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The Softwire
The Softwire
Series · 4 books · 2006-2010
By
P. J. Haarsma
Books in series
#1
The Softwire
2006
A human boy with an uncanny link to computers finds danger and discovery on the rings of Orbis in this riveting sci-fi adventure. Thirteen-year-old Johnny Turnbull has always known there was something different about him, even before he and two hundred other kids landed on the first ring of Orbis. But once their spaceship lands, he is identified as the first-ever "softwire" — a human with the ability to enter and communicate with computers through his mind—and becomes the focus of intergalactic intrigue. Johnny and the rest of the refugee orphans are put to work in alien factories, and very quickly things go very wrong. When the all-knowing, all-controlling, and technologically "perfect" central computer starts malfunctioning, suspicious eyes turn to Johnny. Is he the one responsible? This action-packed, fast-paced sci-fi novel will keep kids on the edge of their seats.
#2
The Softwire
2008
Sci-fi fans will tear through this new adventure as Johnny Turnbull—first human softwire—finds more danger and intrigue on the next ring of Orbis. On Orbis 2, Johnny Turnbull has a new home and a new job, one that pushes his softwire abilities to painful limits. JT is the only one who can communicate with the Samirans, large aquatic aliens who have cooled the crystals on Orbis for nearly two thousand rotations. But as the Samirans’ work rule ostensibly comes to a close, they have grown dangerously agitated, and JT must find out why. What he learns is that the prosperity of Orbis is built on a brutal system of enforced labor—and that everyone seems to have something to hide. Can JT appease the Samirans before their threat is realized? And if he doesn’t, will his friends survive? In this second episode of THE SOFTWIRE, PJ Haarsma takes readers on another lightning-paced, cyber-fueled ride through the amazing universe he introduced in THE SOFTWIRE: VIRUS ON ORBIS 1.
#3
Wormhole Pirates on Orbis 3
2009
Hang on to your transport! Wormhole pirates close in on JT and his friends in part three of the cyber-fueled sci-fi adventure. It’s not a good sign: before Johnny Turnbull and his fellow knudniks even land on Orbis 3, a band of wormhole pirates invades their shuttle and deliver a cryptic threat to JT. And even though JT and his friends are thrilled to find out that they’ll get a reprieve from work this rotation (except for going to school with a bunch of bullying Citizens), JT senses something sinister in the air. Could that be a wormhole pirate he keeps spotting, with an alien skull and crossbones on his arm? Why is Max acting strangely whenever she’s around JT? Who is luring JT into a deadly competitive game? And why is his telepathic sister, Ketheria, suddenly getting sick? Prime your neural implant for some nonstop action and intrigue in a new episode starring the first human softwire.
#4
The Softwire
2010
The Softwire series careens to a conclusion as JT comes to terms with the startling truth about his destiny on the Rings of Orbis. (Ages 12 and up) Johnny Turnbull now knows that his sister, Ketheria, is the Scion—a long-awaited being who will bring understanding and healing to the universe. But what about him? As the Scion’s protector and guardian, JT is expected to start training to become a Space Jumper, a mercenary soldier who can jump through time and space. And he’s not happy about it, especially as he promised his girlfriend, Max, he would never take on that dangerous role, which could take him who-knows-how-far away. Can anything—or any one—guide Johnny to his true calling? And as new trouble brews on Orbis, will even Space Jumper skills be enough to help JT protect his sister and his friends?
Author
P. J. Haarsma
Author · 4 books