70
The Sandman #70
1988
"The Wake" Part 1! The shocking conclusion of the previous arc has altered forever the face of the Dreaming, bringing with it a time of reflection and a sad celebration. It's a wake in which friends and loved ones, relatives and rivals, fleeting lovers and immortal enemies gather to pay their respects and to mourn their loss.
#71
The Sandman #71
1988
"The Wake" Part 2! Half vigil, half party, the ceremony begins—and everyone is invited as the Endless trade secrets and everyone reflects and remembers the Lord of Dreams.
#72
The Sandman #72
1988
"The Wake" Part 3! The funeral for the Sandman is underway as the Endless meet the new Dream, Daniel, for the first time.
#73
The Sandman #73
1995
In an aftermath issue of "The Wake," Dream's old friend Hob Gadling encounters Death at an American Renaissance Festival and learns the final fate of Lord Morpheus.
#74
The Sandman #74
1988
At the borders of the Dreaming, places that never existed meet in the not-quite-real. In one of these soft places, questions are answered and one last story is played out between the new Sandman, Daniel, and the freshly buried Lord of Dreams. An elderly man in ancient China is exiled from the Empire for a crime his son committed. The man finds a kitten along the way and brings it along. He dreams of his executed son, and walks into a Soft Place, where he meets Dream, and a later version of Dream. The old man learns that "everything changes, but nothing is truly lost".
#75
The Sandman #75
1996
In this final tale of the Sandman, Morpheus collects the last part of the debt owed to him by William Shakespeare. With dramatic interludes on a mysterious island, along with monsters, sprites, gods, maidens, apparitions and certain observations on English weather, this extra-sized tale brings a close to the world of THE SANDMAN. William Shakespeare is having trouble finishing his current play. He is writing "The Tempest" in fulfillment of a bargain he made near the beginning of his career with Dream. Before he retires from writing, he must write one more play for Dream. He visits Dream's realm and they reflect upon their lives and positions in the world.
#77
Sandman Midnight Theatre
1995
A one-shot comic book in which two DC comics characters called the Sandman—Dream and Wesley Dodds—encounter each other.
#Special
Sandman Special, Bd.2, Der Gesang Des Orpheus
1991
Morpheus has done a lot of regrettable things in his existence, but this issue features one of his most remorseful as his son, Orpheus, comes to terms with his place in the Endless family—and his own limits—in a gruesome, standalone parable.